MegaGlest Forum
Archives (read only) => Vanilla Glest => Announcements => Topic started by: softcoder on 7 April 2010, 00:26:42
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Come and get it while its hot, version 3.3.2 is released!
( For more info about megaglest click here (https://forum.megaglest.org/index.php?topic=4930.0) )
Windows x86 Full installer:
download here (https://sourceforge.net/projects/megaglest/files/current_release/Mega-Glest-Installer-3.3.2.exe/download) ( update: install the windows binaries below too, because they include a patch which is not in the installer yet! )
Windows x86 binaries:
download here (https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download)
Linux x86 binaries:
download here (https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_linux_bin.tar.bz2/download)
Full Data package (for both linux and windows, intended for new installs [not using the win32 installer]):
download here (https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-3.3.2.7z/download)
Data Package UPDATES ONLY (since the last major release of 3.3.0):
download here (https://sourceforge.net/projects/megaglest/files/current_release/megaglest-data-updates-3.3.2.7z/download)
Source Package:
download here (http://sourceforge.net/projects/megaglest/files/current_release/megaglest-source-3.3.2.tar.bz2/download)
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Here are the release notes:
Version 3.3.2:
- Changed windows version to use SDL and also added support for OpenAL sound
(DirectSound is still the default)
- Sound issues for windows users are related to a bad dsound.dll in the
mega-glest folder. Delete this file as it is not required since DirectX should
already be installed on your Windows installation.
- Textures may now be in any of the following formats (tga, bmp, jpg and png)
- Scenarios, Techs and Factions all allow for a custom 'loading' page when
starting a game. Mega-Glest will look for a file called: loading_screen.*
where .* is any supported graphic file type (tga, bmp, jpg and png). The
priority is first in the scenario folder (if loading a scenario) if not found
it looks in the faction root folder and if not found it will look in the tech
folder.
- Screen Resolutions can be changed in the ingame options menu now
- Added a LAN game auto-discovery feature. Clients may click the 'Find LAN Games'
button to search on your local network for another Computer hosting a
Mega-Glest game (a server).
- Mega-Glest now actually uses the ServerPort setting in the glest.ini
(the default port for glest is 61357)
- Added a read-only display ofthe configured Server Port # when joining a network
game.
- Added the ability to configure Fog of War per game session.
- Fully working Photo Mode where you may take good photos of your mega-glest
game / mao scenario by setting the value in glest.ini:
PhotoMode=true
- Added the ability to use a playername instead of the hostname when playing
in a network game. Goto the options area (Options button on main screen)
and type your custom playername into the Network Player Name edit box.
- Added the ability to rotate units when creating a unit (before placing it)
by pressing the R key (for rotate)
- Added camera zoom in/ out (like in GAE) by using the scroll wheel on your
scroll mouse
- Added MANY new configurable items in glest.ini (some are optional and may not
be in the ini file. Most options are described when you run the configurator
application.
- Added the ability to run Glest full screen on multiple monitors
(currently linux only) via the two settings in glest.ini:
AutoMaxFullScreen=true
Windowed=false
- Users may now save all user created context in their own customer folder using
the glest.ini setting:
UserData_Root=mydata/
where mydata is a folder under the current glest folder. You may use ANY path
in this setting.
- Glest allows users to specify a special folder to read / write the ini and log
files. To do this set an environment variable with the name:
GLESTHOME=/mycustomerpathtoawritablefolder/
- When experiencing problems, users may enable debugging to a logfile using the
following glest.ini settings:
DebugLogFile=debug.log
DebugMode=true
DebugNetwork=true
This will log all debug information to a file in the glest folder called
debug.log
- fixed a bug with not calling <unitDied> in lua scenario, when died due
to running out of consumable ressources like food
- fixed the bug which lets you loose the active command if one of your unit dies.
This was the problem that made it very hard to build buildings when you are in
a battle for example.
- When a AI is disable for a faction in a scenario this faction doesn't consume
consumable ressources like food any more.
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OK, thanks, the resolutions problems seems to be fixed, yeah it was AutoMaxFullScreen=true... ::)
Downloading files, thanks. :)
Wow... :thumbup:
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Stickied.
