hey people!
if you're waiting for me to say "We're done! it's all finished!", sorry to get your hopes up. we are not done with the Crincillin, but we are close. we have made a great many changes since the last update (v1.16), and i would like to post a changelog, but i was too lazy to write one (and too lazy to frequently give you guys updates). i was also going to make some screenshots, but it wasnt working right (SILNARM!). and in case you're wondering, yes, the version numbers are purely arbitrary.
some things you should know about this update:
we have tool tips!
we have aircraft!
we have a cloaking spy!
we have new buildings!
we have new songs!
some units are missing anims!
some the research center has no tex!
some upgrades use the same pic! and that pic will be changed!
the defense tower is too big and fires wrong, we know that! but it still pwns, and that's all that matters!
we have a story! look in the main folder! (you have to unzip it and wade through a few folders, but it's there!)
this should work on Linux!
you will need the latest GAE snapshot to play!
feel free to drop this in your addon folder! it should play!
And we will be done by Christmas! :D
so...you want this amazing mod? here's the link: http://www.mediafire.com/file/sxwxb5bdvdv09xb/constellusv1.2.zip
please give feedback!
(Using glest_mod_pack.py https://forum.megaglest.org/index.php?topic=6207.0 )
I downloaded 1.2 which is linked in the first post. Is this the current version?
I couldn't get it to run in glestadv:
glestadv: glestae_svn/source/game/prototypes/skill_type.cpp:244:
Glest::Sim::CycleInfo Glest::ProtoTypes::SkillType::calculateCycleTime() const:
Assertion `attackOffset > 0 && attackOffset < 256' failed.
I couldn't check very much with my glest_mod_pack.py tool either, since it stops at the first, fatal error that it finds:
ExpatError: mismatched tag: line 34, column 6
Which is techs/constellus/factions/crincillin/crincillin.xml
<enemy-sighted-notice enabled="true" min-delay="5"/>
<sound-file path="sounds/industrial_alarm-soundbible.com-1012301296.wav"/>
</enemy-sighted-notice>
Note that the opening tag is actually closed..
Fixing that, and the tool says:
Including techs/constellus/factions/crincillin/crincillin.xml 1.2 KB
Including techs/constellus/factions/crincillin/units/archer/models/archer_arrow.g3d 732.0 B
Including techs/constellus/factions/crincillin/units/archer/models/archer_attacking.g3d 217.0 KB
Including techs/constellus/factions/crincillin/units/archer/models/archer_dying.g3d 217.0 KB
Including techs/constellus/factions/crincillin/units/archer/models/archer_standing.g3d 101.6 KB
Including techs/constellus/factions/crincillin/units/archer/models/archer_walking.g3d 139.8 KB
Including techs/constellus/factions/crincillin/units/bandit/models/li_attacking.g3d 124.0 KB
Including techs/constellus/factions/crincillin/units/bandit/models/li_dying.g3d 124.0 KB
Including techs/constellus/factions/crincillin/units/bandit/models/li_standing.g3d 124.0 KB
Including techs/constellus/factions/crincillin/units/bandit/models/li_walking.g3d 124.0 KB
Including techs/constellus/factions/crincillin/units/command_center/models/command_center.g3d 596.8 KB
Including techs/constellus/factions/crincillin/units/command_center/models/command_center_pwned.g3d 37.4 KB
Including techs/constellus/factions/crincillin/units/command_center/models/construction_sign.g3d 1.0 MB
Including techs/constellus/factions/crincillin/units/defense_tower/models/construction_sign.g3d 1.0 MB
Including techs/constellus/factions/crincillin/units/defense_tower/models/crincillin_tower.g3d 23.3 KB
Including techs/constellus/factions/crincillin/units/ipv/models/worker.g3d 36.4 KB
Including techs/constellus/factions/crincillin/units/portal/models/construction_sign.g3d 1.0 MB
Including techs/constellus/factions/crincillin/units/portal/models/portal.g3d 1.8 MB
Including techs/constellus/factions/crincillin/units/power_station/models/construction_sign.g3d 1.0 MB
Including techs/constellus/factions/crincillin/units/power_station/models/powerstation.g3d 810.3 KB
Including techs/constellus/factions/crincillin/units/raiden/models/projectile.g3d 70.7 KB
Including techs/constellus/factions/crincillin/units/raiden/models/raiden_attacking.g3d 475.1 KB
Including techs/constellus/factions/crincillin/units/raiden/models/raiden_dying.g3d 334.3 KB
Including techs/constellus/factions/crincillin/units/raiden/models/raiden_standing.g3d 334.3 KB
Including techs/constellus/factions/crincillin/units/raiden/models/raiden_walking.g3d 475.1 KB
Including techs/constellus/factions/crincillin/units/research_center/models/barracks.g3d 28.2 KB
Including techs/constellus/factions/crincillin/units/research_center/models/construction_sign.g3d 1.0 MB
Including techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d 334.3 KB
