MegaGlest Forum

Modding and game content creation => Tools => Topic started by: Psychedelic_hands on 3 August 2010, 10:44:58

Title: A few questions....
Post by: Psychedelic_hands on 3 August 2010, 10:44:58
I thought I should post all my Blender questions here, instead of keeping on bumping my other thread about my mod I'm doing....

1. is there an easy way to curve edges?

2. Is there a way to see the location of vertices?

3. Say I have a group of edges and vertices connected together, but there is no face, how to I get a face?

Also while I'm here, I'm interested in creating a Tileset, how do I go about that? Anyone got a tutorial, I can't find anything on this :(
Title: Re: A few questions....
Post by: John.d.h on 3 August 2010, 15:45:27
1. is there an easy way to curve edges?
I generally just subdivide the edge (W > subdivide) and then move the middle vertex out.  Sometimes I add an empty circle to use as a guideline.  There might be an easier way to do it, since I remember there's some function called "edge to curve" or something like that, but I haven't tried it.
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2. Is there a way to see the location of vertices?
You mean like a coordinate location, or just getting the vertices to show up?  Sorry, just not sure what you're asking.
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3. Say I have a group of edges and vertices connected together, but there is no face, how to I get a face?
Select a group of 3 vertices or 2 edges and press F.  This will make a triangular face defined by those vertices or edges.  You can also select 2 vertices and press F to make an edge.
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Also while I'm here, I'm interested in creating a Tileset, how do I go about that? Anyone got a tutorial, I can't find anything on this :(
I don't think I can help you much there, aside from saying you'll need a lot of ground textures, rocks, trees, and stuff like that.  I'll let somebody else expand on that.
Title: Re: A few questions....
Post by: ultifd on 3 August 2010, 19:54:31
Also while I'm here, I'm interested in creating a Tileset, how do I go about that? Anyone got a tutorial, I can't find anything on this :(
Hmm, probably Trappin or Titi would be good people.
Maybe this will help
http://www.glest.org/files/contrib/manuals/tilesets.zip
from Omega, but it is a bit outdated/bad on the eyes. Maybe it is updated on the glest guide?
http://glest.110mb.com/main.php

Sorry for the little help, Good Luck.
Title: Re: A few questions....
Post by: wciow on 3 August 2010, 20:31:42
There aren't really any good tutorials on making a tileset, so heres a short introduction. Taking a look at the current tilesets and re-using an XML file is the bestway to start.

Tilesets consist of four parts: textures, models, sounds and an XML file to tell Glest how to use them.

The folder structure for tilesets should be like this:

tilesets
   |____dark_forest
   |____winter_forest
   |____my_tileset
              |______my_tileset.xml
              |______textures
              |______models
              |______sounds

Textures - all textures go in here. These are the images that are used to make up the ground and water.

Models - all models go in here. These are things like rocks, trees and other stuff that will show up on your map.  Models cannot have team colour but can have transparency. Tileset models cannot be animated or give off particles. N.B textures for your models go into this folder along with the g3d files and NOT into the textures folder. There is a maximum limit of ten types of object in your tileset but each type can have an unlimited number of actual models.

Sounds - all sounds go in here. sounds files can be in either .wav or .ogg format.

XML - This is the important file that makes it all work.I would suggest taking a good look at an existing XML file to get a feel of how it works, most tags are pretty self explanatory but here are some hints:
Title: Re: A few questions....
Post by: Psychedelic_hands on 5 August 2010, 10:51:50
Thanks heaps you guys!  :D
John don't worry about the vertice thing, since I've discovered the mirror feature modeling is heaps easier :)
and wciow, that was extremely helpful. Thanks so much, you should put that in other thread so it doesn't get lost in the forums. I'm sure it could help many people.
Title: Re: A few questions....
Post by: Mark on 9 August 2010, 02:06:43
Also, if disgression is not such a problem, you can always zoom out into object mode, and add the modifier 'bevel'.  It will apply it to the whole model, but if you rework it afterwords, you can smooth edges with less faces, and it is very precise.  You can modify how big the bevel is, so you can take a low poly, boring model and make it fantastic quickly.  Just remember to save, because this can ruin your model if you do something wrong.  That, or make sure you undo.
Title: Re: A few questions....
Post by: Psychedelic_hands on 5 September 2010, 11:00:07
Hmmmm, okay..... so I was png buttons in blender and now all of the toolbars have gone black..... What am I to do? I don't really want to get out of it because I'm working on a model....

Edit: if someone were to reply to this quickly, they'd be my best-est friend.... forever ever.
Title: Re: A few questions....
Post by: John.d.h on 5 September 2010, 17:43:08
Is it messed up just for that file or for all instances of Blender?  If you open up a fresh scene, is it messed up?
Title: Re: A few questions....
Post by: Psychedelic_hands on 6 September 2010, 06:16:31
It's okay, I just accidentally excited blender anyway..... :confused: