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Modding and game content creation => Mods => Topic started by: Zoythrus on 11 October 2010, 05:19:29

Title: Constellus [WIP]
Post by: Zoythrus on 11 October 2010, 05:19:29
hello people! youve probably heard that Seanachaidh, Psychedelic_hands, wciow, Archmage, and I are making a mod. We call this mod Constellus.

Here's the story in a nutshell:
Constellus is a mod about two warring factions: the Crincillin and the Phorin. It all began when the Crincillin Empire started running out of the resources needed to maintain themselves. After years of searching for another planet to support them, they found one - this was Skepna VI. The planet was greatly abundant with resources, but it carried with it many tribes of hostile natives who had no interest in giving up their home. War then ensued...

If you want to see the two factions' original threads...
Crincillin: https://forum.megaglest.org/index.php?topic=5622.0
Phorin: https://forum.megaglest.org/index.php?topic=5728.0

if you want to know more (and i know you do), go here: https://docs.megaglest.org/constellus

now we have a pre-beta! here you go: http://www.mediafire.com/?mzc1kzj3pc88aaq

the version that you get from the wiki is the latest released version! (sorry for the confusion, we will be fixing it all when the beta is done!)

PS. this is an beta, it in no way shows how stuff is going to be...its still being worked on!

PPS. this is a GAE-only mod. but, if you like mods that crash a lot, put it in your MG folder.

-Zoy
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 11 October 2010, 05:36:55
Note: This release doesn't work on Linux, due to capital letters.  I told Zoythrus about it on IRC, so he's working on it.  It should play just fine on Windoze, though.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 11 October 2010, 10:37:20
Very good!  ;D
Though I still have a few constructive criticisms... (remember to make an awesome mod we need to be our own harshest critics.)Let's see if the community agrees with me.

1. The Power station is too large, it should be smaller than the CC.
2. The IPV needs to be smaller, I've notice once you build up enough, the screen is full of them.
3. The Bandit needs to be bigger or the Striker needs to be smaller, It is very strange why the range unit is bigger than the melee.
4. Personally I think the bandits sound effects are horrible, ( I know good ones are hard to find) But I do think it shouldn't be left like it is now.
5. I think all units should make a hovering sound when moving, right now it feels more like they're floating.
6.The Power Station doesn't really fit the curvy architecture, I think the outside walls just need to be arched.

I know I've mention a lot of these before, but it's good to remind you I think :)

(I've also updated the Phorin Thread, which I think you might want to look at.)
 
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 11 October 2010, 12:26:28
oh P.S I know this probably isn't the mods fault, but it needs to be addressed. Most units go through each other and it looks pretty bad. Especially on the Power station.
Also, they loading screen is broken.

I'm loving it so far, awesome faction :D

Oh P.P.S, the music is awesome!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 11 October 2010, 14:20:02
ok people, i know that it isnt perfect, but were getting there  ;)

i just released a new version that should work with Linux etc, can i get a linux person to test it?

now, to answer Hands' concerns:
1.Yes, we know it's too big, i tried to resize it, but i dont know Blender! right now, the ingame size is correct, the model just isnt lined up yet.
2.Maybe a little smaller, although i do like the size it is now.
3.The Bandit does look a little on the small side...
4.You see, sounds are hard to find, and i tried to make it sound like it was slashing and hacking. so people, if you know of any good knife sounds...i need them.
5.i like this idea, but once again, i need good sounds.
6. Personally, i dont like the outer wall on the PS. but i have to use that model because Archmage made it. maybe we can remove the wall (sorry, Archmage).
7. as i previously stated, the guys go through the PS because it is the correct ingame size, its model isnt the same way...yet...

-Zoy
Title: Re: Constellus (new Alpha!) [WIP]
Post by: titi on 11 October 2010, 19:39:04
still has some problems ...

1.
in Linux still trouble with some filenames which are still with upcase letters ( but in the xmls they are not )
"medium infantry finished.tga" was in a subdirectory ( so I wonder if this would work in GAE!?!? )

2. its definitly GAE only
- I don't knwo why but all fighting units are marked as "amphius"
- it comes with two background musics
( basically thats why it is incompatible ) :)

3. Buildings/Units models are too big, which looks really ugly.

but it has nice particle systems!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 11 October 2010, 20:26:23
- I don't knwo why but all fighting units are marked as "amphius"
They all levitate, so they can go right over the water. ;)  I hope they spelled it "amphibious", though. :look:
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 11 October 2010, 20:36:45
- I don't knwo why but all fighting units are marked as "amphius"
They all levitate, so they can go right over the water. ;)  I hope they spelled it "amphibious", though. :look:

the Crincillin infantry can go over water because they are so light (and their ability to hover of course). but guys like the assault tank and the uber unit cannot go over water because water isnt stable enough for their "repulsor" technology. The factions will have ways of transporting guys across water, in this case it's being able to hover.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: titi on 13 October 2010, 19:03:20
the last problems for linux ( I think one is not only linux related! ):

Command_center.tga   starts with upcase C!

Could not open file mydata/techs/constellus/factions/crincillin/units/striker/models/medium infantry finished.tga]
"medium infantry finished.tga" is not there! Its in a subdirectory and has wrong upcase letters too.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 13 October 2010, 21:28:55
ok, that's been noted. We're currently in the process of getting ready for this weekend's Super Secret Update. We'll release the mod with all those fixes this Saturday.

thank you for waiting...

also, all updates and info will be put on the Constellus forums; we dont want to clutter up the Glest forums.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 13 October 2010, 23:42:04
ok, that's been noted. We're currently in the process of getting ready for this weekend's Super Secret Update. We'll release the mod with all those fixes this Saturday.

thank you for waiting...

also, all updates and info will be put on the Constellus forums; we dont want to clutter up the Glest forums.
Eww... PHPBB... :|

I would strongly recommend that you use the Glest forums. By using your own forum for merely a mod, you will LOSE audience. First of all, you lost me, since I don't have time to visit other sites just to read about the mod, and of course, I want to endorse the use of the Glest board, not 3rd party forums. ;D
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Gabbe on 14 October 2010, 00:48:16
I like it so far, but really a new forum? :D I tried with amazons, but i gave up since it wasnt worth..
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 14 October 2010, 01:24:33
You also need to restructure your archive a bit if you want it to be playable from the /addons folder.  Just make an empty folder called "techs", then put "constellus" into that, then zip.  Then you can just put the archive in addons and you're good to go.  No extraction necessary.

So it should be something like: contellus.zip/techs/contellus/factions, etc.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 14 October 2010, 01:28:35
well, we have a second forum because we dont want to clutter up this forum with discussions about the mod. we wanted to give each problem individual attention. also, we dont have a main site, so we thought that forums would be close enough. once again, sorry for the inconvenience.

@John, i'll keep that in mind, thank you!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 18 October 2010, 03:55:11
the new release is out!

check our forums!

Woo!!!!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Gabbe on 18 October 2010, 04:35:38
So completely unecesarry to not have the link here in the glest forum...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 18 October 2010, 05:38:58
http://www.mediafire.com/?rhbpast85x7y2t0 (http://www.mediafire.com/?rhbpast85x7y2t0)
Here.
Really what's the difference between having a small website and a small forum? No one has to post anything on there, it's just a easy way for us to post info up.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Yggdrasil on 18 October 2010, 10:53:35
In your forum you mentioned that it should work as an addon for gae but it does not. The zip archive contains another zip.

Here's a working addon and i cleaned it up a bit (there were .rar and .blend files and other stuff in it):
http://www1.inf.tu-dresden.de/~s1445051/glest/addons/constellus.zip

I really like the artistic style of your mod. It looks really cool. Keep up the good work.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 18 October 2010, 13:42:25
thank you for cleaning that up, ygg. i was just told that you had to have something in a techs folder...im sorry that i didnt remember the whole process.

ok, i'll stop posting the links solely on the forums. but we will talk about stuff there, so feel free to see what we're doing!

also, we have decided to get rid of the weekly updates, it's too much. but, that's not an excuse to have it become vaporware, so our deadline for the Crincillin is Christmas. support is helpful...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 18 October 2010, 18:08:26
thank you for cleaning that up, ygg. i was just told that you had to have something in a techs folder...im sorry that i didnt remember the whole process.

ok, i'll stop posting the links solely on the forums. but we will talk about stuff there, so feel free to see what we're doing!

also, we have decided to get rid of the weekly updates, it's too much. but, that's not an excuse to have it become vaporware, so our deadline for the Crincillin is Christmas. support is helpful...
On a recent check, your forum had a mere 3 posts by the developers alone, and only 20ish views on the most popular topic. You'll get so much more downloads and publicy by using the glest boards. Oh, and actually describing the download than just linking to your site.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 18 October 2010, 18:13:20
 ;D

Hey guys,

I'm just letting you guys know i'm still here, I haven't fallen off the face of the earth or anything.

I'm finally starting to organize myself a little better, the constant urging (read nagging) XD, has really helped me keep tings going, even if at a much slower pace than desired.

anyways, I'm going to try to be a little more active in the forums from now on, I'm not the best at lurking, so if you have a question, eiter about the mod, or about something else, please feel free to contact me via either PM, or on this thread or the other forum.

I'm going to be getting rid of the wall on the powerstation fairly soon here, just to let you guys know.

Seeya!!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 18 October 2010, 18:25:11
thank you for cleaning that up, ygg. i was just told that you had to have something in a techs folder...im sorry that i didnt remember the whole process.

ok, i'll stop posting the links solely on the forums. but we will talk about stuff there, so feel free to see what we're doing!

also, we have decided to get rid of the weekly updates, it's too much. but, that's not an excuse to have it become vaporware, so our deadline for the Crincillin is Christmas. support is helpful...
On a recent check, your forum had a mere 3 posts by the developers alone, and only 20ish views on the most popular topic. You'll get so much more downloads and publicy by using the glest boards. Oh, and actually describing the download than just linking to your site.

i might just take it down if people hate the forums so much! i was just trying to keep discussions about the mod from cluttering up the glest board. if i take it down (which i probably will), ill wait and see if the fan base becomes great enough to actually warrant a forum. Thank you for telling me.

now, i will be in the process of cleaning up the links and stuff, so give me a day or so to make it easier (tired of being linked to 5 different sites for a download?).

lastly, since the forums are going down, please restrict all discussion about the Crincillin and the Phorin to their respective threads. this thread is for updates and discussion about the mod in general. Thank you.

-Zoy

PS. any questions about the mod, like what we have planned and stuff?

