MegaGlest Forum
Archives (read only) => Vanilla Glest => Bug report => Topic started by: Gunthahaha on 28 March 2005, 19:55:44
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Hi,
I started a new map and I choosed the size 200x200, but I crashed when I tried it, then I restarted the map and I choose 256x256, but it was too laggy.
So my new map will have a size of 128x128 :(
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Maps should be of power of two size. If maps are too big maybe AI gets crazy with pathfinding, but you can solve that by decreasing the precision of pathfinding in configurator.