Including techs/constellus/factions/crincillin/units/shrike/models/projectile.g3d 70.7 KB
Including techs/constellus/factions/crincillin/units/specter/models/spy_standing.g3d 28.8 KB
Including techs/constellus/resources/gold/models/gold.g3d 9.1 KB
Including techs/constellus/resources/metal/models/stone.g3d 4.1 KB
Including techs/constellus/factions/crincillin/units/archer/particle_proj.xml 725.0 B
Including techs/constellus/factions/crincillin/units/command_center/build_glitter.xml 745.0 B
Including techs/constellus/factions/crincillin/units/defense_tower/particle_proj.xml 769.0 B
Including techs/constellus/factions/crincillin/units/ipv/build_glitter.xml 828.0 B
Including techs/constellus/factions/crincillin/units/ipv/harvest_glitter.xml 822.0 B
Including techs/constellus/factions/crincillin/units/portal/build_glitter1.xml 775.0 B
Including techs/constellus/factions/crincillin/units/portal/build_glitter2.xml 777.0 B
Including techs/constellus/factions/crincillin/units/raiden/particle_proj.xml 737.0 B
Including techs/constellus/factions/crincillin/units/research_center/energy_ball.xml 752.0 B
Including techs/constellus/factions/crincillin/units/research_center/particle_proj.xml 767.0 B
Including techs/constellus/factions/crincillin/units/shrike/jet1.xml 758.0 B
Including techs/constellus/factions/crincillin/units/shrike/jet2.xml 759.0 B
Including techs/constellus/factions/crincillin/units/shrike/particle_proj.xml 737.0 B
Including techs/constellus/resources/carbon/carbon.xml 199.0 B
Including techs/constellus/resources/gold/gold.xml 231.0 B
Including techs/constellus/resources/metal/metal.xml 233.0 B
Including techs/constellus/resources/quantum_energy/quantum_energy.xml 176.0 B
Including techs/constellus/factions/crincillin/sounds/industrial_alarm-soundbible.com-1012301296.wav 96.1 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/archer_ack1.wav 41.3 KB
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Including techs/constellus/factions/crincillin/units/archer/sounds/archer_ack11.wav 36.3 KB
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Including techs/constellus/factions/crincillin/units/archer/sounds/archer_die1.wav 107.5 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/archer_die2.wav 44.5 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/archer_die3.wav 50.6 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/archer_die4.wav 93.0 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/archer_select1.wav 32.2 KB
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Including techs/constellus/factions/crincillin/units/archer/sounds/archer_select9.wav 13.3 KB
Including techs/constellus/factions/crincillin/units/archer/sounds/arrow_hit1.wav 15.9 KB
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Including techs/constellus/factions/crincillin/units/archer/sounds/arrow_hit3.wav 18.4 KB
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Including techs/constellus/factions/crincillin/units/archer/sounds/arrow_hit5.wav 18.3 KB
Including techs/constellus/factions/crincillin/units/bandit/sounds/chopping.wav 160.7 KB
Including techs/constellus/factions/crincillin/units/bandit/sounds/decapitated.wav 109.2 KB
Including techs/constellus/factions/crincillin/units/bandit/sounds/sweep_kick.wav 96.5 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/ejecting.wav 32.6 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/fizzle.wav 52.9 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/flashpoint001a.wav 43.6 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/flashpoint001b.wav 38.9 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/flashpoint001c.wav 42.7 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/flashpoint001d.wav 42.5 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/laser.wav 27.0 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/short_circuit.wav 159.3 KB
Including techs/constellus/factions/crincillin/units/raiden/sounds/silencer.wav 22.7 KB
Including techs/constellus/factions/crincillin/units/shrike/sounds/ejecting.wav 32.6 KB
Including techs/constellus/factions/crincillin/units/shrike/sounds/fizzle.wav 52.9 KB
Including techs/constellus/factions/crincillin/units/shrike/sounds/laser.wav 27.0 KB
Including techs/constellus/factions/crincillin/units/shrike/sounds/short_circuit.wav 159.3 KB
Including techs/constellus/factions/crincillin/units/shrike/sounds/silencer.wav 22.7 KB
Including techs/constellus/factions/crincillin/units/archer/images/archer.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/archer_attack.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/archer_particle.bmp 3.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/tech_hold.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/tech_move.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/images/tech_stop.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/archer/models/texture_archer.tga 256.0 KB
