MegaGlest Forum
Modding and game content creation => Tools => Topic started by: Zoythrus on 30 August 2010, 14:07:21
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hey people, i have found some questions about texing in certain threads that i think could be fixed if .gifs could become a texture type. this would allow for changing textures, like for a pool of slime or something. it would make certain texes look much better.
so, can this be done?
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It is possible but .gif is copyrighted and it might bring up some problems.
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it is? that puts a kink in my plans...
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The patents have expired some years ago. There's not problem of using gif nowadays. MNG is an alternative.
I'm not sure if there's any big benefit of using animated textures...
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I'm not sure if there's any big benefit of using animated textures...
Ah, you're not using your imagination. ;)
Robots with blinking lights, lava monsters with pulsating heat showing through the cracks in its skin, a water elemental that ripples and shimmers... okay, so maybe not a big benefit, but there are a few uses.
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I'm not sure if there's any big benefit of using animated textures...
Ah, you're not using your imagination. ;)
Robots with blinking lights, lava monsters with pulsating heat showing through the cracks in its skin, a water elemental that ripples and shimmers... okay, so maybe not a big benefit, but there are a few uses.
that's why i want this!
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Indeed, they could benefit aside from the fact that GIF has a 256 color pallet restriction...
Perhaps the (abet, lesser known) MNG (Multiple-image Network Graphics) is a better alternative? It is basically an animated PNG file, and is under the same licenses, etc (GAE supports PNG).
GIMP can export to MNG, which works the same way as it exports to GIF. It could be quite fun to see such a feature included, since as John said, imagine something like a water element that ripples and shimmers... Plus, some things could be easier to animate with an image than with a model (or even impossible to model sometimes). Of course, for those features, MNG would be MUCH better alternative to GIF since GIF only supports 256 colors and one alpha channel, which would make team color difficult, as well as limit quality poorly.
More info:
http://en.wikipedia.org/wiki/Multiple-image_Network_Graphics
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MG supports .PNG, .TGA, .BMP, and .JPG. (Ill see if I can get them to add .GIF)
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Even if GIF is added, it would probably need some work to be able to support animation though...
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You could possibly add some kind of blood spreading from a wound in the death anim with .gifs or mngs.
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particles are meant for this :)
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But there are some things like flashing monitors, with stuff playing on them that can't be made with particles.
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But there are some things like flashing monitors, with stuff playing on them that can't be made with particles.
that's why i asked this!
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but will the texture get messy if there are diferent g3ds? Like one "standing" and "walking", will the texture then replay when a new animation g3d is loaded, so that it`ll look messy?