MegaGlest Forum
Modding and game content creation => Mods => Topic started by: ElimiNator on 17 May 2010, 20:52:56
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British Faction
A British faction base on the Revolutionary War.
Download here:
http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=39
Here is a screen shot:
(http://i784.photobucket.com/albums/yy127/Elimiator/britanscreen.jpg?t=1275427365)
And here is the tech tree:
(http://www1.biztech.stevens.edu/ngovil/Lodging/coming%20soon.jpg)
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Make tea a vital resource :O
Somewhat true tho, cause the british did need very much tea, it wa stheir lifestyle and i belive it still is.
You and your bros are so fast modelin, why don`t you make new models?
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I am thinking of making a British tech. Dose any one know who made colony? Dose he mind if his textures and models are used, and is he still making it? Also any ideas for stuff to put in this tech?
Do you mean like the Invaders mod that had like two factions, something like Colony and uhm, Indians or such?... If that's the one, when I got to see it, it was only the colony... But I remember it was Mark's. Modman had uploaded it then.
Somewhat true tho, cause the british did need very much tea, it wa stheir lifestyle and i belive it still is.
As of late 1997, when I lived in England for three months, beer was their lifestyle. And fish and chips. The beer was good. :thumbup:
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As of late 1997, when I lived in England for three months, beer was their lifestyle. And fish and chips. The beer was good. Thumb Up
Omg how old r you guys... :D
but seeriously, english drinks tea like cr<zy
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Not the English blocks I met! :P
(I'm 34)
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I'm English, went through a tea phase but it was more the sugar in it I liked lmao, coffee is kinda taking over now especially with students. Beer is nice i don't like lager much and some people like their 'real ales', I prefer Whiskey/Whisky myself though! (Scottish Whisky has no e in its spelling). You can get whisky tea too! ;D
Also for me pizza > fish n chips, kebabs, Chinese are all the thing to junk on too.
Anyways for a good idea of a British faction you should have a look at the old Stronghold game by Firefly Studios and its better graphics but not as good sequel Stronghold 2.
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its during the colonial times, tea were english favourite! perhaps nto nowadays but...
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Um....OK. :|
I am thinking of making a British tech. Dose any one know who made colony? Dose he mind if his textures and models are used, and is he still making it? Also any ideas for stuff to put in this tech?
Do you mean like the Invaders mod that had like two factions, something like Colony and uhm, Indians or such?... If that's the one, when I got to see it, it was only the colony... But I remember it was Mark's. Modman had uploaded it then.
Too bad the faction or MOD itself, doesn't really "work"...there were some problems as I remember... :(
Kinda like the Demonionic Mod... :(
http://www.moddb.com/mods/demonionic
So is it going to be like this Elim? :| ...
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They had a great navy and were very well organized and trained allowing them to master various formations, sadly, Glest does not offer formations or navies :(
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Yea i love this formation . --> . Stand in front of the bullets :thumbup: , viva la america , well we already won , but still ;D
. --> .
. <-- .
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What formation are you speaking of?(the pic is somewhat vague :O :O) At any rate the formations and navy made britain the greatest empire at one point to see formations look at movies like Waterloo, made in 1969-1970, don't get discouraged by the age though it's a great movie :thumbup: :thumbup: :thumbup:
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I love old movies :thumbup:. I was talking about the infantry formations , stand right in front of each other and shoot , but navy is totally different , i would love to have a ship broadside another one it would be epic 8)
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Exactly, I'd love it, you could also have fire ships, rocket ships, and frigates, privateers, the list goes on
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You missed the main one , a flagship :thumbup:
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Ah yes the man-o-war, how could I forget
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I don't know , but you can't have a fleet with out it , that would just be crazy :o
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You and your bros are so fast modelin, why don`t you make new models?
I just wanted to use his cannon, and house textures (I am not so good at making them :look:) so dose any one know if he would care? He would be credited. any ideas then?
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If you want, I make textures ( or my son ).
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Ok, thanks if I need help Ill ask, so what other high/good units can I make other then cannon and horse man? Any ideas?
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Infantry man, highlander, divide the cavalry into separate groups (light lancer etc). a ferguson rifleman, a puckle gun which though never used would be a very cool addition, i've got plenty other ideas so just ask for any more.
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Yah, I want lots of ideas! Post em all! :)
And whats a highlander?
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And whats a highlander?
Last I knew, a highlander was more of an Irish-folk who kinda wandered around and did stuff, generally they could fight well I guess..........