I guess, I worked for hours on my own installer solution for nothing, I'm fully prepared to make Windows Installers specifically for MegaGlest, but it appears you've got it covered... :(
Maybe I could do Linux Installers? :)
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hmm...also I still have problems with recording now, but it is minor. :thumbup:
Thank You! The Ctrl + # bug is fixed! :O
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Archmage, I had already mentioned (last release) that there are install scripts in svn. We use NSI (Null Soft Installer) as it is an open-source solution. Feel free to take over that installer if you wish, I would be more than happy to help you get setup.
Thanks
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I came up with my own solution, because I'm a guy that likes to solve things. :D
I know both works, and yours is slightly better, but IDK, I could build installers with my solution and then when I figure your out, I'll switch to that. :D
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Cool loading screens. Did you or Titi make it? ::) Now every mod/faction can have their own loading screen...cool... :) :thumbup:
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Actually this release had good contributions from Titi, Silnarm and PolitikerNEU so it was a team effort. I think moving forward we'll have more help and even greater features from the guys on the GAE project (and perhaps others too).
Nothing as good as an "open" source project :)
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YES,YES MUTHA ØØØ YES!, you fixed the font, i was wondering why it was so ugly in Megaglest and so awesome in GaE.
But you got it covered i LOVE YOU!.
/my precious MG.
also i LOVE all the other improvements not to forget.
i have ??? find lan games ???
button, and i have the english version, properly not used the updates, i will look into it when i get home, it properly just is me being silly and forgetting the updates.
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Is this a full release or a beta?
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This is a full release.
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One problem even when I set the max resolution to false in the configure it still puts it at full resolution
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Did you try to change the resolution in the ingame options menu? ( manual restart is needed )
(update: I thought the switch "max resolution" only works in linux. Am I wrong? )
Update2:
No, you are right, there is something wrong in windows :(
And the ingame resolution switch also doesn't work the desired way ( maybe a related problem )
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How about a 3.3.3 bug-fix release, no BETAs. ;D
If you do a 3.3.3 release, I'll cover installers, k? :D
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I am sorry to have to rain on the new release with this new bug. But with max resolution stuck it is all but impossible to read the amount of resources you have. So please fix soon because this way can't be played unless you have 20 20 vision and in this day and time how many people has that. I know I don't.
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All, but impossible?
Ok, so if it's all but impossible, what's the problem? :confused:
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?? But what has the resolution to do with the ressources?
Is only a part of the screen shown to you?
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Let just say I don't want to sit 4 inches from my 22 inch monitor. Hard on the eyes. And Max resolution is kinda not a good idea. Unless you have lets say a 37 inch or bigger monitor witch I don't but many smaller monitors are HD resolution well a 22 inch monitor with 1920 x 1080 resolution would be impossible small writing on MegaGlest. And if this is the kind of attitude I can expect from MegaGlest team you can keep your new game I will just go back to regular Glest.
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The way it is now the writing on the stats as far as resources and creature stats goes it makes playing MegaGlest painfull to play and I wont be playing it in this dumb max resolution stuck mode. Beside why have a setting on MegaGlest if you can't change it.
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Are you talking about the font size?
I indeed made the fonts much smaller because it was much too big in glest in my opinion.
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Maybe I should add some switches in the next version to the glest.ini, so you can choose your desired font size
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With max resolution being stuck and your font it hurt my eyes to try to read any readout of the game for any long period of time.
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yes that would help but first get the max resolution sticking bug fix no matter what I have it set to true max resolution or false it still is stuck at 1680 x 1050 witch is my monitors max resolution. But I have my desk top set to 1440 x 900 witch with my eyes is the best for me to see.
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So please do both fix the max resolution not being able to turn off and please even then the font in the game as is my wife can't read so please give option in the game for larger font size. At least do like in windows allow the user to choose up to at least size 30 or so in the font size.
[Could you please try not to triple post like this? -- Arch]
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Reorganized the downloads on the first post, and added a source package download.
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i LOVE the new size!, a switch would be good ues, this makes room for the UI i want when its done :D.(and it can be implemented).