Including techs/constellus/factions/crincillin/units/bandit/images/bandit.png 7.0 KB
Including techs/constellus/factions/crincillin/units/bandit/images/swordman_attack.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/bandit/models/li_texture.tga 4.0 MB
Including techs/constellus/factions/crincillin/units/command_center/images/cc.png 9.4 KB
Including techs/constellus/factions/crincillin/units/command_center/images/meeting_point.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/command_center/images/particle.bmp 3.1 KB
Including techs/constellus/factions/crincillin/units/command_center/models/command_center.tga 1.0 MB
Including techs/constellus/factions/crincillin/units/command_center/models/construction.png 108.5 KB
Including techs/constellus/factions/crincillin/units/defense_tower/images/defense_tower.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/defense_tower/images/defense_tower_attack_off.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/defense_tower/images/defense_tower_attack_on.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/defense_tower/models/command_center.tga 1.0 MB
Including techs/constellus/factions/crincillin/units/defense_tower/models/construction.png 108.5 KB
Including techs/constellus/factions/crincillin/units/ipv/images/ipv.png 7.9 KB
Including techs/constellus/factions/crincillin/units/ipv/images/worker_build_basic.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/ipv/images/worker_mine.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/ipv/images/worker_repair.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/ipv/models/worker_model.png 312.3 KB
Including techs/constellus/factions/crincillin/units/portal/images/castle.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/portal/images/meeting_point.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/portal/models/construction.png 108.5 KB
Including techs/constellus/factions/crincillin/units/portal/models/portal-map.tga 1.0 MB
Including techs/constellus/factions/crincillin/units/power_station/images/ps.png 6.8 KB
Including techs/constellus/factions/crincillin/units/power_station/images/robotics.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/power_station/models/construction.png 108.5 KB
Including techs/constellus/factions/crincillin/units/power_station/models/powerstation.png 119.5 KB
Including techs/constellus/factions/crincillin/units/raiden/images/battlemage_particle.bmp 3.1 KB
Including techs/constellus/factions/crincillin/units/raiden/images/raiden.png 6.4 KB
Including techs/constellus/factions/crincillin/units/raiden/images/swordman.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/raiden/images/swordman_attack.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/research_center/images/defense_tower_attack_off.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/research_center/images/defense_tower_attack_on.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/research_center/images/elect.png 5.2 KB
Including techs/constellus/factions/crincillin/units/research_center/images/particle.bmp 3.1 KB
Including techs/constellus/factions/crincillin/units/research_center/images/technodrome.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/research_center/models/construction.png 108.5 KB
Including techs/constellus/factions/crincillin/units/shrike/images/particle.bmp 3.1 KB
Including techs/constellus/factions/crincillin/units/specter/images/ornithopter.bmp 12.1 KB
Including techs/constellus/factions/crincillin/units/specter/models/li_texture.tga 4.0 MB
Including techs/constellus/factions/crincillin/upgrades/capacitors/images/advanced_architecture.bmp 12.1 KB
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Including techs/constellus/factions/crincillin/upgrades/generator_polarity/images/advanced_architecture.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/generator_polarity/images/tech_upgrade_cancel.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/nanite_systems/images/advanced_architecture.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/nanite_systems/images/tech_upgrade_cancel.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/neutron_pulse/images/advanced_architecture.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/neutron_pulse/images/tech_upgrade_cancel.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/shrike/images/tech_upgrade_cancel.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/specter/images/advanced_architecture.bmp 12.1 KB
Including techs/constellus/factions/crincillin/upgrades/specter/images/tech_upgrade_cancel.bmp 12.1 KB
Including techs/constellus/resources/carbon/images/carbon.bmp 1.1 MB
Including techs/constellus/resources/gold/images/gold.bmp 3.1 KB
Including techs/constellus/resources/gold/models/texture_gold.tga 64.0 KB