(Don't watch the movie Highlander, it's an extremely demented movie, that is definitely not what a highlander is. :P)
http://lmgtfy.com/?q=highlander+definition -- I guess I wasn't too far off ;D
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In the british army however they were trained elite soldiers for mountain combat, you could have a grenadier, a medic, a rocket battery, observation balloon. A fort, a lookout tower, a captain, armed with a sword and able to get troop upgrades, a marine with cutlass and pistol. Do you want more, cuz I still have ideas ;D ;D ;D
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Arent grenadiers and a rocket battery a bit high tech? And did the british use observation balloons?
Do you want more, cuz I still have ideas ;D ;D ;D
Yah, I want lots of ideas! Post em all! :)
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(http://aoe3.heavengames.com/php/units/images/rocket.jpg)
(http://images3.wikia.nocookie.net/__cb20100325221519/ageofempires/images/thumb/2/24/Musket1.jpg/180px-Musket1.jpg)
Some stuff for CoA if your tech is set AoE3 tiem right?
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They did use observation balloon later on, the grenades they used in those times were metal balls with a fuse in it, the guy lit the fuse and threw the grenade, really simple, and rockets would be of the old fashioned chinese, firework rocket style, the national anthem of the USA was written in the early 19th century and a part of it goes "and the rockets". you could make a stockade wall, a cannon fort, a suicide balloon which was unoperated by a crew but was to be released over the english channel with a timer that at the moment the fleet of balloons was above the french fleet, they would explode and launch rockets at their foe. You could have iroquois allies if your mod includes the wars of colonization, and members of Rogers Raiders, a band of guerrilla fighters that fought for the British in the American Revolutionary war. there could also be guys armed with blunderbusses and the artillery could shoot normal cannon shells or grapeshot, and could be upgraded with heated shot. Their could be sappers that build the fortifications and mines, tons of explosives placed under the ground and detonated by fuse to create a crater and massive damage to the enemy. A light cannon for quick infantry transportation. A worker with a wagon to carry more supplies, cuirassiers, mortars for anti building attack. Oh and an ranged horseman with pistols or a carbine. I might come up with more ideas and I'll post when I do ;D ;D ;D
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Thanks! keep em coming!
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Don't mind if I do. ;D ;D ;D
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Is there gonna be another faction to fight them, indian, colonists, France
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Titi made Indian and I made Canada. I thought that France and British are close too close.
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What about revolutionary colonists
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Revolutionary colonists?
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seriously? geeze, read the american history man!
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Revolutionary colonists?
You know the American Revolution and all that.
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No this is the British and the colonists sort of, and if I wanted colonists I could use my Canada tech.
So, any more ideas?
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I forget what it's called but the guys that have a pike that they use to signal troops to fire, a bombard as a super anti building weapon, possibly an Ironclad sailing ship, the brits had those in the crimean war (1830's) though they never fought other ships. A sniper and a Hessian mercenary could work, foreign troops, a scout on foot.
I'll see if I get any more ideas
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So far the tech tree has:
Fort
Camp
Farm_house
Powder_house
Lookout_tower
Mortar
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Saber_man
infantry_man
Cavalry
Colonist
Cannon
Grenadier
I need to think of a unit for the more advanced army, like the technodrome in tech.
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Why so limited, plus its infantry, not infintry. Sabremen were not used in the 18th century
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Cavalry, not calvary. Grenadier, not grenader.
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woah , look at you guys getting all grammar and spelling nazi on Elim way to go lol
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Infinitry_man
??? :scientist:
Infantry?
EDIT: are you using my free models? yey! (is so) glad and appreciate that! (if you do)
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Advanced base could be where advanced units are produced since the more experienced units were frequently defending borders
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what about experimental buildings? to produce units which still were in the experimental stage when the british empire ruled?
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Like the puckle gun and the suicide balloon, both worked but neither was considered good enough for service.
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Yes, but can any one think of a name for the advanced building?
@ Gabbe I am going to make all my own models.
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experiment yard for the special weapons and the advanced building could be advanced base
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Two advanced buildings for infantry and artillery.
Artillery foundry and Arsenal
Culverin anyone?