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Ok my mistake, to respect the resolution change you need to change the setting in glest.ini:
AutoMaxFullScreen=false
if it is set to true, then mega-glest will auto set your resolution to the max possible. I must have set it to true as default in the release accidentally.
Thanks
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In the version now it doesn't matter what way you set the max resolution it stays on max resolution.
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A new win32 binary is up on sf which has the fix for resolution and updated glest.ini:
https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download (https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download)
Thanks
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The patch seems to work. But can I please for my wife sake and everyone who doesn't have great vision will you please put into MegaGlest font sizing like they have in window choosing between let say size 8 all the up to size 30 for those with weak eyes or can't have there monitor that close. I myself would normally use a size 18. That is what I use on my browser and windows settings. It shouldn't be that hard to put a font re- sizer into the settings somewhere maybe in the data in or a option in the first set of menu before the game starts. Thank you.
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I think the options menu would be a fitting place. :)
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Is there any time frame when this font resizing may be in a MegaGlest release. My wife would like to try it but the font in the game is to small. She is a diabetic and this is why she can't read the font in the game.
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You should remove or un-sticky this topic in mods.
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@MJR: it will be there very soon, I think tomorrow! I already have implemented everything.
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I and my wife thank you as I believe a lot of others who have weaker than normal vision does.
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Ok my mistake, to respect the resolution change you need to change the setting in glest.ini:
AutoMaxFullScreen=false
if it is set to true, then mega-glest will auto set your resolution to the max possible. I must have set it to true as default in the release accidentally.
Thanks
Yeah, good thing you told me in the older thread. ::)
Thanks for the fix. Although I'm not sure if I really need it... :|
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Ok I'm working on the font chjanges from Titi, hopefully soon I'll post an updated set of win32 binaries on sf. You can thank Titi for his hard work in doing this request so quickly.
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Don't forget to update the first post when your done. :)
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Ok, first things first. Who-ever wants to test the font changes (you can also adjust the font size via the options menu) please download the upodated binaries from:
https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download (https://sourceforge.net/projects/megaglest/files/current_release/megaglest3.3.2_i386_win32_bin.7z/download)
If we have no other major problems we'll re-release with another version # (3.3.3) just to clear any confusion.
Thanks
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thanks for the font resizing I would ask if there was a way to go to 10 on the resizing so my wife could see it but if not then thanks anyways.
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thanks for the font resizing I would ask if there was a way to go to 10 on the resizing so my wife could see it but if not then thanks anyways.
Well, if the options section just edits the glest.ini, maybe you should just try to manually edit the glest.ini... :|
Good Luck. :)
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Right I added some more switches to the glest ini, where you can set the fonts very detailed!
Its already in there, just try it and please report what you think about it.
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I've tried it setting plus 5 for font size is fine for my eyes but my wife would need a plus 8 to 10 for her eyes. Am not sure how to change but thank you for making it easier on me at least. See my wife's eyes are about twice as bad as mine are so that is why she would need a plus 10 to see the fonts where I can see them at plus 5
Edit I figure out how to change size in the data works good will be helpful with my wife and I thanks.
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there is not only this switch:
FontSizeAdjustment=-5
What I talked about is this, where you can set the fonts very detailed:
FontConsoleBaseSize=18
FontDisplayBaseSize=12
FontDisplaySmallBaseSize=12
FontMenuBigBaseSize=20
FontMenuNormalBaseSize=18
FontMenuVeryBigBaseSize=25
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I found that one last thing how much trouble would it be to be able to change the color of the font. See white when you play with winter is hard to see. I thought maybe 4 or 5 colors to choose from and allow each the player to choose. like blue, yellow, red and green color font and of course the normal white.So the font will stand out more from the map during game play.
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Yah, you can press 'c' to change color, but I don't tihnk you can change to black, which would be ideal...
It would be nice if you could set it in the tileset........ :)
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When I press c for color nothing happens.
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Yes, Titi is looking into it. In older Glest this feature was there but someone removed it tn 3.2.2 for some reason.
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did it :)
font color can be changed now again, but only while playing.
You can choose from 4 colors wiht shadows and 5 colors wihout shadows now.
They are all toggled using the 'C' key