Including techs/constellus/resources/metal/images/stone.bmp 802.6 KB
Including techs/constellus/resources/metal/models/texture_stone.tga 64.0 KB
Including techs/constellus/resources/quantum_energy/images/quantum_genesis.png 13.5 MB
Including techs/constellus/factions/crincillin/units/archer/archer.xml 5.2 KB
Including techs/constellus/factions/crincillin/units/bandit/bandit.xml 4.3 KB
Including techs/constellus/factions/crincillin/units/command_center/command_center.xml 3.0 KB
Including techs/constellus/factions/crincillin/units/defense_tower/defense_tower.xml 3.4 KB
Including techs/constellus/factions/crincillin/units/ipv/ipv.xml 6.1 KB
Including techs/constellus/factions/crincillin/units/portal/portal.xml 3.1 KB
Including techs/constellus/factions/crincillin/units/power_station/power_station.xml 2.4 KB
Including techs/constellus/factions/crincillin/units/raiden/raiden.xml 4.7 KB
Including techs/constellus/factions/crincillin/units/research_center/research_center.xml 6.3 KB
Including techs/constellus/factions/crincillin/units/shrike/shrike.xml 4.8 KB
Including techs/constellus/factions/crincillin/units/specter/specter.xml 3.3 KB
Including techs/constellus/factions/crincillin/upgrades/capacitors/capacitors.xml 664.0 B
Including techs/constellus/factions/crincillin/upgrades/generator_polarity/generator_polarity.xml 562.0 B
Including techs/constellus/factions/crincillin/upgrades/nanite_systems/nanite_systems.xml 854.0 B
Including techs/constellus/factions/crincillin/upgrades/neutron_pulse/neutron_pulse.xml 690.0 B
Including techs/constellus/factions/crincillin/upgrades/shrike/shrike.xml 494.0 B
Including techs/constellus/factions/crincillin/upgrades/specter/specter.xml 494.0 B
=== The following 58 files are ignored ===
Ignoring techs/constellus/Constellus story.docx 12.4 KB
Ignoring techs/constellus/constellus.xml 842.0 B
Ignoring techs/constellus/factions/crincillin/lang/crincillin.logo.png 43.7 KB
Ignoring techs/constellus/factions/crincillin/lang/crincillin_en.lng 3.7 KB
Ignoring techs/constellus/factions/crincillin/loadscreen.jpg 180.0 KB
Ignoring techs/constellus/factions/crincillin/music/1_bc6metaltracks.ogg 1.4 MB
Ignoring techs/constellus/factions/crincillin/music/2good.ogg 3.0 MB
Ignoring techs/constellus/factions/crincillin/music/7.ogg 5.9 MB
Ignoring techs/constellus/factions/crincillin/music/awaken.ogg 3.0 MB
Ignoring techs/constellus/factions/crincillin/music/chase.ogg 3.7 MB
Ignoring techs/constellus/factions/crincillin/music/darkest_hours.ogg 2.2 MB
Ignoring techs/constellus/factions/crincillin/music/monstar2.ogg 4.2 MB
Ignoring techs/constellus/factions/crincillin/music/monstar3.ogg 2.9 MB
Ignoring techs/constellus/factions/crincillin/music/neptuneb1.ogg 4.3 MB
Ignoring techs/constellus/factions/crincillin/sounds/cloak.wav 240.0 KB
Ignoring techs/constellus/factions/crincillin/units/bandit/images/swordman.bmp 12.1 KB
Ignoring techs/constellus/factions/crincillin/units/bandit/sounds/super_punch.wav 31.8 KB
Ignoring techs/constellus/factions/crincillin/units/command_center/images/castle.bmp 12.1 KB
Ignoring techs/constellus/factions/crincillin/units/command_center/models/build_banner.g3d 511.7 KB
Ignoring techs/constellus/factions/crincillin/units/command_center/models/construction - Copy.png 108.5 KB
Ignoring techs/constellus/factions/crincillin/units/command_center/models/crincillin_tower.g3d 23.3 KB
Ignoring techs/constellus/factions/crincillin/units/defense_tower/images/particle.bmp 3.1 KB
Ignoring techs/constellus/factions/crincillin/units/ipv/images/worker.bmp 12.1 KB
Ignoring techs/constellus/factions/crincillin/units/ipv/images/worker_build_advanced.bmp 12.1 KB
Ignoring techs/constellus/factions/crincillin/units/ipv/images/worker_harvest_wood.bmp 12.1 KB
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Ignoring techs/constellus/factions/crincillin/units/power_station/images/carbon.bmp 1.1 MB
Ignoring techs/constellus/factions/crincillin/units/power_station/models/build_banner.g3d 511.7 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry Finished/Medium Infantry finished.tga 768.0 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry Finished/Medium Infantry textured.g3d 54.2 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry Finished/Medium_Infantry_attacking.g3d 334.3 KB
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Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry.blend 462.6 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry.zip 723.7 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/Medium Infantry_Plane_None.002.tga 768.0 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/unitname_attack.g3d 301.3 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/models/unitname_walk.g3d 497.2 KB
Ignoring techs/constellus/factions/crincillin/units/raiden/sounds/32954__hardpcm__chip054.wav 91.3 KB