Petard [suicide bomber]
Horse artillery [faster than normal artillery]
Fusilier [kinda like musketeer]
Gatling gun [the machine gun of that time, unprecise but when close target it was deadly]
Field hospital [heals units close by]
Longbow man [ the british still used them during the colonial times]
Falconet [long range artillery]
Manor house [costs wood, gives 1/3 gold of cost wood]
Hussar [standard cavalry]
Bank [produces gold slowly but always]
Envoy [unarmed scout, costs very little]
Ruyter [very good cavalry, uses guns]
Skirmisher [low HP, High attack/death rate]
Plantation [ slower coin resource than bank, costs less]
Mortar [slow heavy artillery]
Church [medium upgrades and trains priests]
Priest [ Heals nearby units (HP and MP)
Helbardier [efficient close range melee infantry]
Saloon [trains petards]
Heavy cannon [faster than mortar but lower hit, slower than falconet but higher hit]
Crossbow Man [weak unit, emergency solution]
Cuirassier [Good for raiding other factions workers, fast and violent]
Dragoon [infantry, heavy musket attack, high HP costs alot]
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Maybe I will use "Artillery foundry". I want something original and British.
@ Gabbe that sounds more western I will use some stuff from that though, but this tech is focusing on the British army mostly.
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Capitol [high end game upgrades, costs alot]
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the petard was a heavy cannon thing its only a suicide bomber in AOE the horse artillery should be normal artillery that deploys when stopped, I don't think musketeers were used in the 18th to 19th centuries, the gatling gun was invented rather late, thats why I suggested the puckle gun which was invented sooner then the gatling gun by 150 years, I agree with the field hospital, I think the falconet was a light infantry dragged cannon with medium range would not have to deploy to fire, the longbow and crossbow were out of service in the 18th to 19th century period this seems to be in, the hussar is light cavalry but is a cooler name, don't know about the bank, envoy's a good idea but the dumb ai might send them to attack or make hordes of them for nothing, the ruyter sounds ok, skirmisher sounds good but thats kind of what Rogers rangers were, guerilla fighters, mortar, sounds good, I don't think there should be the church priest or halberdier as the church and priest were not used in warfare and the halberdiers old fashioned, the heavy cannon sounds great, it could have a requirement that it has to morph to deployed mod to shoot, cuirrasier could be medium fast cavalry, but a lancer could be included and could be faster and have lighter armor, the dragoon sounds great it could have a sabre for melee though, there could be a bombard as an improved even heavier mortar
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Elim update techtree?
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A petard was a small bomb used to blow up gates and walls when breaching fortifications.
From wikipedia, so it could be a suicide bomber
Red coat [primary unit]
(http://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/Soldier_of_8th_regiment_1742.jpg/77px-Soldier_of_8th_regiment_1742.jpg)
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Can you try to think of more building names? And can you explain more about thees?
skirmisher
dragoon
envoy
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The skirmisher would be something similar to a guerrilla fighter, striking swiftly and running off before a counterattack is mounted, dragoons were heavy cavalrymen that had a sabre for a charge and a carbine for shooting at infantry from a distance, envoys were messengers that carried messages between enemies, to show that they were just messengers they went un armed
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mhm but in game they should be attackable, due to that making a huge army of envoys and then noone killed they would work like a wall...
Perhaps max amount of unit: 5?
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could work. I like the rocket, puckle gun, rogers raiders, and balloon ideas a lot though and I hope that they will be implemented, I think Gabbe summed up the basic units very well though i posted what I think should be modified
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the envoy should also die after some time, or you could spy on your enemy forever.
Buildings units, ignore if some is already listed, i`ll just gert up with some.
Capitol
Barracks
Fort
Fortress
Outpost
Frontier outpost
gun-post [kinda like outpost]
Bank
plantation
Mill
Sheep pen
Cow pen
Wagon Worker [more advanced and efficient than regular workers]
peasant
citizen [only worker that can build banks, and manors]
manor
Farm
City Central [a fountain were citizens needs to be recharged, liek in pullos GE you can do this]
Market [exchange your gold for wood for example, no need to trade with AI]
Saloon [citizens can recharge here aswell]
Farm [peasents can recharge here, peasents have longer duration without recharge than citizen]
Stable [ofc]
Imperial Stable [ trains heavier cavalry, cots a lot more than stable]
Castle [ofc, queen ftw!]
Hospital [ctizens recharge here aswell]
I talekd about so many rechargers because you can customize your city a little more :D idk AI though...
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great building ideas Gabbe :thumbup: :thumbup:
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mhm, i wish i made this mod too... :O won`t do it if this ones getting high quality.
