MegaGlest Forum
Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Trappin on 18 June 2010, 21:51:37
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Map added to http://glestmaps.wikia.com/
Map:Route 66
Author: Trappin
Map Size: Gigantic
Preferred Tileset: Meadow (https://forum.megaglest.org/index.php?topic=5429.0)
Map Type: .MGM 8 player
Resource Allotment: High
Download: http://www.mediafire.com/file/immdt4yd5tw/route_66.rar
File type: .rar
Date: 6/2010
Additional Notes: Wide travel corridors for large armies.
(http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_Autobahn.jpg)
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Hmm, looks cool...DLed it.
I think I might test it with others later today @ the IRC.
Hmm...gigantic= 256x256? :|
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256x yes.
I have a new 4 player map and its designed on a 256 but the playfield is not much larger than a 145x145. Release is pending some tweaks.
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OK, we played a 8 player game with 5 people, 1 mega, and 2 ultra.
They just kept attacking, and then (at first super smooth) (but then HUGE lag)
Oh, I mean for this map, bad AI pathing? Maybe? IDK...but not enough resources...too big? ::)
I had some fun...in the beginning.
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I'm more than happy to modify the map but I need more information. Which locations did the AI factions start at? Did you see the AI grid-locked on the map?
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Nice map Trappin! :thumbup:
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Cool map but we don't start with enough gold and too much stone. Also there are not many trees and there are no new gold spots.
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Cool map but we don't start with enough gold and too much stone. Also there are not many trees and there are no new gold spots.
Actually there were, but we did not fine them...also, only some of the trees "weren't" enough...
Hmm...
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okay, working on a new version.
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okay, working on a new version.
Cool. :thumbup: Thanks.
I'm more than happy to modify the map but I need more information. Which locations did the AI factions start at? Did you see the AI grid-locked on the map?
Locations: player 5, 6 and 7 (I think)
Grid Locked: Not sure, too fast... :|
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okay, working on a new version.
Cool, can't wait to try it when its done.
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revised map on the OP.
If the game starts grinding on the CPU its more than likely that the AI is getting stuck along a wall OR the AI builds a gigantic city and size2 units get trapped between buildings (Tech faction horseman units do this quite often) OR the AI gets stuck harvesting resources.
Screenshot weird AI behavior!
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Thanks, downloaded it, any maybe will test with others.
Resources...look the same, besides a bit more gold.
I guess maybe better pathing? We'll see... :|