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Ignoring techs/constellus/factions/crincillin/units/raiden/warp_particles.xml 956.0 B
Ignoring techs/constellus/factions/crincillin/units/research_center/images/elect.gif 7.2 KB
Ignoring techs/constellus/factions/crincillin/units/shrike/sounds/32954__hardpcm__chip054.wav 91.3 KB
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Ignoring techs/constellus/factions/crincillin/units/shrike/sounds/flashpoint001d.wav 42.5 KB
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Ignoring techs/constellus/factions/crincillin/units/specter/models/spy.blend 1.2 MB
Ignoring techs/constellus/factions/crincillin/units/specter/models/spy.blend1 1.2 MB
Ignoring techs/constellus/factions/crincillin/units/specter/sounds/cloak.wav 240.0 KB
Ignoring techs/constellus/lang/constellus_en.lng 405.0 B
Ignoring techs/constellus/legal and credits.txt 1.1 KB
Ignoring techs/constellus/resources/carbon/images/wood.bmp 3.1 KB
=== Ignored: 58 41.2 MB ===
=== (Analysis took 1.0 seconds) ==
=== Included: 188 42.2 MB ===
=== Models: 31 11.5 MB ===
=== Textures: 67 28.2 MB ===
=== Particles: 13 9.7 KB ===
=== Sounds: 58 2.4 MB ===
=== Units: 11 46.6 KB ===
=== Upgrades: 6 3.7 KB ===
=== Resources: 4 839.0 B ===
=== Fractions: crincillin ===
=== Tech Trees: constellus ===
=== Mod check failed ===
sound BROKEN techs/constellus/factions/crincillin/units/barracks/sounds/tech_click.wav (referenced by: unit techs/constellus/factions/crincillin/units/portal/portal.xml, unit techs/constellus/factions/crincillin/units/command_center/command_center.xml) ('Does not exist',)
texture BROKEN techs/constellus/factions/crincillin/units/raiden/models/medium infantry finished.tga (referenced by: model techs/constellus/factions/crincillin/units/raiden/models/raiden_standing.g3d, model techs/constellus/factions/crincillin/units/raiden/models/raiden_walking.g3d, model techs/constellus/factions/crincillin/units/raiden/models/raiden_dying.g3d, model techs/constellus/factions/crincillin/units/raiden/models/raiden_attacking.g3d) ('name contains illegal characters',)
texture BROKEN techs/constellus/factions/crincillin/units/shrike/models/medium infantry finished.tga (referenced by: model techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d) ('name contains illegal characters',)
Mod contains errors: do you want to package it up anyway? y[n]: y
This tool has some experimental optimisations:
* Duplicate files are, where possible, removed and all references to them
rewired to point to the same content in another file.
Inside the zip file, the G3D and XML files that reference the file are
rewritten but NO CHANGES ARE MADE to the files on your disk!
If you later choose Zip compression, then users get a much smaller download.
If you chose XZ compression, then players use less diskspace when they've
uncompressed your mod, so its seems always a good idea...
Should we perform some (experimental!) optimisations? y[n]: y
Removing duplicate techs/constellus/factions/crincillin/units/research_center/models/construction.png 108.5 KB -> techs/constellus/factions/crincillin/units/portal/models/construction.png
Removing duplicate techs/constellus/factions/crincillin/upgrades/capacitors/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/units/research_center/images/defense_tower_attack_on.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/defense_tower/images/defense_tower_attack_on.bmp
Removing duplicate techs/constellus/factions/crincillin/units/command_center/models/command_center.tga 1.0 MB -> techs/constellus/factions/crincillin/units/defense_tower/models/command_center.tga
Removing duplicate techs/constellus/factions/crincillin/upgrades/generator_polarity/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/nanite_systems/images/advanced_architecture.bmp 12.1 KB -> techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp
Removing duplicate techs/constellus/factions/crincillin/units/power_station/models/construction.png 108.5 KB -> techs/constellus/factions/crincillin/units/portal/models/construction.png
Removing duplicate techs/constellus/factions/crincillin/units/research_center/images/particle.bmp 3.1 KB -> techs/constellus/factions/crincillin/units/shrike/images/particle.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/neutron_pulse/images/advanced_architecture.bmp 12.1 KB -> techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp
Removing duplicate techs/constellus/factions/crincillin/units/command_center/images/meeting_point.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/portal/images/meeting_point.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/neutron_pulse/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/units/defense_tower/models/construction.png 108.5 KB -> techs/constellus/factions/crincillin/units/portal/models/construction.png