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This could be a huge mod if it doesn't :dead: :dead: or :zzz: :zzz:
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mhm, glest isn`t huge enough to support such many building choces or units, then we must remove much of the woods and make new obstacles.
You could make a special maps with mountains instead of atree type and optimize the mountain models for a perfect tileset to your map. Like make half the mountain on one spot, then the next half on another. well, nvm here.
i wonder if this is a eliminator quality mod
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mhm, glest isn`t huge enough to support such many building choces or units
Yes it is tech mk2 ;)
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lmao, okay, look up mjace and his factions, they are insane up the arse...
/OT!
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Here is the updated tech tree and I am still trying to think of a name for the technodrome building.
Fort
Camp
Farm_house
Powder_house
Lookout_tower
Mortar
Field_hospital
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Saber_man
infantry_man
Cavalry
Captain
Colonist
Cannon
Grenadier
Suicide_balloon
Puckle_gun
Do you think it would be OK if the Puckle_gun is on weels?
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I guess though it could have a guy lift it along with the tripod for transport, either way it will be slowwwwww
Make the tech tree bigger ;D
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Yes, I know but first I need ideas for a name for the technodrome building.
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I'll see what I come up with
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I need a name for the technodrome unit and the worker unit, ideas plz
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Hot air baloon
Hot air baloon with gatling gun
Hot air baloon with cannon
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worker could be a citizen or civilian
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Anyone heard of "Smog"? industrial revolution cause this rare phenomenon, if your going to use pullos engine, you could change the PH system a lile.
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Any progress here ? models, art anything?
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still making techtree
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I have lots of models done, as soon as I think of a name for the technodrome unit Ill post them.
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call it britishdrome...
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Um... I don't think so...
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make the air units produce from the main building?
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I think Ill use "Artillery foundry" (The one you said Gab) since you said the idea can you post a pic of what it might look like?
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(http://aoe3.heavengames.com/php/units/images/artillery%20foundry.jpg)
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I can't see the image, and even if I could its pretty small...
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cant find any images worth watching :(
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OK, I made it like the first one you posted, I still want to add a flag, see:
(http://i784.photobucket.com/albums/yy127/Elimiator/foundery.jpg?t=1274591724)
And here is the puckel gun I made:
(http://i784.photobucket.com/albums/yy127/Elimiator/pucle_gun.jpg?t=1274591712)
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Not bad on the gun , pointer , it needs wield points , you know when you crease a piece of paper how it has a line , something like that and is that just a retextured game model from glest?
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pretty awesome! :O :O
may want to bake a normal texture with the building though then it would look more realistic. the gun was very good, but the soldier should hold it with his hands all the time
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Beautiful puckle gun but same as Gabbe said, the soldier needs to be holding it, Great job Eliminator :thumbup: :thumbup: :thumbup:
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may we see it in wirframe mode?
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gabbe do you know what you are talking about , the building looks fine , there is no need for baking on this game at all , the game doesn't support normal maps , so baking is useless
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making more depth in them, uhm, i probably have a wrong understanding of baking but using normal maps to make it seem rouger without having a normap map because you`ve only, sorta thrown it on top of the models, works for me...
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Not bad on the gun , pointer , it needs wield points , you know when you crease a piece of paper how it has a line , something like that and is that just a retextured game model from glest?
I made all of the models from scrach.
Beautiful puckle gun but same as Gabbe said, the soldier needs to be holding it, Great job Eliminator :thumbup: :thumbup: :thumbup:
OK, thanks. :)
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So the British redcoat isn't a glest model ?
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If fluffy is right, then it owns! ;)
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So the British redcoat isn't a glest model ?
No its my own model, I made it from scrach.
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its settled, it owns!
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its settled, it owns!
What are you talking about.
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If fluffy is right, then it owns! Wink
So the British redcoat isn't a glest model ?
its settled, it owns!
im talking about what have been posted in the topic earlier
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Yah, but I made the model...
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awesome can i see the .obj ?
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Shure, Ill PM it to you.
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Here is a shot of the camp:
(http://i784.photobucket.com/albums/yy127/Elimiator/camp.jpg?t=1274767407)
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Wow looks cool! a lot of new stuff already... :thumbup:
Reminds of the Canadian faction somehow, too bad that one has like an AI problem... :|
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I like it can't wait to try it out
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Ok here are some more pics, dose the ballon look ok.