Edit: the forum is dead...happy now?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 18 October 2010, 21:59:45
Request:
A proper description of the mod on the first post. :)

I'll probably hold off downloading until its a finished version... Downloading betas just burns up bandwidth ;).
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 19 October 2010, 10:12:18
Request:
A proper description of the mod on the first post. :)

I'll probably hold off downloading until its a finished version... Downloading betas just burns up bandwidth ;).

Fair enough, I'll try and get some cool screenshots later of the Crincillin so you can see them more.

The aim of Constellus is to create a high quality mod with original elements. We are going to take advantage of most (if not all) GAE features (including some future ones). We have extensively planned out each faction and how they will play and feel; we're trying to implement original elements to their gameplay and story.

We plan to have a stand alone version which will eventually include.
-A (lengthy) campaign for every faction. (they will be very epic, trust me  ;D)
-At least one new tileset.
-a few good maps.
-A fully redone main menu.
But we will also upload just the factions that can be played in normal GAE ;)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 20 October 2010, 01:20:27
just made some bugfixes, so ive released 1.15. look at first post.

and, do you think i should write a page for this on the wikia? i tried, but didnt know how to start it correctly...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 22 October 2010, 18:46:44
just made some bugfixes, so ive released 1.15. look at first post.

and, do you think i should write a page for this on the wikia? i tried, but didnt know how to start it correctly...
Just copy a page like Magitech (for the techtree) and magic or tech (for the factions). They are done very well and provide a good outline to how it works. I recommend you do your work in code view instead of WYSIWYG view. As well, you may want to take a look at Template:Faction and Template:Techtree for the top left templates.

Wiki may need some big changes after the new look (noting that I CAN'T change the width, as thats a violation of their stupid new TOS)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 22 October 2010, 21:01:57
i have now made a wikia page for the mod! go here: https://docs.megaglest.org/Constellus
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 24 October 2010, 17:31:50
bump!

we wont release another version until we get some more units...so please be patient.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 25 October 2010, 00:46:47
i have now made a wikia page for the mod! go here: https://docs.megaglest.org/Constellus
Fixed the image at the top. That's what the infobox is for. Also, please add the resources to the info box.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 25 October 2010, 01:23:39
thank you, Omega.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 2 November 2010, 04:07:44
Hey guys, I finished up a texture for the construction sign, now it actually looks finished XD!  We haven't released it yet, but I'd thought i'd might as well give you guys something to look forward to.  I modified the model a little bit to make it fit the mod a little better...   
(http://i859.photobucket.com/albums/ab155/Seanachaidh/sign.jpg)

Let me know what you think plz.

...

P.S. I got rid of the wall for the Powerstation as well, it looks a whole lot better without it. 
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ElimiNator on 2 November 2010, 21:31:48
Looks cool, Is it for MG?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 2 November 2010, 21:44:01
Looks cool, Is it for MG?
this is a GAE-only mod.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 4 November 2010, 01:58:24
sorry Elim, we're gonna bet putting into GAE.  thanks for the praise, though.  :D
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 21 November 2010, 21:01:26
hey, we're not dead, dont worry, things are underway for the v2 release!

we are adding a myriad of new stuff for the next release, but in the meantime, please test the 1.16 version that we have out.

and lastly, any support that you guys can give would be helpful! thank you!

-Zoy
Title: Re: Constellus (new Alpha!) [WIP]
Post by: the warlord of the reich on 21 November 2010, 21:03:53
i dont realy like space aliens mods.

BUT THIS GLEST JUST DOES'NT STOP EXPANDING :o
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 21 November 2010, 21:05:24
i dont realy like space aliens mods.

BUT THIS GLEST JUST DOES'NT STOP EXPANDING :o

well, try it anyways. it's not your typical, green, ufo-flying aliens, these guys look sick! check out our wikia (in case you havent already): https://docs.megaglest.org/constellus
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 23 November 2010, 05:49:05
hey guys, i need some quick help.

here's what i need, i need a cool name. you see, we are going to rename the Striker, so it needs a really cool name.

Why are we renaming it? we are going to call it's jet form the "Shrike," but that name is too similar to the original name. that's why we need to change the original (and besides, i never really liked that name anyways).

can you guys give us a few names?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 23 November 2010, 06:53:21
If you don't mind using non-english words,I can suggest you some :|.
Here are the quick list of names I came up with.

Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 23 November 2010, 08:54:01
hey guys, i need some quick help.

here's what i need, i need a cool name. you see, we are going to rename the Striker, so it needs a really cool name.

Why are we renaming it? we are going to call it's jet form the "Shrike," but that name is too similar to the original name. that's why we need to change the original (and besides, i never really liked that name anyways).

can you guys give us a few names?
If you don't mind using non-english words,I can suggest you some :|.
Here are the quick list of names I came up with.

  • Raiden(Thunderbolt)
  • Shiden(Violet Lightning)
  • Senden(Flash Lightning)
  • Tenrai(Heavenly Thunder)
  • Reppu(Strong Gale)
  • Hayate(Gale)
  • Gekkou(Moonlight)
  • Hien(flying swallow)
  • Hayabusa(Peregrine Falcon)
  • Tsurugi(Sword)
  • Suisei(Comet)

Raiden sounds good. :thumbup:
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 2 December 2010, 10:39:07
I do like Raiden.... hmmm, maybe our names need to fit more of a theme?

Also, we won't release another version at least until after 3.2 is released. Because we're using all those smexy new features.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 2 December 2010, 20:13:03
hmmm, maybe our names need to fit more of a theme?

they do, we use only cool names :P
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 4 December 2010, 05:13:42
hmmm, maybe our names need to fit more of a theme?

they do, we use only cool names :P

Haha... Fair enough.

Btw, would anyone like to see a Phorin?
(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/Peon-1.png)

This is a peon model, the only thing I've textured for the Phorin.
Is the model good? Be honest but a nice as this was my first textured unit.
Is this how people imagined they'd look like?

I wanted to change it lots, but I lost my .psd. So I may wait until my skills improve significantly.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 4 December 2010, 05:31:41
ok, the first and third digits should be 3/4 the length of the 2nd, it just looks odd right now....

and what are those things on his chest?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 4 December 2010, 05:37:45
Is the model good? Be honest but a nice as this was my first textured unit.
I'm impressed.  I think this was probably a good choice for a beginner, since an insectoid exoskeleton doesn't need a whole lot of texture.  I like where you're doing with the tattoos/brands/marks/whatever, though.  That's a good way to add some variety to an otherwise fairly uniform texture.
Quote
Is this how people imagined they'd look like?
I was expecting something much less humanoid, actually.  Whether that's a good thing or a bad thing is entirely up to you.  Since they're apparently fairly anti-like, are others going to be anatomically much different?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 4 December 2010, 06:15:53
ok, the first and third digits should be 3/4 the length of the 2nd, it just looks odd right now....

and what are those things on his chest?

Oh I fixed that already. This picture is extremely old. I just felt like showing it off.

Is the model good? Be honest but a nice as this was my first textured unit.
I'm impressed.  I think this was probably a good choice for a beginner, since an insectoid exoskeleton doesn't need a whole lot of texture.  I like where you're doing with the tattoos/brands/marks/whatever, though.  That's a good way to add some variety to an otherwise fairly uniform texture.
Quote
Is this how people imagined they'd look like?
I was expecting something much less humanoid, actually.  Whether that's a good thing or a bad thing is entirely up to you.  Since they're apparently fairly anti-like, are others going to be anatomically much different?

Thank you, I love feed-back. It's the only way I'll improve.

I was thinking of making some team-colour tattoos and the chest/ shoulders. But I think I'll just leave that for other units.

Well, I consider it a bad thing....
But yes, other units will be much more non-human. The peon was meant to look as basic as possible.
The Phor ite for example. Has almost ridiculously big shoulders with ornamental exo-bits sticking out everywhere. Also a lot more dreads, but I haven't texture that yet, so I'm not showing it :)

Did you mean ant like? because I wanted them to be more lobster-like, haha.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 4 December 2010, 06:36:14
I was thinking of making some team-colour tattoos and the chest/ shoulders. But I think I'll just leave that for for units.
If the markings have a lot of cultural/spiritual significance, maybe elite units should have more markings.  Just a thought.

Quote
Well, I consider it a bad thing....
But yes, other units will be much more un-human. The peon was meant to look as basic as possible. The Phor ite for example. Has almost ridiculously big shoulders with ornamental exo-bits sticking out everywhere. Also a lot more dreads, but I haven't texture that yet, so I'm not showing it :)
That could be a good way to go, having the peon be the basic general-purpose body, while other units are adapted more toward their specific fighting abilities.  I could imagine a scout having an extra pair of legs, a warrior having over-sized pincers, a flying unit having a pair of wasp-like wings, etc.

Quote
Did you mean ant like? because I wanted them too be more like lobsters haha.
I definitely meant ant-like.  The thought of it being anything else didn't even occur to me. :look:

http://www.imdb.com/title/tt0120587/mediaindex
 (http://www.imdb.com/title/tt0120587/mediaindex)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 4 December 2010, 06:42:25
well, we did agree that there would be different breeds of Phorin, maybe 5 or so. all units would be comprised of Phorin from these 5 breeds/tribes. eg the Phorite and maybe the cavalry will look the same (except that the cavalry will be mounted)...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 4 December 2010, 06:51:20
I was thinking of making some team-colour tattoos and the chest/ shoulders. But I think I'll just leave that for for units.
If the markings have a lot of cultural/spiritual significance, maybe elite units should have more markings.  Just a thought.

Yep, that's what I was thinking.... The fancier they get the higher up the tech-tree you go.

Quote
Quote
Well, I consider it a bad thing....
But yes, other units will be much more un-human. The peon was meant to look as basic as possible. The Phor ite for example. Has almost ridiculously big shoulders with ornamental exo-bits sticking out everywhere. Also a lot more dreads, but I haven't texture that yet, so I'm not showing it :)
That could be a good way to go, having the peon be the basic general-purpose body, while other units are adapted more toward their specific fighting abilities.  I could imagine a scout having an extra pair of legs, a warrior having over-sized pincers, a flying unit having a pair of wasp-like wings, etc.
Well they still have to be a part of the same species. Me and Zoythrus have discussed this before. We came up with a really solid explanation as to why they all have different looking skeletons..... I just don't remember it. hehe.