Removing duplicate techs/constellus/factions/crincillin/units/shrike/models/projectile.g3d 70.7 KB -> techs/constellus/factions/crincillin/units/raiden/models/projectile.g3d
Removing duplicate techs/constellus/factions/crincillin/units/power_station/models/construction_sign.g3d 1.0 MB -> techs/constellus/factions/crincillin/units/portal/models/construction_sign.g3d
Removing duplicate techs/constellus/factions/crincillin/units/command_center/images/particle.bmp 3.1 KB -> techs/constellus/factions/crincillin/units/shrike/images/particle.bmp
Removing duplicate techs/constellus/factions/crincillin/units/raiden/sounds/ejecting.wav 32.6 KB -> techs/constellus/factions/crincillin/units/shrike/sounds/ejecting.wav
Removing duplicate techs/constellus/factions/crincillin/units/defense_tower/models/construction_sign.g3d 1.0 MB -> techs/constellus/factions/crincillin/units/portal/models/construction_sign.g3d
Removing duplicate techs/constellus/factions/crincillin/units/specter/models/li_texture.tga 4.0 MB -> techs/constellus/factions/crincillin/units/bandit/models/li_texture.tga
Removing duplicate techs/constellus/factions/crincillin/units/command_center/models/construction.png 108.5 KB -> techs/constellus/factions/crincillin/units/portal/models/construction.png
Removing duplicate techs/constellus/factions/crincillin/units/shrike/sounds/short_circuit.wav 159.3 KB -> techs/constellus/factions/crincillin/units/raiden/sounds/short_circuit.wav
Removing duplicate techs/constellus/factions/crincillin/units/shrike/sounds/silencer.wav 22.7 KB -> techs/constellus/factions/crincillin/units/raiden/sounds/silencer.wav
Removing duplicate techs/constellus/factions/crincillin/upgrades/specter/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/generator_polarity/images/advanced_architecture.bmp 12.1 KB -> techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp
Removing duplicate techs/constellus/factions/crincillin/units/command_center/models/construction_sign.g3d 1.0 MB -> techs/constellus/factions/crincillin/units/portal/models/construction_sign.g3d
Removing duplicate techs/constellus/factions/crincillin/units/raiden/images/battlemage_particle.bmp 3.1 KB -> techs/constellus/factions/crincillin/units/shrike/images/particle.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/capacitors/images/advanced_architecture.bmp 12.1 KB -> techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/specter/images/advanced_architecture.bmp 12.1 KB -> techs/constellus/factions/crincillin/upgrades/shrike/images/advanced_architecture.bmp
Removing duplicate techs/constellus/factions/crincillin/units/bandit/images/swordman_attack.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/raiden/images/swordman_attack.bmp
Removing duplicate techs/constellus/factions/crincillin/upgrades/nanite_systems/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/units/research_center/images/defense_tower_attack_off.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/defense_tower/images/defense_tower_attack_off.bmp
Removing duplicate techs/constellus/factions/crincillin/units/archer/images/archer_particle.bmp 3.1 KB -> techs/constellus/factions/crincillin/units/shrike/images/particle.bmp
Removing duplicate techs/constellus/factions/crincillin/units/research_center/models/construction_sign.g3d 1.0 MB -> techs/constellus/factions/crincillin/units/portal/models/construction_sign.g3d
Removing duplicate techs/constellus/factions/crincillin/units/shrike/sounds/laser.wav 27.0 KB -> techs/constellus/factions/crincillin/units/raiden/sounds/laser.wav
Removing duplicate techs/constellus/factions/crincillin/upgrades/shrike/images/tech_upgrade_cancel.bmp 12.1 KB -> techs/constellus/factions/crincillin/units/archer/images/tech_cancel.bmp
Removing duplicate techs/constellus/factions/crincillin/units/raiden/sounds/fizzle.wav 52.9 KB -> techs/constellus/factions/crincillin/units/shrike/sounds/fizzle.wav
=== (Optimisation took 0.1 seconds to save 10.0 MB) ==
There are two formats for packaging mods, and these choices affect file size:
* ZIP compression is very portable, and suitable even for Classic Glest users
ZIP files will also take less space on GAE players harddisks
* XZ offers smaller downloads, but GAE users will use as much diskspace
as MG and Classic Glest users. XZ is intended to be used eventually by the
automated mod managing tools (which I plan to write).
It offers better partial-update download sizes too, if you are making an
upgrade of an existing mod. Power users will be able to use these files
manually, but most Classic Glest players will be unsure what to do with them!
(XZ takes a lot longer to pack, so if you are impatient go with ZIP)
What compression choice do you want to use? (z=zip, x=xz): z
Compressing mod using zip, please wait... (go get more coffee!)