(http://i784.photobucket.com/albums/yy127/Elimiator/mortar_mod.jpg?t=1274815536)
(http://i784.photobucket.com/albums/yy127/Elimiator/ballon_s.jpg?t=1274815529)
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That balloon is pretty cool. It's probably impractical as anything, but I wouldn't worry about that too much (considering the Ornithopter... :look:).
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I like what i see and nice model Elim :thumbup:
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Whats the baloong doing :O :O you might want to add something he can stand in...
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I think the balloon looks great as it is, maybe a little conspicous with a giant union jack on it, but I like the not-to-serious feel of it :thumbup:
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Glad you like it, this is the cosept I used:
(http://www.fiddlersgreen.net/aircraft/Balloon-Lunardi/IMAGES/lunardi-british-colors.jpg)
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very inventive i like :thumbup:
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The ballon should have a basket
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Mabey but my curcius tech has one with a basket and I want it to be difrent.
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Ok, here is the cannon:
(http://i784.photobucket.com/albums/yy127/Elimiator/cannon.jpg?t=1274888310)
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MAke a gun on it?
Awesome cannon! nice textures and everything! the uhm...the idk what to say...im totally unfamiliar with the word...the cylinder that is on the wheels of the cannon...do you get me? should be bigger, if for the heavy cannon it should definately be bigger
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I think I might only have 1 cannon, and that is the normal size of one. (Not hevy one)
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The mortar looks way too modern, the cannons good though :thumbup:
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wait is that the mortar? a mortar would look a lile different i thinK...at that time...
Modern mortar used in Afghan and Iraq:
(http://www.wfyi.org/fireandice/images/arms/fi_f_ar_mortar.jpg)
Old mortar
(http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Bombard-MortarOfTheKnightsOfSaintJohnOfJerusalemRhodes1480-1500.jpg/220px-Bombard-MortarOfTheKnightsOfSaintJohnOfJerusalemRhodes1480-1500.jpg)
Monster mortar old 1800s:
(http://upload.wikimedia.org/wikipedia/commons/thumb/4/40/PaixhansMonsterMortar.gif/220px-PaixhansMonsterMortar.gif)
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I agree the mortar could use a old style :thumbup:
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Mabey, but thoughs look more like cannons...
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You can keep it like that , just saying it would fit your era more than that one
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Ill think about it, (Will any one realy be able to tell).
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Yea , i mean its pretty easy , but the better question is will anyone care lol
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(http://www.thepirateking.com/images/cannon_mortar_13inch.jpg)
i don`t think they relate too much to your cannon:
(http://i784.photobucket.com/albums/yy127/Elimiator/cannon.jpg?t=1274888310)
mhm that was a ship mortar, but if you made two persons carrying it, putting it down, then firing? anyways, the mortar you have were implemented:
From the 18th to the early 20th century very heavy, relatively immobile siege mortars were used, of up to one metre calibre, often made of cast iron and with outside barrel diameter many times that of the bore diameter.
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the mortar you have now is a modern style 120 mm mortar, all it needs is a modern soldier seriously add the mortar, it will make the faction better.
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OK, fine Ill change it (That one looks better any ways) ;)
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maybe omega can use the old [new] mortar? in military?
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If he wants (Ill have to change the guy a bit...)
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OK, what do you think of the new mortar?
(http://i784.photobucket.com/albums/yy127/Elimiator/new_mortar.jpg?t=1275089229)
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Great much better :thumbup: :thumbup:
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are you using photo's for your textures?
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are you using photo's for your textures?
Sort of, why.
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©
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no reason , i can just tell , the cannon doesn't have weild points and such other things , its fine glest doesn't allow great detail anyway so your fine good job :thumbup:
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no reason , i can just tell , the cannon doesn't have weild points and such other things , its fine glest doesn't allow great detail anyway so your fine good job :thumbup:
The cannon or the mortar? ANd what do you mean by weild point?
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everything you have , has no separation. you know like a crease or a line. its just one solid piece.
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planks do separate from eachother...thats just realism...
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I think his models are generally pretty good.
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yep :thumbup: almost like weeds models...ok im going to be honest, they have different styles.
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You mean the textures. And if there was creases you wuden't be able to realy see them in glest.
Also people made cannons by pouring molds.
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if you want a better mortar here is what i suggest, it is just minor but..
(http://img171.imageshack.us/img171/4359/newmortar.jpg)
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I dont think you would be able to tell much of a difrece in glest, but what dose evry one think.
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I think the one elim made sooner was better then the new one.
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Wich one. (Can you quote the pic.)
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OK, what do you think of the new mortar?
(http://i784.photobucket.com/albums/yy127/Elimiator/new_mortar.jpg?t=1275089229)
This one is the one I think looks good.
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Yah, me to. LEts see what others say.
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of course it looks better, i just made something to look like iron on the sides and that was very bad hand drawn with a mouse on a computer, it would look better if you put such texture on the model...oh well, i can show you when the tech is out..
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Ok here is a screen shot:
(http://i784.photobucket.com/albums/yy127/Elimiator/b.png?t=1275353016)
and the updated tech tree, every thing on it is done.
Fort
Camp
Farm_house
Powder_house
Lookout_tower
Mortar
Field_hospital
Balloon_base
Saber_man
Infantry_man
Cavalry
Captain
Colonist
Wagon_worker
Cannon
Grenadier
Puckle_gun
Balloon
I need to change the icons and the music and the alpha will come out! And ideas for music or icon backs?
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the workers look awesome
The building to the right were the soldier in front is a bit too repetative for my style, the "fort" in the middle looks a little too small, the tower looks fake, you could sure have something going out were the black spots are, the almost non visible cart down on the pic is great, the soldier is awesome, though, not as awesome as the workers, the building in the high left corner looks like paper, some improovement could be done, the building with the cows looks good.
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-The cow seems to have his butt embedded in the door on that building in the upper right...... :-X
-The workers look like they are going to have back problems.
-Overall, you can use more polygons on the buildings.....
-It's going to look pretty ugly having arrows going places other than the holes.
Other than those mentioned problems, it's looks good. :)
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well yah, arch got it, building polygons.. i know it might be a living hell to texture but, hey, quality over quantity..
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Music? Immediate music of course...
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OK, here is a new shot:
(http://i784.photobucket.com/albums/yy127/Elimiator/britanscreen.jpg?t=1275427365)
I still need ideas for music and icons.
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o god im in exstacy! plain awesome! the fort in the middle still i tink it needs some work because it just feels to small... medic tent looks good soldiers look good but i notice a minor bend in their back i think.
but this was awesome...
release?
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Yes, soon. :)
So, no ideas for music or icons?
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This looks great, question like Gabbe's whens the release ;D ;D
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Nice Elim! :thumbup:
Images idea: Have a british flag with a transparent spot for the action/unit picture. :)
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Nice Elim! :thumbup:
Images idea: Have a british flag with a transparent spot for the action/unit picture. :)
transparent? It uses .bmp and that dosen't support transparency.
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Oh, crap.
well about about a picture of an action/unit blended in with a British flag?
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Mabe, that would be kind of colorful. Lets see what others say, I don't have any better ideas.
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Music: have something with flute and typical rhytmic "army marching" like and some drums but not many.
Images: you gotta make them yourself comon?
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Music: have something with flute and typical rhytmic "army marching" like and some drums but not many.
OK, thanks! :)
Images: you gotta make them yourself comon?
Yes...
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Music: have something with flute and typical rhytmic "army marching" like and some drums but not many.
Can you point me to a place or a file to get it?
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the sounds you mean?
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Yes, the music.
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well i don`t know if you can get them for free...I thought you were going to make the music yourself, but here is a site offering to make music, serious only:http://www.immediatemusic.com/ (http://www.immediatemusic.com/)
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I am sure there is a British army drum clip free some where...
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yup you just keep watchin out for good stuff
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http://freegamedev.net/wiki/Free_3D_and_2D_art_and_audio_resources#Audio (http://freegamedev.net/wiki/Free_3D_and_2D_art_and_audio_resources#Audio)
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I just re read your tech tree and this is what I say, NO SABERMAN, those weren't used anymore in the time period you are basing this faction on.
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Um, how do you know of what time period I am basing it on?
And I think they still had sabers along with there pistols...
Ill post a poll.
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colonial times? they had sabers, but only at sea, sin`t this MG?
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MG? You mean Mega-Glest? Well I did add particles.
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WHat about musketeer? it got a uhm...bayoneet, idk what on english, expressed bayoneet on Norwegian. Bayonet maybe...it got close range too. just have it morph between melee stance and shoot stance.
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Why do you need a melee unit? There's a reason swords and spears have been abandoned in modern combat: guns are better!
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well...yeah...unless you want it fo face tech dh got it...
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Notification: I merged your topic with the poll, with this one. I'll create a poll for you on this topic.
Edit: Poll created. I have voted.