Really the slave species is what I'd use if I want crazier looking ones.... Which is what I'm using. :D
Quote
Quote
Did you mean ant like? because I wanted them too be more like lobsters haha.
I definitely meant ant-like.  The thought of it being anything else didn't even occur to me. :look:

http://www.imdb.com/title/tt0120587/mediaindex
 (http://www.imdb.com/title/tt0120587/mediaindex)

Haha, well I really don't want them to look insectiod.... Jungle crustaceans are so much more majestic!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 4 December 2010, 07:10:18
Haha, well I really don't want them to look insectiod.... Jungle crustaceans are so much more majestic!
Giving it some eyestalks or a face of unspeakable horror and mouth-feeler-thingies might help that.
(http://c.photoshelter.com/img-get/I0000jLQMyjOstOk/s)

(http://njscuba.net/zzz_biology/lobster_face.jpg)
(click for more) (http://njscuba.net/biology/sw_lobster.html)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 4 December 2010, 12:09:16
hahahahahahah! I actually drew a pic, where one was hiding in a tree, with lots of tongues/ teeth/ soft exoskeletal danglie bits hanging out of it's mouth.
It was quite freaky! But I thought a closed mouth unit might be easier.

Actually, I might be able to give the queen an open mouth, due to her size. Haha, now she'll be even freakier!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: silnarm on 4 December 2010, 12:54:11
Btw, would anyone like to see a Phorin?

Wow, really impressive for a first model :thumbup:

Can't wait to see more, I was lucky enough to get an Crincillin update from Zoythrus earlier today, and I see Seanachaidh has not been idle either, this mod is shaping up very nicely, keep up the good work guys  :)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 4 December 2010, 13:25:02
Btw, would anyone like to see a Phorin?

Wow, really impressive for a first model :thumbup:
Thanks :D But to be honest it wasn't my first model. I had to try many times to get what I wanted. But it was my first texture.

Quote
Can't wait to see more, I was lucky enough to get an Crincillin update from Zoythrus earlier today, and I see Seanachaidh has not been idle either, this mod is shaping up very nicely, keep up the good work guys  :)

:) Well, hopefully we'll met the Crincillin deadline. (Christmas)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 4 December 2010, 23:38:44
hey Hands, just thinking, since the guys dont look like lobsters or crustaceans, we should make one of the beasts look like one instead! (i want to see a Phorin riding a large lobster....)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 6 December 2010, 01:03:45
I don't think looking "humanoid" is bad... The model looks great, as does the texture.

I'm not completely sure what the concept was, but the model looks unique and otherworldly, which is what I imagined with Phorin. I imagined a great variety between native species, to be honest, that would let units be more unique and that keeps it interesting.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 6 December 2010, 02:11:55
well, as i said, there will be different tribes (we'll call the different breeds "tribes," cuz it sounds cooler) of Phorin. some will have crests, some might have another set of arms, but ultimately they will all be Phorin. we want to make them look different, but at the same time, still look like Phorin.

eg. that means that one tribe cant be a bunch of 30 ft blue guys while another is all 7 ft lobsters; they will all be the same species.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 6 December 2010, 11:11:37
hey Hands, just thinking, since the guys dont look like lobsters or crustaceans, we should make one of the beasts look like one instead! (i want to see a Phorin riding a large lobster....)

I need to get this straight...... I don't want them to be lobsters...... or insects.... or anything else. They're their own thing. This is a whole new planet, they shouldn't be anything Earth-life. BUT if they had to be related to anything. I'd said a Lobster/monkey/ape/Aztecs.... (I'm counting aztecs in there just cause ;))

I don't think looking "humanoid" is bad... The model looks great, as does the texture.

I'm not completely sure what the concept was, but the model looks unique and otherworldly, which is what I imagined with Phorin. I imagined a great variety between native species, to be honest, that would let units be more unique and that keeps it interesting.

Thank you. Yes,  the Phorin employ many other slave species/beasts as well. There will be enough variety.

well, as i said, there will be different tribes (we'll call the different breeds "tribes," cuz it sounds cooler) of Phorin. some will have crests, some might have another set of arms, but ultimately they will all be Phorin. we want to make them look different, but at the same time, still look like Phorin.

eg. that means that one tribe cant be a bunch of 30 ft blue guys while another is all 7 ft lobsters; they will all be the same species.

I don't know as if I'd go giving one another set of arms... there will be slight differences. Easily enough to distinguish them and make them unique.
And Zoy, you seem a bit confused over what I meant.... The Clans/tribes are different from the Breeds...
(click to show/hide)

That's from our wiki article. I hope that is clear enough. The breeds are more the social Hierarchy, to which the clans' societies work....
BTW, I'm updating/changing/formatting your story a bit.... Do you mind?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 6 December 2010, 17:31:11
well, i assumed that each of the breeds was a different tribe, and that the faction of a whole was a unison of different tribes/breeds. as i said before, i think that the breeds would be used a few different times in the faction. eg, the Phorite and the Azji Bohee would be of the same breed, and the Ite Rafa and Cala Bohee would be of the same breed too. so, the units of the faction would be combinations of the 5 tribes/breeds.

i dont like the idea of each unit being a different breed, that's stupid and would be tedious to make.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 12 December 2010, 07:31:53
hey people!

if you're waiting for me to say "We're done! it's all finished!", sorry to get your hopes up. we are not done with the Crincillin, but we are close. we have made a great many changes since the last update (v1.16), and i would like to post a changelog, but i was too lazy to write one (and too lazy to frequently give you guys updates). i was also going to make some screenshots, but it wasnt working right (SILNARM!). and in case you're wondering, yes, the version numbers are purely arbitrary.

some things you should know about this update:
(click to show/hide)

so...you want this amazing mod? here's the link: http://www.mediafire.com/file/sxwxb5bdvdv09xb/constellusv1.2.zip

please give feedback!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 12 December 2010, 08:32:50
hey people!

if you're waiting for me to say "We're done! it's all finished!", sorry to get your hopes up. we are not done with the Crincillin, but we are close. we have made a great many changes since the last update (v1.16), and i would like to post a changelog, but i was too lazy to write one (and too lazy to frequently give you guys updates). i was also going to make some screenshots, but it wasnt working right (SILNARM!). and in case you're wondering, yes, the version numbers are purely arbitrary.

some things you should know about this update:
(click to show/hide)

so...you want this amazing mod? here's the link: http://www.mediafire.com/file/sxwxb5bdvdv09xb/constellusv1.2.zip

please give feedback!
I think after Christmas we'll do some more development eh? After all the GAE Flag-Mod has to be really good!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 12 December 2010, 10:26:41
hey people!

if you're waiting for me to say "We're done! it's all finished!", sorry to get your hopes up. we are not done with the Crincillin, but we are close. we have made a great many changes since the last update (v1.16), and i would like to post a changelog, but i was too lazy to write one (and too lazy to frequently give you guys updates). i was also going to make some screenshots, but it wasnt working right (SILNARM!). and in case you're wondering, yes, the version numbers are purely arbitrary.

some things you should know about this update:
(click to show/hide)

so...you want this amazing mod? here's the link: http://www.mediafire.com/file/sxwxb5bdvdv09xb/constellusv1.2.zip

please give feedback!
I didn't think your update comes such sooner,but well done! :thumbup:
I'm going to test it!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 12 December 2010, 17:09:46
yes Arch, we will do more development later, but ive promised to make it playable (like, with all of the units) by Christmas.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 18 December 2010, 12:55:51
hey people!

if you're waiting for me to say "We're done! it's all finished!", sorry to get your hopes up. we are not done with the Crincillin, but we are close. we have made a great many changes since the last update (v1.16), and i would like to post a changelog, but i was too lazy to write one (and too lazy to frequently give you guys updates). i was also going to make some screenshots, but it wasnt working right (SILNARM!). and in case you're wondering, yes, the version numbers are purely arbitrary.

some things you should know about this update:
(click to show/hide)

so...you want this amazing mod? here's the link: http://www.mediafire.com/file/sxwxb5bdvdv09xb/constellusv1.2.zip

please give feedback!
I think after Christmas we'll do some more development eh? After all the GAE Flag-Mod has to be really good!

After Christmas we will be focusing on the Phorin. Assuming everything is ready of course  :|
Then We'll go back, fixing anything sub-par on quality, balancing, adding new awesome features..... etc.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 18 December 2010, 19:30:51
well, we'll need to take some time for balancing the C's before we start the Phorin. we'll start working on the P's after New Year's (that will give us a week to tweak the C's)

ok, Hands?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 25 December 2010, 16:13:25
Merry Christmas, people!

Hey, it's Christmas, and as we promised, the Crincillin is done! Well, not entirely, but i'll explain that in a moment.

if you want the link to the new version, go here! http://www.mediafire.com/file/yy9kl31735xp53u/constellusv1.0.zip (or if you are a MegaUpload junkie, then go here: http://www.megaupload.com/?d=PZ354IW1)
i know that it says it's version 1.0, and it is - we've reset the version numbers for convenience (there isnt another 1.0, so there will be no confusion)

now, there are some things you should know about this version (im stating this now so that i dont get complaints....)


we hope you enjoy this mod!
-Zoy
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 25 December 2010, 16:45:35
Gather 'round as this becomes the most popular mod for GAE! 8) Christmas has been very busy for me, that's why some of the animations aren't done yet, with some place-holders as well.

Merry Christmas!!!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 26 December 2010, 05:34:53
forgot to tell you all, you will need the latest experimental snapshot to play the mod correctly!

sorry....
Title: Re: Constellus (new Alpha!) [WIP]
Post by: kris9700 on 26 December 2010, 22:03:40
sounds really cook ill check it out.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 27 December 2010, 13:41:16
after I played some games with this mod,here is a my impression:
Units and Buildings are generally very unique and stylish,I like their designs. :thumbup:
Musics are awesome too.
Particles effects are gorgeous,nice job. :thumbup:

I can't say much about gameplay and balancing,since I don't well understand Crincillin units features and tactics yet,but I felt buildings are a bit resource demanding,or IPV's harvesting speed is a bit slow.I need to build a tons of IPVs to collect resources. and building and units needs some more varieties,in my opinon.I'm looking forward to the mod's future updates and Phorin faction!keep up the good work!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 27 December 2010, 17:37:37
well, Hage, go to the wiki (just follow the link in my sig); that will explain everything.

that's all the units we have planned for the Crincillin, but we may add more if the fanbase becomes big enough (think expansion pack)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 27 December 2010, 19:31:59
Yay!! we're actually getting constructive criticism! :D

also, the little easter egg we put in there will be taken out after a while, so grab it while you can!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 28 December 2010, 06:35:38
Oh,now I get it.
If the slow buildings development speed was a concept of the faction,it's no problem.
I'm looking forward for the coming new units. :thumbup:
well,I'll try to find your easter-egg,I've not found it yet.(I like these little play of developers.) :D
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Yggdrasil on 28 December 2010, 13:00:08
Good work guys. I enjoyed playing it. Only resources for the buildings is something one needs to get used to. Somehow this reminds me of Kernel Panic for Spring.
http://springrts.com/wiki/Kernel_Panic
Unit spamming at best!