Rewriting techs/constellus/factions/crincillin/crincillin.xml
Rewriting techs/constellus/factions/crincillin/units/command_center/models/command_center.g3d
Rewriting techs/constellus/factions/crincillin/units/command_center/models/command_center_pwned.g3d
Rewriting techs/constellus/factions/crincillin/units/specter/models/spy_standing.g3d
Rewriting techs/constellus/factions/crincillin/units/archer/particle_proj.xml
Rewriting techs/constellus/factions/crincillin/units/command_center/build_glitter.xml
Rewriting techs/constellus/factions/crincillin/units/defense_tower/particle_proj.xml
Rewriting techs/constellus/factions/crincillin/units/ipv/build_glitter.xml
Rewriting techs/constellus/factions/crincillin/units/ipv/harvest_glitter.xml
Rewriting techs/constellus/factions/crincillin/units/portal/build_glitter1.xml
Rewriting techs/constellus/factions/crincillin/units/portal/build_glitter2.xml
Rewriting techs/constellus/factions/crincillin/units/raiden/particle_proj.xml
Rewriting techs/constellus/factions/crincillin/units/research_center/energy_ball.xml
Rewriting techs/constellus/factions/crincillin/units/research_center/particle_proj.xml
Rewriting techs/constellus/factions/crincillin/units/shrike/jet1.xml
Rewriting techs/constellus/factions/crincillin/units/shrike/jet2.xml
Rewriting techs/constellus/factions/crincillin/units/shrike/particle_proj.xml
Rewriting techs/constellus/resources/carbon/carbon.xml
Rewriting techs/constellus/resources/gold/gold.xml
Rewriting techs/constellus/resources/metal/metal.xml
Rewriting techs/constellus/resources/quantum_energy/quantum_energy.xml
Rewriting techs/constellus/factions/crincillin/units/archer/archer.xml
Rewriting techs/constellus/factions/crincillin/units/bandit/bandit.xml
Rewriting techs/constellus/factions/crincillin/units/command_center/command_center.xml
Rewriting techs/constellus/factions/crincillin/units/defense_tower/defense_tower.xml
Rewriting techs/constellus/factions/crincillin/units/ipv/ipv.xml
Rewriting techs/constellus/factions/crincillin/units/portal/portal.xml
Rewriting techs/constellus/factions/crincillin/units/power_station/power_station.xml
Rewriting techs/constellus/factions/crincillin/units/raiden/raiden.xml
Rewriting techs/constellus/factions/crincillin/units/research_center/research_center.xml
Rewriting techs/constellus/factions/crincillin/units/shrike/shrike.xml
Rewriting techs/constellus/factions/crincillin/units/specter/specter.xml
Rewriting techs/constellus/factions/crincillin/upgrades/capacitors/capacitors.xml
Rewriting techs/constellus/factions/crincillin/upgrades/generator_polarity/generator_polarity.xml
Rewriting techs/constellus/factions/crincillin/upgrades/nanite_systems/nanite_systems.xml
Rewriting techs/constellus/factions/crincillin/upgrades/neutron_pulse/neutron_pulse.xml
Rewriting techs/constellus/factions/crincillin/upgrades/shrike/shrike.xml
Rewriting techs/constellus/factions/crincillin/upgrades/specter/specter.xml
=== (Packaging took 1.5 seconds) ==
32.2 MB compressed to 19.6 MB (60.8%) -> /home/will/.glestadv/addons/constellus.zip
So zip is 19.6MB (and I did it again with xz which is 18.2MB - usually it compresses rather better than that)
My guess is my tool is as much mis-packaging the mod as anything else, or is all this expected?
Here's a few images of a tank I finished the a few days ago. Archmage modeled the gun, I pretty much modeled everything else. Can I have some feedback on it?
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/shotside.jpg)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/screen96.jpg)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/screen89.jpg)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/screen78.jpg)
Also, can any pros give me some tips on this logo I made ages back? I really want to improve it but I don't have too many ideas:
This is actually I pretty bad version of it, but oh well. :-[
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/yeah.jpg)
I'm also just posting these cause this thread is severely lacking images. :angel:
Edit: Here is a small update on how we're going:
-Archmage has lots of animations to do. :P
-Sean is currently texturing the Paladin/crusader and making command icons.
-I'm retexturing the Portal and gateway, modeling a building called the refinery (trades resources) and texturing the AE and making a map.
-Zoy is arguing with me and coming up with all kinds of crazy ideas . :angel:
:-*
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/phor_ite_concept-1.png)
finally got a bit of concept art! :P
It's taken me awhile to get something decent.. I'm still not fully used to the Graphics tablet :scared:
It's not really done, I need to put team-colour markings/cuts/dirt on but I'm bored of it and want some feedback; please, please, be as harsh as possible.
Tell me what you think of the design/concept/whatever. Say suggestions and stuff.... Say anything at all. :look:
BTW if anyone wants to show me some markings they think would look nice on it, that'd be cool. :thumbup:
Sorry for the Forth dev post in a row.... I don't mean to just keep bumping this... But we all have stuff to say :|
Okay, there are a few more things we need to do basically I'm re-doing the Portal and gateway. I'm also modeling a new building called the Transmutor (name is still kinda open) and retexing the Analysis Engine ( which I've updated the model since last time). I've already re-done the Quantum reactor(Power Station) (http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/screenie.png)
Feed back please!
Also Arch has to finish all the anims and Sean needs to finish all the Command Icons and then we're ready to go!