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Close combat is a good idea, but with the bayonets, do you know that the last british bayonet charge was in 1944 at Normandy by the Seaforth Highlanders (I'm not sure about the location), bayonets are still used today cuz they're still better then guns in house fighting and ambushes :P :P
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The infinitry man has a bayonet on his rifle. So that is out of the picture.
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Infantery could have melee? or do they already?
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Can we see an actual screenshot in the first post? And maybe a rudimentary techtree ?
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Can we see an actual screenshot in the first post? And maybe a rudimentary techtree ?
Yeah that would be nice.
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A download link would be great too...
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OK, fixing it...
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coming soon sign was great :thumbup: can i use for my projects in future?
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I just googled under pictures "Coming soon" :O
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THANKS! The picture really looks good!
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Is this mod still alive, its been over a week since the last post :( :(
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Is this mod still alive, its been over a week since the last post :( :(
He just needs the music, remember? ::)
Which is kinda hard for any of us to find...
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Oh yeah sorry.
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Oh yeah sorry.
It's all right... :)
I just wish we could find it... I still can't find any...for now. :(
That has a good license and such.
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I'll see if I can help :) :)
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Here's some music I found on Youtube :)
http://www.youtube.com/watch?v=S_F0T_AjvWYSorry for double posting by the way. :(
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Well...
we can't have music from sites like youtube usually...even if it sounds good, they need to state that it is under a certain license and such...but it sounds cool.
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Oh :( :( :(
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Um, is this the right topic? About Romans in British?
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he mıght have thought he was ın the rıght topıc tough and then şendedş the offğtopıc
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he mıght have thought he was ın the rıght topıc tough and then şendedş the offğtopıc
No :P I am not you...
Removed, sorry. wrong topic.
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I got music finally! Not the best but it will have to do, download here:
http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=39
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I just played this faction, and I liked it :thumbup:.
I hope you find my feedback useful.
- Loading screen looks a bit too bright.
- Icons' background look too bright too (specially for workers' actions)
- Most of the buildings are a bit to big and tall, making it hard to find the workers that are behind them.
- Grenader and ballons are overpowered.
- Commanders have a problem fighting back when another ranged unit is attacking them.
- Wagons love getting stuck.
- Heal tent doesn't heal.
:P
I see some great potential, good job :).
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EDIT: You did have a saberman...[looks at poll] oh well.
OK, I tested it with Nebososo. Not the best experience, but it was cool...I guess the wagon is cool, but I wouldn't use it if my building that stored gold or stone was right next to the...gold or stone. They would instantly get stuck probably. Not sure.
1.) the loading screen was too bright
2.) Wagons are cool, but they get stuck sometimes, and more then the "workers", since they are much bigger...in terms of the wagon + worker size...Anyways since workers always get stuck, Wagons are...maybe a lot worse? I wouldn't know cause the Cannons disabled me...
3.) Music is OK (nice) , not the best, but it fits I think. Nebososo also said it was funny somehow... hmm...
4.) Some units were too powerful...it seemed. Cannons were like "Shades" in DM. a few hits, your main building is gone (with your people repairing it) Grenaders too, and Balloons. For grenaders their grenades are maybe too bright? Balloons maybe block your view? (Seriously) and maybe too powerful too...
[URL=http://img709.imageshack.us/i/ss80.jpg/][IMG]http://img709.imageshack.us/img709/7533/ss80.th.jpg[/img][/URL]
Anyways, for sure Cannons are too powerful...maybe 2x or more as catapults of the tech faction? I mean they might be slow...but really OP for me.
5.) The horse units were a bit fast. I think 500 was their speed. Would that be too fast if you include this in one of your packs? maybe 480, I think that is normalish...
6.) When I got disabled (they got my fort but I had my other building that still stored some 200 gold and 200 stone.) The fort cost 500 wood, which was above my limit of 200 wood. so I was disabled...
[img]http://img832.imageshack.us/img832/3968/disabled.jpg[/img]My food was being weird too...as you can see. But what if people get into the same situation as me? or a lot similar...
7.) Yeah the healing tents don't work...(how would it?)
8.) AI is OK. Pretty strong actually.
And maybe I forgot some stuff.
- Icons' background look too bright too (specially for workers' actions)
- Most of the buildings are a bit to big and tall, making it hard to find the workers that are behind them.
not sure about this, but they were tall I guess...
Anyways great mod! Has some nice models...your skill is pretty good now. I think.
And now for a screenshot!
Very colorful. Kinda.
