MegaGlest Forum
Modding and game content creation => Tools => Topic started by: Scenariole on 4 August 2010, 22:01:20
-
Could anyone help?
-
Open the model in blender and how ever many squares tall it is that is how many cells tall it should be.
(http://www.stromcode.com/wp-content/uploads/2008/03/blender1.jpg)
This one is 2 cells tall (It is 4 but 2 are under ground) and 2 cells wide.
-
Ah ok thanks, but what is the average height for a human? 2.1 cells?
-
some ideas how to get it:
- try it ;)
- load an existing model from others ( for example this: http://www.titusgames.de/darkmagic/sourcery/sourcerymodel.zip )
- import an original glest model and look at it
-
I would love to try it ingame, but I plan to make the models first and then exporting them which I don't know. I will learn when I get to that stage. I will try and look into that model provided and see to use it as a reference, thanks.
-
Ah ok thanks, but what is the average height for a human? 2.1 cells?
Yes, a bit higher then 2 squares. (It the XML it is hight 2. There is no .#s)