Here's an error log from linux:
Code: [Select]
Error loading techs/constellus/factions/crincillin/units/assault_tank/models/assault_tank.g3d
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/assault_tank/models/assault_tank.g3d
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/images/portal.png:
referenced in techs/constellus/factions/crincillin/units/gateway/gateway.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/images/portal.png
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/portal/images/portal.png:
referenced in techs/constellus/factions/crincillin/units/portal/portal.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/portal/images/portal.png
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/upgrades/nanite_systems/images/ttfinanitesvl3.png:
referenced in techs/constellus/factions/crincillin/upgrades/nanite_systems/nanite_systems.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/upgrades/nanite_systems/images/ttfinanitesvl3.png
Error: No such file or directory
All these files except the last one exist but have capital letters in their names. Just make all lower case.

To make your zip file usable in addons without extracting move the techs folder one level up. techs/ needs to be at toplevel in the zip file.

easter egg: units/paladin/models/paladin_default.png? Or is it meant to look like this? What have i won? :P
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 28 December 2010, 13:51:47
Good work guys. I enjoyed playing it. Only resources for the buildings is something one needs to get used to. Somehow this reminds me of Kernel Panic for Spring.
http://springrts.com/wiki/Kernel_Panic
Unit spamming at best!

Here's an error log from linux:
Code: [Select]
Error loading techs/constellus/factions/crincillin/units/assault_tank/models/assault_tank.g3d
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/assault_tank/models/assault_tank.g3d
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/images/portal.png:
referenced in techs/constellus/factions/crincillin/units/gateway/gateway.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/images/portal.png
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/gateway/models/gateway_uvmap.tga
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/portal/images/portal.png:
referenced in techs/constellus/factions/crincillin/units/portal/portal.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/portal/images/portal.png
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d
PHYSFS_openRead failed: techs/constellus/factions/crincillin/units/shrike/models/shrike.g3d
Error: No such file or directory
Error loading techs/constellus/factions/crincillin/upgrades/nanite_systems/images/ttfinanitesvl3.png:
referenced in techs/constellus/factions/crincillin/upgrades/nanite_systems/nanite_systems.xml
PHYSFS_openRead failed: techs/constellus/factions/crincillin/upgrades/nanite_systems/images/ttfinanitesvl3.png
Error: No such file or directory
All these files except the last one exist but have capital letters in their names. Just make all lower case.

To make your zip file usable in addons without extracting move the techs folder one level up. techs/ needs to be at toplevel in the zip file.

easter egg: units/paladin/models/paladin_default.png? Or is it meant to look like this? What have i won? :P

Thanks :) Zoythus will have a fun time fixes those I'm sure.  :P (I love not having to do that myself)
I'll fix up the add-on thing now. 

And your prizes is!..... The satisfaction of knowing we think you're a cool dude!
Oh and this....  :-*.

Btw everyone, I got myself a graphics tablet for Christmas. So I'm trying to build up a collection of concept art, which I'll post in a few weeks.  :P
Title: Re: Constellus (new Alpha!) [WIP]
Post by: will on 28 December 2010, 13:58:18
(Using glest_mod_pack.py https://forum.megaglest.org/index.php?topic=6207.0 )

I downloaded 1.2 which is linked in the first post.  Is this the current version?

I couldn't get it to run in glestadv:

Code: [Select]
glestadv: glestae_svn/source/game/prototypes/skill_type.cpp:244:
Glest::Sim::CycleInfo Glest::ProtoTypes::SkillType::calculateCycleTime() const:
Assertion `attackOffset > 0 && attackOffset < 256' failed.

I couldn't check very much with my glest_mod_pack.py tool either, since it stops at the first, fatal error that it finds:

ExpatError: mismatched tag: line 34, column 6
Which is techs/constellus/factions/crincillin/crincillin.xml

Code: [Select]
  <enemy-sighted-notice enabled="true" min-delay="5"/>
        <sound-file path="sounds/industrial_alarm-soundbible.com-1012301296.wav"/>
    </enemy-sighted-notice>

Note that the opening tag is actually closed..

Fixing that, and the tool says:

(click to show/hide)

So zip is 19.6MB (and I did it again with xz which is 18.2MB - usually it compresses rather better than that)

My guess is my tool is as much mis-packaging the mod as anything else, or is all this expected?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 28 December 2010, 17:33:11
The easter egg is something else... :P Something slightly more awesome, unless Zoythrus didn't include it.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Yggdrasil on 29 December 2010, 17:06:05
I downloaded 1.2 which is linked in the first post.  Is this the current version?

I couldn't get it to run in glestadv:
I had the same problem. There's a _newer_ 1.0 release:
https://forum.megaglest.org/index.php?topic=6027.msg64591#msg64591

easter egg: mhmm, what else do we have? A silly mp3 (left side, center)?
(http://img717.imageshack.us/img717/5492/constellus.th.png) (http://img717.imageshack.us/i/constellus.png/)

Btw, you should resize your quantum_energy image (2.590x2.590 is too much detail). And please don't add any more music. That's plenty enough good music.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 29 December 2010, 17:47:24
oops. that was a mp3 that a friend sent me, must have saved it in the mod.....oops... :-[  (and no, the easter egg is something you can find ingame, so it's not this). also, the track is pretty good, feel free to take it (consider it an accidental gift)

and we are getting more music, but possibly to replace some of the tracks we have now. the limit here is ten for each faction.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 2 January 2011, 14:07:15
Here's a few images of a tank I finished the a few days ago. Archmage modeled the gun, I pretty much modeled everything else. Can I have some feedback on it?
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Also, can any pros give me some tips on this logo I made ages back? I really want to improve it but I don't have too many ideas:
(click to show/hide)

I'm also just posting these cause this thread is severely lacking images.  :angel:

Edit: Here is a small update on how we're going:
-Archmage has lots of animations to do. :P
-Sean is currently texturing the Paladin/crusader and making command icons.
-I'm retexturing the Portal and gateway, modeling a building called the refinery (trades resources) and texturing the AE and making a map.
-Zoy is arguing with me and coming up with all kinds of crazy ideas .  :angel:

 :-*
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Gabbe on 2 January 2011, 16:20:57
psycho your pictures are cool ;) I made a sig off it :P

(http://i818.photobucket.com/albums/zz106/Mr_Psychedelic_Hands/yeah.jpg) (https://forum.megaglest.org/index.php?topic=6027.0)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 2 January 2011, 17:21:31
wow Gabbe, that's nice! (i hope you dont mind if i use it!)

and for the record, Hands and i are not "arguing," we just have creative differences  :P

now, i dont know if you like the tank or not, but i do. who else agrees that the tank is just pure awesome?!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Gabbe on 2 January 2011, 20:57:01
WHat no, i didnt make the picture, i just put a link that when you click on it then it takes you to the constellus page, it was hands that made the picture :P
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 2 January 2011, 21:38:52
Those screens are looking quite nice.  The one nitpick I have is that the lines on the umm... wings(???) of the tank stands out in a bad way.  While the lines elsewhere look like they could be some sci-fi circuitry or tribal design, there it looks haphazard.

I'm pretty sure the board rejects large images in signatures, by the way. ;)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: wyvern on 2 January 2011, 23:15:29
The tank is nice but as John pointed out, there are some awkward parts that could be changed
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 3 January 2011, 05:17:15
The tank looks nice.   :)
I can't wait for you post some concept arts. :thumbup:
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 3 January 2011, 19:54:10
The tank looks nice.   :)

I'll be animating it soon. 8)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 17 January 2011, 17:32:57
(click to show/hide)
finally got a bit of concept art!  :P
It's taken me awhile to get something decent.. I'm still not fully used to the Graphics tablet  :scared:

It's not really done, I need to put team-colour markings/cuts/dirt on but I'm bored of it and want some feedback; please, please, be as harsh as possible.
Tell me what you think of the design/concept/whatever. Say suggestions and stuff....  Say anything at all.  :look:

BTW if anyone wants to show me some markings they think would look nice on it, that'd be cool.  :thumbup:
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 17 January 2011, 20:00:50
haha,he looks kinda Predator. :O
but a nice sketch. :thumbup:
Can I see his entire body?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 18 January 2011, 21:51:50
Looks great! Never thought it could be good to use those graphic tablets...

Also, I'll assume it will need a weapon of some sort?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 19 January 2011, 02:00:38
Cool.  I still can't shake the ant-like feeling, though.

Never thought it could be good to use those graphic tablets...
Tablets are the only way to go for "serious" graphical artists.  I'm not "serious" enough to spend hundreds of dollars on one, though. :look:
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Hagekura on 19 January 2011, 06:36:06
Tablets are very useful especially when you paint a delicate part of the texture like human face,drapes and wrinkles of clothes.
It's expensive indeed,but once you have bought it,you don't really have to replace it until it breaks.I'm still using wacom intuos1 tablet which I bought almost 7-years ago.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 20 January 2011, 16:08:50
Tablets are very useful especially when you paint a delicate part of the texture like human face,drapes and wrinkles of clothes.
It's expensive indeed,but once you have bought it,you don't really have to replace it until it breaks.I'm still using wacom intuos1 tablet which I bought almost 7-years ago.

7 years? wow, if mine doesn't last that long I'll totally check a few of them out.

Cool.  I still can't shake the ant-like feeling, though.

Never thought it could be good to use those graphic tablets...
Tablets are the only way to go for "serious" graphical artists.  I'm not "serious" enough to spend hundreds of dollars on one, though. :look:

Hmmmm, Have any ideas of not making it "ant-like"? I think it's just the head shape that's making you think that. I can kinda see it too  :'(

And I'm not serious at all  :O, I just have a cheap $100  Aiptek one, and I work a lot, but don't have much to spend to stuff on; so money isn't much of an issue for me. It was either this or buy a new scanner, and I thought  one of these would be a lot more interesting :D

Looks great! Never thought it could be good to use those graphic tablets...

Also, I'll assume it will need a weapon of some sort?

Thanks! Actually The Phorin are so brutal, they don't even need weapons  ;D Only  a few higher-ups and slave species of theirs use weapons.

Can someone please give me some advice/tips/complaints about it? I'd really love some.
I'll try and work on a few more, hopefully better pics soon...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 20 January 2011, 20:17:26
It could be the shape of the head, I suppose, and the black patches on its face are reminiscent of an ant's eyes.  Vertically flipping the dark patches might make it look less ant-like.  If you're still going for the crustacean angle, adding some mouth feelers might help, or making its eyes more convex and circular.

Now that I look at it a little more, its face also reminds me of an isopod.
http://www.flickr.com/photos/yahooeditorspicks/galleries/72157623618461809/page8/ (http://www.flickr.com/photos/yahooeditorspicks/galleries/72157623618461809/page8/)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 23 January 2011, 05:52:24
I drool over the tablets at my college, they are so awesome and fun to use...