[img]http://img237.imageshack.us/img237/9738/colorful.jpg[/img]
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I'll play this today but two comments so far. why is there a saberman :O and grenader is spelled grenadier other then that looks cooland I can't wait to try it out
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Actually I copied military's grenadier and changed the xml and models.
I can fix the loading screen.
MG still need to fix size 2 worker units.
I can fix the cannons.
The wood is supposed to be like that, but I guess I could change it to 500.
I think the Icons are fine for now. (It would be too hard to change.)
And I wanted MG to add ranged healing.
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Okay, I think this i fine. You should check out Invaders (in my signature). It has some good ideas, I would say.
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Actually I did see that and got quite a few ideas from it, I was even going to use stuff from it but you were not here and I thought you might not want that.
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Do it. I don't care.
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Well? any feed back?
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sorry I missed this. I Will test on weekend ( and try to fix the worker bug )
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Actually I copied military's grenadier and changed the xml and models.
I can fix the loading screen.
MG still need to fix size 2 worker units.
I can fix the cannons.
The wood is supposed to be like that, but I guess I could change it to 500.
I think the Icons are fine for now. (It would be too hard to change.)
And I wanted MG to add ranged healing.
Ok.
Well? any feed back?
I'll provide more after an update. Not really testable when things are unbalanced...
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A suggestion would be to add a farmer, who has a 'summon' option of summoning 1 food for an amount of gold. And of course the food would have no model. And the farmer could be a low class, start-game unit, and can attack with pitchforks.
:P
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there could be a house and a way to make money/gold would be to impose taxes, when you taxed a house you trade stone/wood/food etc for a certain amount of gold
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Hmm I was editing the wiki and I thought which stage the British mod...is in. So...which? Kinda hard to tell.
I put WIP...so tell me if something else is better.
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there could be a house and a way to make money/gold would be to impose taxes, when you taxed a house you trade stone/wood/food etc for a certain amount of gold
Good idea!
Hmm I was editing the wiki and I thought which stage the British mod...is in. So...which? Kinda hard to tell.
I put WIP...so tell me if something else is better.
Yes, Wip.
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is this still being developed?
you know, you should pair them up with the Indians...
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you know, you should pair them up with the Indians...
Too bad one is much stronger than the other.
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you know, you should pair them up with the Indians...
Too bad one is much stronger than the other.
well, a slightly modified Indians
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You think British is stronger, right?
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I improved the indians to a very good level. You could pair the british with the colonists and the natives I made and make some cool scenarios-you could have the french and indian war and the american revolution. Frolm here on out I will stop telling you to use mine. Make sure you give credit to whoever I cited in invaders.
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Make sure you give credit to whoever I cited in invaders.
For what? i didn't use any of your stuff?
You could pair the british with the colonists and the natives.
colonists is not even close to being done...
I made and make some cool scenarios-you could have the french and indian war and the american revolution.
Thay are done? can you PM them to me?
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Make sure you give credit to whoever I cited in invaders.
For what? i didn't use any of your stuff?
I meant if you do, and I meant whoever made Domineonic.
You could pair the british with the colonists and the natives.
colonists is not even close to being done...
Debatable, but you obviously don't have to use it.
I made and make some cool scenarios-you could have the french and indian war and the american revolution.
Thay are done? can you PM them to me?
I don't know why I said that. I have the plans for a couple drawn out, but I never learned the necessary lua to do it. Also, all mine required a second faction of europeans to make it make sense.
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Hmm Eliminator could you change back the title of this thread to something like "New British tech", since it has been a good amount of time since you released the download. Unless, you update it... ::)
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OK
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OK
Who are you replying too?
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Hmm Eliminator could you change back the title of this thread to something like "New British tech", since it has been a good amount of time since you released the download. Unless, you update it... ::)
I changed the name.
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New version of British out! It is in vbros pack 1 (https://forum.megaglest.org/index.php?topic=4511.msg28173#msg28173).
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Time for some ultimate testing...soon.
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Sorry for reviving this relatively dead topic but...
There's Canadians.xml~ and canadians.xml~.
They try to replace each other when you unpack the zip.
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Sorry for reviving this relatively dead topic but...
There's Canadians.xml~ and canadians.xml~.
They try to replace each other when you unpack the zip.
That only happens on windows because it's case insensitive, but it won't make a difference, as neither of those are files used in the game (notice the "~" at the end of the file extension? Usually means a backup file).
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Yes, my bad they shouldn't be there in the first place... ::)