The gamplay of the Alpha was pretty terrible, but now I think it's one of the most strategical mods for glest. (I'm not just saying that btw :P) Because it's pretty different than most other RTSs out there, I want to try my hand at making a tutorial for the Crincillin before the Beta is released... but if I run out of time it may have to come a a separate download later....
We have a few maps ready with the beta aswell we already have to finished, but I'll we will get about 5 by the time the beta is done...
My Wikia Wishlist:
Page for every unit, upgrade, building, resource, and for the attack types of *every* techtree and faction, a page for every map, tileset, and scenario, full documentation for creating all of these, and more! Albeit, we're a long way from the goal, but still, we're getting there. Military has pages for about half its units by now, and once done, I will bring out the planned navboxes at the bottom (a la wikipedia) to link all the pages together. Yes, I am ambitious, no, I don't know when to stop (that's probably a good thing though).
I just fixed up the faction pages just before, they could still do with lots of refinement though. Which I'll try to do later.
I guess after the beta we can do all that for the Cs, but much of the Phorin stuff may change in the soon'ish future, as the we still debate a lot about them :P. So I guess after we maybe get a Phorin Alpha out.
If Lua AI was implemented, would you (or any of your devs) go through the trouble of learning how to use it in order to enhance your AI to the max?
The Lua AI, is something I'm really pumped for! It means we can finally make new interesting mods, that will actually play! Of course we'll try to use every feature possible in GAE as we can. We plan ahead for this kind of stuff.... infact sometimes I feel we're a little too demanding of the GAE devs (sorry silnarm) We have a list in the Constellus dropbox with feature requests which silnarm has kindly offered to help us out with (thanks a bunch!)
We have things like faction specific cursors, cloaking etc, already to go as soon as 0.4 is released.
When you've finished everything you have planned so far, do you expect to add even more stuff in the future as new features become available?
We have planed a lot, me and Zoythrus probably spent 70% of the time talking rather than actually doing work haha. We've probably planed a good year( or three ) worth of work already. But I'd prefer to plan out a good game, rather than just make a bad one.
Another thing I may aswell say seeings how it's on my brain at the moment, is our development cycle.
We haven't fully discussed it yet, but from our brief discussion this is what I've picked up. So far we've released the Crincillin Alpha, and we're working our way towards the Crincillin Beta.
Next on our list will be a Phorin Alpha, then a Phorin Beta. We're going to release them at separate stages, so we can focus on balancing it to to themselves first and making them as fun as possible. Once both factions are fully polished and fun to play, we'll release both factions together with many new units (in both factions) as a Constellus Alpha, to balance them together. They're both radically different from one another, so testing will be a LONG process to get the balance right. After they're balanced and polished we'll release a Constellus Beta, Then work on Campaigns and other "special" stuff will begin...
Just so I feel like I'm not just answering the same question Zoy has already, here's a pretty dodgy wall-paper of the logo I made. I'm hoping to get around to make a few decent ones later on, as I'm fairly interested in graphic design.
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/wallpaper1.png)
I don't really know the proper size the average wallpaper should be, so I just made it massive haha. I'll try to post a new pic of... anything every post, because I like threads with pictures :P.
Well he has, here's a few of his:
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/arrow_green.png)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/attack_icon.png)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/defend_green.png)
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/stop_green.png)
How cool are they? :P
We plan to use team colour on them once that is implemented, but for now; they're green.
Edit: opps didn't realise the images were so large... sorry.
this is exactly why i have this team. we are supposed to discuss/argue about things so that we can find a better way of doing things. sometimes, my team members see things that i may have overlooked, so it's great to have people to talk about things with.
i truly am opposed to the idea of doing this all by myself, not because im lazy or anything, but because i need more than just my opinion on something. the thing about having people contribute to the mod is that they'll make a model or a tex and just leave. i dont need people who leave, i need people who will give their opinions and thoughts on stuff, so we can make one awesome game.
No offense, but you could do all of that with being partially open source. :angel: Maybe even more...
(I'm still trying to load that bet@ of the bet@ you gave me... :-X )
Hey People!
We got some screenies for you! (i know that they are big, but we want you to see the detail of our stuff)
This pic shows you a starting base
(http://i636.photobucket.com/albums/uu82/Zoythrus/screen31.png)
This one is after a few minutes or so
(http://i636.photobucket.com/albums/uu82/Zoythrus/screen32.png)
Here we have a battle between some groups of Enforcers and Raidens (i tried to capture them when they were firing, but it wasnt working, sorry)
(http://i636.photobucket.com/albums/uu82/Zoythrus/screen33.png)
Lastly, here's a pic of a fully formed Crincillin base
(http://i636.photobucket.com/albums/uu82/Zoythrus/screen34.png)
hope you like the progress we've been making!
-Zoy