I need to get me one of those... -_-

update: finished up the basic command icons, so hopefully those'll be released tomorrow with whateer else we were working on.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 23 January 2011, 07:24:40
update: finished up the basic command icons, so hopefully those'll be released tomorrow with whateer else we were working on.

we've had a few setbacks, so we wont make the deadline we set (the 24th). we dont know when we will be done with the Crincillin, so dont hold your breath.

NOTE: whenever we do release them, know that it wont be their only update. as silnarm codes new stuff for us to use, we'll retrofit them.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 17 February 2011, 03:17:01
Hey guys, we're having some trouble brainstorming, (mostly because we can never get on at the same time!!!), so I'm putting the question to you...

I'm currently in charge of make the command icons, we have a few, but I'm having trouble coming up with ideas for good recognizable symbols for the rest, things like "go" is an arrow, etc. 

What I'm asking is, could you guys give me some ideas as to what symbols would be good for the following commands and techs:
harvest (carbon)
harvest (metal and crystal)
waypoint
attack on
attack off
Neutron Pulse Reactors
Enhanced Capacitors
Nanite Systems
Bunker designs
Crusader designs
Shrike designs
Specter designs
Carbosteel
Antimatter Cores
Redesigned Schematics
Infrared Optics
Metal
crystal stuff


Feel free to give suggestions on any or all, anything will be appreciated at the moment.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: John.d.h on 17 February 2011, 03:25:30
Carbon
(http://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Graphite-unit-cell-3D-balls.png/363px-Graphite-unit-cell-3D-balls.png)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 18 February 2011, 04:51:07
Magnificent John! We were having trouble with that one in particular. :)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 19 February 2011, 04:38:50
I think he is refering to the difficulty of getting carbon as a resource. Unless, of course, you are mining pure diamonds in truck loads? (take me to the planet with a diamond cutter!)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 19 February 2011, 05:00:52
Quote
(take me to the planet with a diamond cutter!)

Sorry, authorized personnel only. Maybe when the mod comes out you can take yourself there.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Seanachaidh on 20 February 2011, 07:14:18
it's definetly something we can use, thanx!!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ultifd on 1 March 2011, 22:44:56
i wouldnt go that far, the page that i wrote for Constellus (https://docs.megaglest.org/constellus) is pretty good too.
Actually, technically it is. Yours is pretty nice, but once you add pictures the page will be messed up; so then you would have to create separate pages too...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 1 March 2011, 23:57:19
i wouldnt go that far, the page that i wrote for Constellus (https://docs.megaglest.org/constellus) is pretty good too.
Actually, technically it is. Yours is pretty nice, but once you add pictures the page will be messed up; so then you would have to create separate pages too...

well, i plan on having separate pages as well, but i need pics first (we're redoing some of the texes, so we're holding off from new screenies and pics)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ultifd on 2 March 2011, 00:05:05
I see, when do you think the next version of Constellus would be released? Also, after you're done re-texturing; I guess you can just use the MG G3D Viewer to take screenshots of those models/units in action.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 2 March 2011, 02:34:44
there are like, 3 more snags that we have to overcome before we can re-release it. but trust me, we are almost there!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 14 March 2011, 04:27:23
Hello again, people!

we now have a set re-release date! the 10th of April! we will do all in our power to give you all something really amazing by that date!

now, this is NOT the last update to the Crincillin, only one that will show you how far we've gotten since last release.

just wait a tad bit longer....you wont be disappointed!

-Zoy
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 15 March 2011, 07:12:38
I'd just like to add, that this is a beta. Sometime after the merge the final product will be released. 8)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 15 March 2011, 16:41:51
keep in mind that the merge is going to take a huge amount of time to complete, that means that we'll attempt to make it for the last update to GAE then retrofit it later when the merge comes out.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 20 March 2011, 04:25:36
Sorry for the Forth dev post in a row.... I don't mean to just keep bumping this... But we all have stuff to say  :|

Okay, there are a few more things we need to do basically I'm re-doing the Portal and gateway. I'm also modeling a new building called the Transmutor (name is still kinda open) and retexing the Analysis Engine ( which I've updated the model since last time). I've already re-done the Quantum reactor(Power Station)
(click to show/hide)
Feed back please!

Also Arch has to finish all the anims and Sean needs to finish all the Command Icons and then we're ready to go!

The gamplay of the Alpha was pretty terrible, but now I think it's one of the most strategical mods for glest. (I'm not just saying that btw :P) Because it's pretty different than most other RTSs out there, I want to try my hand at making a tutorial for the Crincillin before the Beta is released... but if I run out of time it may have to come a a separate download later....
We have a few maps ready with the beta aswell we already have to finished, but I'll we will get about 5 by the time the beta is done...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 20 March 2011, 06:42:08
Looks good.

Sorry for the Forth dev post in a row.... I don't mean to just keep bumping this... But we all have stuff to say  :|
That's fine. Forums don't have to be for chat, but can be to announce continued updates. Keep up the good work.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 24 March 2011, 00:58:36
Sorry for the Forth dev post in a row.... I don't mean to just keep bumping this... But we all have stuff to say  :|
That's fine. Forums don't have to be for chat, but can be to announce continued updates. Keep up the good work.

we'd rather have some chat! sometimes it feels like we're talking to a really big wall.....
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 24 March 2011, 02:53:16
In that case, allow me:

How far off completing the first faction are you?

What cool new game feature would you want the most to enhance this mod?

When you've finished everything you have planned so far, do you expect to add even more stuff in the future as new features become available?

If Lua AI was implemented, would you (or any of your devs) go through the trouble of learning how to use it in order to enhance your AI to the max?



In all honesty, you guys explain your updates so well that there isn't a whole lot to ask. And that's a good thing. ;)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 24 March 2011, 04:45:00
1. we have been redoing some of the models and animations, but we will get the Crincillin done by the 10th of April.
2. cool new feature? we have a slew of awesome features which havent been implemented, but the one im looking forward to most is resource trading and trade caravans.
3. yes, keep in mind that April 10th is when we will finish all we can do now. we will retrofit the game when stuff comes out.
4. you bet! Hands and i are going to try to make custom-tailored AIs, because right now the AI's dont handle the Crincillin too well.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 24 March 2011, 05:26:48
Oh, and the kingpin: Are you gonna do some mass documentation on the Wiki including, say, unit pages for every unit, upgrade, and building? Don't forget to add the templates to the pages. I already did a few edits to the constellus and ex-orphaned crincillin remnant pages to link the two together, enhance the tables, and added the {{Faction}} template to the Crincillin page.

My Wikia Wishlist:
Page for every unit, upgrade, building, resource, and for the attack types of *every* techtree and faction, a page for every map, tileset, and scenario, full documentation for creating all of these, and more! Albeit, we're a long way from the goal, but still, we're getting there. Military has pages for about half its units by now, and once done, I will bring out the planned navboxes at the bottom (a la wikipedia) to link all the pages together. Yes, I am ambitious, no, I don't know when to stop (that's probably a good thing though).
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 24 March 2011, 06:21:32
when we get the units more established, we'll make unit pages; same thing with buildings. but for upgrades, i may just make a "Crincillin upgrades" page because a tech that gives all dudes more HP doesnt need a whole new page.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 24 March 2011, 08:20:50
My Wikia Wishlist:
Page for every unit, upgrade, building, resource, and for the attack types of *every* techtree and faction, a page for every map, tileset, and scenario, full documentation for creating all of these, and more! Albeit, we're a long way from the goal, but still, we're getting there. Military has pages for about half its units by now, and once done, I will bring out the planned navboxes at the bottom (a la wikipedia) to link all the pages together. Yes, I am ambitious, no, I don't know when to stop (that's probably a good thing though).

I just fixed up the faction pages just before, they could still do with lots of refinement though. Which I'll try to do later.
I guess after the beta we can do all that for the Cs, but much of the Phorin stuff may change in the soon'ish future, as the we still debate a lot about them  :P. So I guess after we maybe get a Phorin Alpha out.

If Lua AI was implemented, would you (or any of your devs) go through the trouble of learning how to use it in order to enhance your AI to the max?

The Lua AI, is something I'm really pumped for! It means we can finally make new interesting mods, that will actually play! Of course we'll try to use every feature possible in GAE as we can. We plan ahead for this kind of stuff.... infact sometimes I feel we're a little too demanding of the GAE devs (sorry silnarm) We have a list in the Constellus dropbox with feature requests which silnarm has kindly offered to help us out with (thanks a bunch!)
We have things like faction specific cursors, cloaking etc, already to go as soon as 0.4 is released.

When you've finished everything you have planned so far, do you expect to add even more stuff in the future as new features become available?

We have planed a lot, me and Zoythrus probably spent 70% of the time talking rather than actually doing work haha. We've probably planed a good year( or three ) worth of work already. But I'd prefer to plan out a good game, rather than just make a bad one.


Another thing I may aswell say seeings how it's on my brain at the moment, is our development cycle.
We haven't fully discussed it yet, but from our brief discussion this is what I've picked up. So far we've released the Crincillin Alpha, and we're working our way towards the Crincillin Beta.
Next on our list will be a Phorin Alpha, then a Phorin Beta. We're going to release them at separate stages, so we can focus on balancing it to to themselves first and making them as fun as possible. Once both factions are fully polished and fun to play, we'll release both factions together with many new units (in both factions) as a Constellus Alpha, to balance them together. They're both radically different from one another, so testing will be a LONG process to get the balance right. After they're balanced and polished we'll release a Constellus Beta, Then work on Campaigns and other "special" stuff will begin...


Just so I feel like I'm not just answering the same question Zoy has already, here's a pretty dodgy wall-paper of the logo I made. I'm hoping to get around to make a few decent ones later on, as I'm fairly interested in graphic design.
(click to show/hide)
I don't really know the proper size the average wallpaper should be, so I just made it massive haha. I'll try to post a new pic of... anything every post, because I like threads with pictures  :P.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 25 March 2011, 00:46:34
hey, Omega, ive been updating the pages for the factions, and soon i'll be making pages for the units themselves. anything you want me to discuss in particular?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 25 March 2011, 03:58:24
Yes, I've seen some of the wiki pages. Looks good. I really like how you split the massive constellus page into the two faction pages.

