MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Gabbe on 25 May 2010, 16:53:28
-
Okay, as many know me and Wyvern are creating a WWI based FAction, and we are planning on Huuuge maps with the new GAE [16ppl] version, and therefore, what kind of huuge maps do you want? all the maps must be compatible with seafaring,lots of air space, open areas aswell as forests, okay, now you got a good idea of what the maps going to be like. Don`t worry about loading, Since the huger maps, the less quality the models will need to be. Don`t worry about what quality you will see, the zoomign outwards will be good aswell! [If I can get some help from a coder-friend of mine]
Lotsa space is keyword, We`re basically expanding the game so it can be more massive, and the two WWs were very huuge. If wanted smaller maps can be created for small team battles too.
-
I'll try to make a map this could be fun ;D
-
I know, thats why i made the topic! :D
-
I think 8192 will suffice :)
Mhm, don`t need to make the map yet, silnarm and the GAE guys must release it first, but you could make it without the player spots...
-
I'd say something based on europe. Make it like a battlefield near a shore with plenty of trenches (it is WW1 after all) and have nearby forests with spaced apart trees for running, etc. Biggest problem would be balance. Some people could have a shore base, some could have a forest base, etc. But that's not necessarily a bad thing as my experience with Civilization 4 has taught me! :)
-
If glest figured out the transport ability it could be great you could be divided by an ocean on some maps.
-
europe it`ll be! european tileset then, with shores, with forests of course, like in belgium...
the maps won`t be like the general glest mpas with maps were each player starts in a almost entirely copied area of the other people, it will be variation, and each team will have advatages and disavantages.