MegaGlest Forum

Modding and game content creation => Tools => Topic started by: Psychedelic_hands on 8 October 2010, 02:01:55

Title: Problem in Blender
Post by: Psychedelic_hands on 8 October 2010, 02:01:55
I'm having trouble with a face on one of my models. The vertices won't align and there is a crease in the middle, I have played with them for ages and I still can't get the face to look right. Does anyone have a simple solution to fix this?  

BTW here is a screenshot.
http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/Problem.jpg
Title: Re: Problem in Blender
Post by: John.d.h on 8 October 2010, 03:27:55
I'm not sure what the problem is that you're pointing out.  Could you rephrase?
Title: Re: Problem in Blender
Post by: Psychedelic_hands on 8 October 2010, 03:51:42
Well, basically there is a face, which isn't flat..... I can't get the vertices to align. Is there an easy way to fix this?

I don't really know how to explain it different....  :-[
Title: Re: Problem in Blender
Post by: John.d.h on 8 October 2010, 16:57:38
That "crease" kinda has to be there.  You can't wrap a piece of paper around a curved surface and expect it to stay flat.  I have no idea what you mean by getting the vertices to align.  Align with what?  Do you mean you want them all on the same height?  If so, you just need to snap them along the y-axis to whatever vertex you want them equal to.  Do you mean you want them along a straight line?  In that case, the best way would be to draw a new edge, cut it, and then snap your vertices to the new ones on that edge.  Sorry if that's not helpful, but I don't really know what you're asking.

PS: I hope you know that model is going to be egregiously high-poly for that level of detail.
Title: Re: Problem in Blender
Post by: Gabbe on 9 October 2010, 04:04:38
Holy..I do hope you aren`t gonna have a lot of these buildings in game right?
Title: Re: Problem in Blender
Post by: Psychedelic_hands on 9 October 2010, 09:36:53
That "crease" kinda has to be there.  You can't wrap a piece of paper around a curved surface and expect it to stay flat.  I have no idea what you mean by getting the vertices to align.  Align with what?  

Align perfectly with each other inorder to make the face flat.... sorry if you can't understand me... or if I'm not making any sense. Though will it be noticeable ingame? it looks horrible when I render it in blender.

Also that model only has 700 faces, isn't that about what it is meant to be?
Edit: That picture is from an earlier model, all the faces on the steps are now gone, so it now has 700 faces :)