And for Zoy, a few tips for unit pages:

Other than that, have fun. :)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 25 March 2011, 05:23:48
im a fond reader of the C&C and Starcraft wikis, so i know how to write up unit pages. but thank you for reminding me of that stuff....
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 26 March 2011, 06:52:52
With Military finally completed in documentation, I'd say make that your basis for layout and what not. As a note though, you shouldn't try adding a navbox until all pages are created.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 26 March 2011, 10:14:28
Military pages look awesome!
Thanks for the advice, as soon as we're not so busy, I'm sure me and Zoy will try and get Constellus up to par.
I'll try to maybe make other pages to for other mods/maps/tilesets.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ElimiNator on 26 March 2011, 20:29:31
Where is the Alpha download?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 27 March 2011, 01:20:14
*Facepalm* The first post man.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ElimiNator on 28 March 2011, 00:04:17
hello people! youve probably heard that Seanachaidh, Psychedelic_hands, wciow, Archmage, and I are making a mod. We call this mod Constellus.

Here's the story in a nutshell:
Constellus is a mod about two warring factions: the Crincillin and the Phorin. It all began when the Crincillin Empire started running out of the resources needed to maintain themselves. After years of searching for another planet to support them, they found one - this was Skepna VI. The planet was greatly abundant with resources, but it carried with it many tribes of hostile natives who had no interest in giving up their home. War then ensued...

If you want to see the two factions' original threads...
Crincillin: https://forum.megaglest.org/index.php?topic=5622.0
Phorin: https://forum.megaglest.org/index.php?topic=5728.0

if you want to know more (and i know you do), go here: https://docs.megaglest.org/constellus

If you want the mod (works in the GAE addons folder):
http://www.mediafire.com/?sxwxb5bdvdv09xb (http://www.mediafire.com/?sxwxb5bdvdv09xb)

I'd tell you everything i did between 1.16 and 1.2, but i lost track....

PS. this is an alpha, it in no way shows how stuff is going to be...its still being worked on!

PPS. this is a GAE-only mod. but, if you like mods that crash a lot, put it in your MG folder.

-Zoy
Is this the download? If so you should update the first post to say something more detailed like:

DownLoad Here

Are the authors Zoythrus and Psychedelic_hands?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ultifd on 28 March 2011, 01:16:01
Whatever, guys... Doesn't even really matter.
Quote
Are the authors Zoythrus and Psychedelic_hands?
They were the original authors.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 28 March 2011, 02:24:45
hello people! youve probably heard that Seanachaidh, Psychedelic_hands, wciow, Archmage, and I are making a mod. We call this mod Constellus.

Here's the story in a nutshell:
Constellus is a mod about two warring factions: the Crincillin and the Phorin. It all began when the Crincillin Empire started running out of the resources needed to maintain themselves. After years of searching for another planet to support them, they found one - this was Skepna VI. The planet was greatly abundant with resources, but it carried with it many tribes of hostile natives who had no interest in giving up their home. War then ensued...

If you want to see the two factions' original threads...
Crincillin: https://forum.megaglest.org/index.php?topic=5622.0
Phorin: https://forum.megaglest.org/index.php?topic=5728.0

if you want to know more (and i know you do), go here: https://docs.megaglest.org/constellus

If you want the mod (works in the GAE addons folder):
http://www.mediafire.com/?sxwxb5bdvdv09xb (http://www.mediafire.com/?sxwxb5bdvdv09xb)

I'd tell you everything i did between 1.16 and 1.2, but i lost track....

PS. this is an alpha, it in no way shows how stuff is going to be...its still being worked on!

PPS. this is a GAE-only mod. but, if you like mods that crash a lot, put it in your MG folder.

-Zoy
Is this the download? If so you should update the first post to say something more detailed like:

DownLoad Here

Are the authors Zoythrus and Psychedelic_hands?

Yes, and when the Beta comes out we'll be making updates to the first post.

Seanachaidh came up with the Crincillin, and Psychedelic Hands came up with the Phorin.

Beta expectations(just to inform you guys on how complete this will hopefully be):
Gameplay: Mostly complete.
AI: Disfunctional. (sorry guys)
Models: 75% complete. (things like refining/redoing are about 20% of that)
Textures: 70% (I'm not too sure about this...)
Animations: 75% (being that I'm doing almost all of them, I'm fairly sure on this)
Particles: 50%(ish)
Icons: 90% (I've got no involvement, but I do know they are in the making.
Overall graphical experience: 60% complete.
Soundtrack for Crincillin: 100%(we have a new guy so whether we get a whole new soundtrack or not by the beta is unknown at the moment)
Sound Effects: Unpredictable. (about 10-15% right now)

The Crincillin will feature a computerized voice, though whether all the computerized voice effects will be done by the Beta is unknown. I will be making them.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 28 March 2011, 03:09:34
Seanachaidh came up with the Crincillin,

He and i co-created the Crincillin.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ElimiNator on 28 March 2011, 03:41:45
So who should I say are the authors in the mod down load centre?
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 28 March 2011, 03:43:32
the Constellus Team, that's who!
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ElimiNator on 28 March 2011, 19:30:27
Nobody will know who was on the Constellus Team...  But OK, Ill have that.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 29 March 2011, 01:26:53
The Glest Wiki has the full credits:
https://docs.megaglest.org/Constellus
Title: Re: Constellus (new Alpha!) [WIP]
Post by: -Archmage- on 29 March 2011, 04:21:16
Very generic credits, we have a full list of credits, that is constantly being updated as jobs shift. We will include it in the first post update and the beta when it comes out.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ultifd on 29 March 2011, 05:51:50
What's wrong with the AI? Did you try hacking it like how Johndh did with Project Green?
Very generic credits, we have a full list of credits, that is constantly being updated as jobs shift. We will include it in the first post update and the beta when it comes out.
Sounds like too many credits for the MDC. :P
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 29 March 2011, 06:10:56
What's wrong with the AI? Did you try hacking it like how Johndh did with Project Green?
The A.I mostly plays the faction fine... Except it doesn't use all the units. Also due to the fact the Crincillin take alot of strategy the A.I can be easily outsmarted.
But that'll all change once there is Lua A.I ;)

Quote
Very generic credits, we have a full list of credits, that is constantly being updated as jobs shift. We will include it in the first post update and the beta when it comes out.
Sounds like too many credits for the MDC. :P

The Credits are pretty hectic... There are alot of unless things in there, as well as things meantioned that are untrue...
But I don't really care at all about credits, if the list gets to long just take mine off lol.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Omega on 29 March 2011, 06:11:38
Very generic credits, we have a full list of credits, that is constantly being updated as jobs shift. We will include it in the first post update and the beta when it comes out.
True, but a full list crediting everyone from the guy who's music you used to those who inspired specific ideas is something better reserved for an AUTHORS file to be distributed with the mod, while the credits in, say, an MDC, would have just the main creators.
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Psychedelic_hands on 29 March 2011, 06:23:14
Well that would just be the Constellus Team:
Zoythrus
Seanachaidh
Me
Archmage
Silnarm
Gabe(kinda iffy)
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Zoythrus on 30 March 2011, 14:58:07
Hello again!

i have a few updates that i'd like to share with you all!

1. Because of his lack of progress, Gabbe has been fired from our team. That means, we have a spot open! if you would like to join our team, PM me and i'll describe the job in more detail. trust me, joining us will be a rewarding experience (we are mainly looking for noobs who would like to learn to mod)

2. who likes screenshots? well, i got two to show you!
http://i636.photobucket.com/albums/uu82/Zoythrus/new_screenie2.png
http://i636.photobucket.com/albums/uu82/Zoythrus/new_screenie1.png
and yes, im using the "bunny land" tileset. it's all for the lulz :P

-Zoy

PS sorry that im giving you links to the pics, this is because putting them in directly made them too big. if anyone can tell me how to make them smaller, please tell me....
Title: Re: Constellus (new Alpha!) [WIP]
Post by: ultifd on 30 March 2011, 21:46:13
Fired? Maybe the word "removed" would be better?
Just use imageshack and resize it to 640x480 :)
Looks nice! Especially with the bunny tileset! hehe...
Title: Re: Constellus (new Alpha!) [WIP]
Post by: Gabbe on 31 March 2011, 13:29:37
Better that way, i have way much to do, but i have the model i was animating animated. but no dbox.
Title: Re: Constellus (BETA Released!) [WIP]
Post by: -Archmage- on 31 March 2011, 16:18:22
Better that way, i have way much to do, but i have the model i was animating animated. but no dbox.

Gabbe, I already animated it. :| I got tired of seeing it not done.

We overestimated how long it would take us to prepare the beta, and we see no sense in waiting so here it is! :)

http://dl.dropbox.com/u/5207068/Glest%20Files/Constellus/Beta/Constellus_BETA.7z (http://www.google.com/imgres?imgurl=http://www.jimkukral.com/wp-content/uploads/2009/03/april-fools-day-9-290x300.gif&imgrefurl=http://www.jimkukral.com/april-fools-day-confusion-is-a-marketers-enemy/&usg=__-PKXtHgAG_iEktJCnHRicvFRpg8=&h=300&w=290&sz=53&hl=en&start=0&zoom=1&tbnid=OvvBSCbyuLVk9M:&tbnh=153&tbnw=178&ei=rSeWTfWoOoe5tweknMGADA&prev=/images%3Fq%3Dapril%2Bfools%2Bday%26um%3D1%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26sa%3DX%26rls%3Dorg.mozilla:en-US:official%26biw%3D1260%26bih%3D656%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=692&vpy=127&dur=645&hovh=184&hovw=178&tx=138&ty=163&oei=rSeWTfWoOoe5tweknMGADA&page=1&ndsp=18&ved=1t:429,r:3,s:0)  **56.29MB

Zoythrus will be posting a review chart that he would like people to fill out.

Enjoy!

Edit: I put the link up on the first post, Zoythrus will be revamping the first post shortly.
Merged DP-Ultifd
Title: Re: Constellus (BETA RELEASED!) [WIP]
Post by: Zoythrus on 1 April 2011, 23:55:49
k people, i am now taking down our "Help Wanted" sign because we've hired Phoenix. congrats to him on his joining us!
(although, we could use an icon artist....)

-Zoy
Title: Re: Constellus (BETA RELEASED!) [WIP]
Post by: ElimiNator on 2 April 2011, 02:12:40
I can help do some icons if you want.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 4 April 2011, 03:51:07
i'd hire you, but i need someone who can commit, not someone caught between mods.
Title: Re: Constellus [WIP]
Post by: ultifd on 4 April 2011, 04:37:06
i'd hire you, but i need someone who can commit, not someone caught between mods.
I don't think that would be a problem, since this mod is not released every other week or etc...  :|
Besides, icons are the only weakness that I can see of this mod...so far.
Anyways, this is just my opinion...can't wait for the next release  :thumbup:
Title: Re: Constellus [WIP]
Post by: -Archmage- on 4 April 2011, 05:20:14
We have a new Team Member that covers our open spot. I think we could sign Eliminator on as a contributor.
Title: Re: Constellus [WIP]
Post by: Psychedelic_hands on 4 April 2011, 07:21:23
i'd hire you, but i need someone who can commit, not someone caught between mods.
I don't think that would be a problem, since this mod is not released every other week or etc...  :|
Besides, icons are the only weakness that I can see of this mod...so far.
Anyways, this is just my opinion...can't wait for the next release  :thumbup:

Actually I think we're fine for icons, Sean's has made some awesome icons so far!
The only reason I haven't been getting into icons yet is because you said Sean wanted to do it Zoy  :|
Title: Re: Constellus [WIP]
Post by: ultifd on 4 April 2011, 07:25:02
Actually I think we're fine for icons, Sean's has made some awesome icons so far!
Oh, sorry, I didn't know that. Anyways, it looks like he wouldn't mind if Elim helped though.  :)
Title: Re: Constellus [WIP]
Post by: Psychedelic_hands on 4 April 2011, 08:04:03
Well he has, here's a few of his:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

How cool are they?  :P
We plan to use team colour on them once that is implemented, but for now; they're green.

Edit: opps didn't realise the images were so large... sorry.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 4 April 2011, 13:29:56
my thoughts on it all are this: Elim, i would have no problem with making you a contributor for icons, but sometimes we need stuff right away (we are on a roll, we cant lose any momentum). im just not too sure about hiring you because you have your hand in so much already. if you made stuff for us, your other projects would suffer.
Title: Re: Constellus [WIP]
Post by: ElimiNator on 4 April 2011, 15:23:30
Other protects could wait but, if you have it covered then great!
Title: Re: Constellus [WIP]
Post by: Zoythrus on 4 April 2011, 17:21:08
i would rather you finish up what you're working on now, then come talk to me.
Title: Re: Constellus [WIP]
Post by: ElimiNator on 5 April 2011, 01:44:58
You mean Aztecs? Almost time for the alpha!
Title: Re: Constellus [WIP]
Post by: ultifd on 5 April 2011, 03:21:20
Well he has, here's a few of his:
...
How cool are they?  :P
We plan to use team colour on them once that is implemented, but for now; they're green.
They are cool and nice! But, that's just a few. I guess he probably made more though...But do you guys don't really expect him to just focus on one thing for a long while? I mean, he's a Vejvoda!   :P
Personally though, since the release is coming soon (and since Arch is  working on the icons), I'd rather seen Elim fix some of the Vbros packs. (They're not broken, but maybe improve them a bit in various ways for the MDC.)
Title: Re: Constellus [WIP]
Post by: ElimiNator on 5 April 2011, 03:37:50
Icons would only take one day per faction for me. Also I am planing to update the packs soon.
Title: Re: Constellus [WIP]
Post by: ultifd on 5 April 2011, 03:38:34
Yeah, I was going to say something like that too.  :P If he joined/helped now, maybe Constellus would have no un-original icons by the next release!
Title: Re: Constellus [WIP]
Post by: Zoythrus on 5 April 2011, 04:38:26
ultifd, you seem to be a tad confused. Seanachaidh is our icon artist, not Elim or Arch.
Title: Re: Constellus [WIP]
Post by: ultifd on 5 April 2011, 04:39:56
Oh ok. I know Elim isn't though...I still stand by what I said.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 6 April 2011, 22:26:59
hello people!

i have a really big announcement to make. we're having to push back the release date! yes! because of GAE in the state it's in (the beta and all of that stuff), we are going to wait until GAE 0.4 truly comes out. some of our features require stuff in 0.4, and the beta is still kinda buggy. so, we are holding back for your sake. sorry to all of you out there who were waiting so intently for April 10th.

but since we hate to leave you all hanging like that, we are going to make a video preview of the new Constellus. we just have no idea when it'll be finished, but preferably a day or two after the 10th.

sorry once again for the inconvenience,
-Zoy
Title: Re: Constellus [WIP]
Post by: ultifd on 6 April 2011, 23:07:04
Well, a week or so shouldn't be too bad. After all, videos are awesome...I'll try to make a video myself when it comes out, as you know.  :)
Title: Re: Constellus [WIP]
Post by: Omega on 7 April 2011, 04:15:53
I support that Zoy. Better to be stable and improved than a poor beta that could give a negative impression.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 11 April 2011, 20:10:51
Hey people!

Sorry that we havent been able to get a video up (GAE is weird with videos and stuff), but i do have some compensation. Ive been making wiki pages for some of the units. and yes, they are still being made, so dont complain about how they are missing some stuff.

check them out!

-Zoy
Title: Re: Constellus [WIP]
Post by: Zoythrus on 15 April 2011, 18:09:55
hello people,

i have good news and bad/sad news.

the worst news is that Psychedelic_hands has left the team because of creative differences. He will be missed... :'(

the good news is that now we have a spot open! we need a great modeller who also knows RTS's pretty well. we are really looking for a noob to train. PM me if you would like to know more.

and about the beta, with PS leaving, we dont know how things are going to be......

-Zoy
Title: Re: Constellus [WIP]
Post by: ElimiNator on 15 April 2011, 18:16:29
I could still do some icons if you want, Aztecs is out.
Title: Re: Constellus [WIP]
Post by: -Archmage- on 15 April 2011, 19:10:47
Anybody that wants to be 'interviewed' just PM Zoythrus or myself. We're looking specifically for someone that can model and texture verily well, as Psychedelic Hands was the main person doing that stuff.
Title: Re: Constellus [WIP]
Post by: ElimiNator on 15 April 2011, 19:38:42
we are really looking for a noob to train. PM me if you would like to know more.
We're looking specifically for someone that can model and texture verily well.
...
Title: Re: Constellus [WIP]
Post by: Gabbe on 15 April 2011, 20:05:33
Communication error?
Title: Re: Constellus [WIP]
Post by: -Archmage- on 15 April 2011, 20:08:46
we are really looking for a noob to train. PM me if you would like to know more.
We're looking specifically for someone that can model and texture verily well.
...

we need a great modeller who also knows RTS's pretty well. we are really looking for a noob to train.

We've lost our main modeller, we don't really need a noob to train, we need someone that is verily good to fill his place.
Title: Re: Constellus [WIP]
Post by: ultifd on 15 April 2011, 20:28:59
Doesn't sound good when you refer people as noobs, especially when ya want their help. And a biased person? Too bad...
Good luck guys, I guess?
Title: Re: Constellus [WIP]
Post by: John.d.h on 15 April 2011, 20:39:41
So does this mean that the Phorin are still included in Constellus, but will be made by someone else?  Or does it mean that Hands is going to continue making the Phorin on his own?
Title: Re: Constellus [WIP]
Post by: Hagekura on 15 April 2011, 21:13:01
Such a loss... I feel regretful for this event but I hope Zoy and Constellus team find someone in place of hands and both Constellus team and hands will keep doing good job in their own fields.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 15 April 2011, 21:23:20
@ultifd: i said "noobs" because we had discussed taking in someone who had never made a mod before. it would give them experience.

@John: the Phorin are still next on our list

@Elim: if you join us, that means you really cant go off onto another project, we need dedication (if you are willing to be committed, then we will probably add you).
Title: Re: Constellus [WIP]
Post by: ultifd on 15 April 2011, 21:41:38
There is obviously a difference from a noob and a newb.  :angel:
Title: Re: Constellus [WIP]
Post by: -Archmage- on 15 April 2011, 23:26:07
There is obviously a difference from a noob and a newb.  :angel:

Haha, well we don't mean offensively.
Title: Re: Constellus [WIP]
Post by: Gabbe on 15 April 2011, 23:36:45
I suggest you use another member of your team to do it, I think almost everyone on the forums are busy. That is, however if you do not get anyone else to do it.
Title: Re: Constellus [WIP]
Post by: -Archmage- on 15 April 2011, 23:47:41
I will become the lead everything if we don't get another core graphics guy.
Title: Re: Constellus [WIP]
Post by: ultifd on 15 April 2011, 23:58:23
There is obviously a difference from a noob and a newb.  :angel:
Haha, well we don't mean offensively.
That's good to hear, but Zoy should just use "newb" since that's what it's mean for...

Anyways, good luck, I hope you guys will still release later.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 16 April 2011, 00:15:44
There is obviously a difference from a noob and a newb.  :angel:
Haha, well we don't mean offensively.
That's good to hear, but Zoy should just use "newb" since that's what it's mean for...
didnt know there was a difference......
Title: Re: Constellus [WIP]
Post by: -Archmage- on 16 April 2011, 00:26:14
didnt know there was a difference......
http://en.wikipedia.org/wiki/Leet#n00b
Replaced with a better, more mature explanation. -Ultifd
Title: Re: Constellus [WIP]
Post by: ElimiNator on 16 April 2011, 00:33:08
I can sign on to help do models and icons, I just have 2 models to finish with Aztecs.
Title: Re: Constellus [WIP]
Post by: -Archmage- on 16 April 2011, 02:02:49
Boss says he wants to wait a few days before picking anybody.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 16 April 2011, 02:04:03
i want to give everyone a chance, then i'll pick.
Title: Re: Constellus [WIP]
Post by: ultifd on 16 April 2011, 02:31:48
If you're going to forbid Eliminator to work on anything else Glest related, then IMO I think he shouldn't help. Right now I think fixing his mods would be more important...and other things.
Title: Re: Constellus [WIP]
Post by: -Archmage- on 16 April 2011, 05:01:18
If you're going to forbid Eliminator to work on anything else Glest related, then IMO I think he shouldn't help. Right now I think fixing his mods would be more important...and other things.

Ultifd, it is no small thing integrating someone in as a core team member, they have to download all the Constellus Team sourcefiles, get set up on skype, get to know the team. We're gonna take a few days to see if anyone else would like to join. It'd be unfair to others to pick the first person to volunteer.
Title: Re: Constellus [WIP]
Post by: Psychedelic_hands on 16 April 2011, 05:44:05
So does this mean that the Phorin are still included in Constellus, but will be made by someone else?  Or does it mean that Hands is going to continue making the Phorin on his own?

No, I'm going to just leave and let them do their own thing.
Although they were my original idea, Zoythrus Helped a lot planing them in the early days and I wouldn't feel right taking them for myself. Plus I don't want to see the mod end like that.

Communication error?

Well, making the mod just became not fun. When pretty much everything started turning into debates and less work was getting done... I could just feel it wasn't working. I'm deeply sorry though, and I will miss working with them but the end result just wouldn't work.
I have promised to finish the art for the Crincillin though, so they WILL get done. I just won't be "on the team" anymore. I'm not going to leave all the work I started unfinished; but after that, I will leave.
Title: Re: Constellus [WIP]
Post by: ultifd on 16 April 2011, 07:04:10
Quote
It'd be unfair to others to pick the first person to volunteer.
I think you've either misunderstood me or didn't read what I said...
Quote
IMO I think he shouldn't help. Right now I think fixing his mods would be more important...and other things.
Title: Re: Constellus [WIP]
Post by: will on 16 April 2011, 09:47:43
Why not go open source?  Solicit help finishing it, with all donations of time, models, remodelling, textures, discussion etc welcome, however small and fleeting and even if not finally used?

All this talk of teams and jobs and dedication is precisely not teamwork, its more like kids gangs.
Title: Re: Constellus [WIP]
Post by: Gabbe on 16 April 2011, 09:57:30
I like wills idea, with model and animation donations and stuff, you can still have your team and skype chat but people will be able to help you no matter what. You decide what gets in and what doesn`t.
Title: Re: Constellus [WIP]
Post by: Psychedelic_hands on 16 April 2011, 11:22:24
Well, it IS open source, they're just trying to do it professionally.

Plus, I bet that wouldn't work well... I mean dark magic barely got though, if they just hoped for people to randomly give them models I don't know how long the project would take....
Title: Re: Constellus [WIP]
Post by: Gabbe on 16 April 2011, 11:40:42
For christ sake, use both, it is not purely black and white, let people contribute AND have your organization.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 16 April 2011, 16:14:50
we like this dedicated team idea because it works. i like dedication so i dont have to beg people for more models/work. and also, just begging would make me feel like im some homeless beggar asking for donations. if you want to join us, just ask (and make sure you arent doing any other project).
Title: Re: Constellus [WIP]
Post by: Mr War on 16 April 2011, 16:43:37
we like this dedicated team idea because it works.
hehe :-X. Sorry, just kidding

Good luck guys. I lack dedication so I'm afraid I can't help.
Title: Re: Constellus [WIP]
Post by: ultifd on 16 April 2011, 17:06:52
Well, it IS open source, they're just trying to do it professionally.
This mod is totally not open source.  :angel:
Dark Magic was actually OK, the main problem was just with Modman IMO...I don't think that would happen with Zoy.
I think the main problem with open source is with the attitude, with DM it was OK to have different views; but with Constellus I don't know...and possibly other things.
Honestly guys, besides Eliminator I don't think much people will want to help. In the case of Elim, if you're limiting him to only this mod then he shouldn't even help. Try recruiting outside of Glest, I think you would find more luck out there.
All this talk of teams and jobs and dedication is precisely not teamwork, its more like kids gangs.
:thumbup: Yep, this isn't an engine or something; like Glest, MG, or GAE.  :angel:
Title: Re: Constellus [WIP]
Post by: John.d.h on 16 April 2011, 20:30:48
Dark Magic's biggest downfall was a lack of organization and leadership, which was largely my fault.  A small team with clearly defined roles and responsibilities would have probably finished it much more quickly and with higher quality than our "if somebody wants to pitch in, that would be awesome" methodology.  I'm working on something behind the scenes and it's pretty casual, but I like for everyone to be on the same page and know what's going on.

i like dedication so i dont have to beg people for more models/work. and also, just begging would make me feel like im some homeless beggar asking for donations.
This.  With Dark Magic, it was like the whole time I was asking, "Hey, can anybody help out and do this?  Please?  Anybody?  No?"
Title: Re: Constellus [WIP]
Post by: ultifd on 16 April 2011, 21:06:18
i like dedication so i dont have to beg people for more models/work. and also, just begging would make me feel like im some homeless beggar asking for donations.
This.  With Dark Magic, it was like the whole time I was asking, "Hey, can anybody help out and do this?  Please?  Anybody?  No?"
That doesn't really apply to Constellus, as they have their main team which always supports them though...   :angel: If Constellus was somewhat open source, I would image them as still having a main team but the community would just help them on some parts that they would need help with...
Title: Re: Constellus [WIP]
Post by: Gabbe on 16 April 2011, 21:20:49
i like dedication so i dont have to beg people for more models/work. and also, just begging would make me feel like im some homeless beggar asking for donations.
This.  With Dark Magic, it was like the whole time I was asking, "Hey, can anybody help out and do this?  Please?  Anybody?  No?"
That doesn't really apply to Constellus, as they have their main team which always supports them though...   :angel: If Constellus was somewhat open source, I would image them as still having a main team but the community would just help them on some parts that they would need help with...
Exactely my thoughts.
Title: Re: Constellus [WIP]
Post by: wciow on 17 April 2011, 10:30:32
Personally I find the whole team modding thing to big waste of time. I was on a couple of mod teams before I started working with Glest. The beauty of Glest is that it allows a single person to make a TC game by themselves (especially if you know how to model before you start  ;) )

<rant>
In my experience mod teams spend more time discussing/arguing about what they are going to make than actually making it! Also people often end up redoing work because someone else doesn't like it, then somebody disappears and takes their work with them, then somebody changes somthing crucial and the whole thing starts again. Mod teams lack the authority structure of a real game studio and so instead of being told what to do by the boss everyone gets to have their say which results in chaos. If a mod "leader" tries to take command and tell people what to do eventually you get "artistic differences" and people start walking.
</rant>

The bottom line is if you want to make a mod for Glest you need to be prepared to do it yourself start to finish. If somebody comes along and wants to chip in a bit of help or advice then fine, but you shouldn't plan to rely on anyone else for your mod.

P.S Constellus team, I would love for you to prove me wrong so lets see what you can do  :)

P.P.S This is getting a bit off topic  :|
Title: Re: Constellus [WIP]
Post by: Zoythrus on 17 April 2011, 16:39:41
In my experience mod teams spend more time discussing/arguing about what they are going to make than actually making it!

this is exactly why i have this team. we are supposed to discuss/argue about things so that we can find a better way of doing things. sometimes, my team members see things that i may have overlooked, so it's great to have people to talk about things with.

i truly am opposed to the idea of doing this all by myself, not because im lazy or anything, but because i need more than just my opinion on something. the thing about having people contribute to the mod is that they'll make a model or a tex and just leave. i dont need people who leave, i need people who will give their opinions and thoughts on stuff, so we can make one awesome game.
Title: Re: Constellus [WIP]
Post by: will on 17 April 2011, 17:20:15
Oh enough talk about team structure!  It is going nowhere.

Good luck!

Please report back with frequent content updates.
Title: Re: Constellus [WIP]
Post by: ultifd on 17 April 2011, 18:58:24
this is exactly why i have this team. we are supposed to discuss/argue about things so that we can find a better way of doing things. sometimes, my team members see things that i may have overlooked, so it's great to have people to talk about things with.

i truly am opposed to the idea of doing this all by myself, not because im lazy or anything, but because i need more than just my opinion on something. the thing about having people contribute to the mod is that they'll make a model or a tex and just leave. i dont need people who leave, i need people who will give their opinions and thoughts on stuff, so we can make one awesome game.
No offense, but you could do all of that with being partially open source.  :angel: Maybe even more...

(click to show/hide)
Title: Re: Constellus [WIP]
Post by: -Archmage- on 17 April 2011, 21:13:03
Guys, we can handle this. We started mostly open source, and built ourselves into a dedicated team. I was approached to do a few things, then I got hooked into the team. I mean the first few animations I did weren't very good, since I've joined the team I've done 99% of the animation.
This dedicated team idea works very well, and we want to do a quality mod, quality mods are very hard to do without a few somewhat dedicated people at the least working on it.

Because Psychedelic Hands will be finishing the work on the Crincillin, we don't really need a new team member until we start the Phorin(after the Crincillin Beta).

@Ultifd: Da boss just grabbed the latest version straight outta development, packaged it and sent it too you, I mean it wasn't really prepared properly(sorry bout that). What's your problem exactly?
Title: Re: Constellus [WIP]
Post by: John.d.h on 19 April 2011, 00:02:56
Notice: Some off-topic posts were split and moved to the appropriate section: https://forum.megaglest.org/index.php?topic=6898.0

Carry on. :)
Title: Re: Constellus [WIP]
Post by: -Archmage- on 19 April 2011, 01:33:14
@Ultifd: You've got mail.
Title: Re: Constellus [WIP]
Post by: ultifd on 19 April 2011, 01:37:31
I already read it. It's all based on glestadv.ini, so I still have resolution problems. So I'll just try git-master. But I already told you, I'm just testing Imperial for now. Thanks for trying though.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 28 April 2011, 21:57:52
hey guys!
i have put up a Constellus page on Facebook, so "Like" us!

(just search for Constellus, it's not that hard to find)

-Zoy
Title: Re: Constellus [WIP]
Post by: ElimiNator on 29 April 2011, 00:21:26
I saw the FB post, liked.  :)
Title: Re: Constellus [WIP]
Post by: tomreyn on 5 May 2011, 07:00:12
Hi, I waned to give this Mod a try (on GAE), but am having difficulties finding out what the latest version is.

https://docs.megaglest.org/Constellus (https://docs.megaglest.org/Constellus) states the latest version is 1.0 and provides a download link for this version.

The first post on this forums topic (https://forum.megaglest.org/index.php?topic=6027.0 (https://forum.megaglest.org/index.php?topic=6027.0)) states the latest release is an alpha and that a beta will come soon, but does not mention which version numbers these statements refer to. It mentions two version numbers 1.16 and 1.2, which would seem to be higher than the above 1.0. Download links are not provided in this post.

A later post on this topic (https://forum.megaglest.org/index.php?topic=6027.msg69849#msg69849 (https://forum.megaglest.org/index.php?topic=6027.msg69849#msg69849)) references a dropbox.com hosted download location which gives a HTTP 404, this one seem to be an aprils fool since the actual URL points elsewhere.

Summed up, I have these questions which I am unable to answer myself after reading across the wiki and this thread for ~10 minutes:

What is the version number of the latest available Constellus stable release, and where is it available for download?

What, if any, is the version number of the latest available Constellus pre-release, and where is it available for download?

Thanks in advance!
Title: Re: Constellus [WIP]
Post by: -Archmage- on 5 May 2011, 13:56:54
Hi Tomreyn, sorry for the confusion.

The Team was being developed and getting going, lots of things were changing. Zoythrus didn't plan ahead on what to call the releases. We've got it down now though.
1.0, 1.16, and 1.2 are all wrong.
Alpha --> Beta --> 1.0    This is what we've agreed upon.
Now the latest release is Alpha, and it is available on the first post, but be aware that it is very old. When GAE 0.4 comes out we will be releasing a Beta, so you might want to wait for that.
Title: Re: Constellus [WIP]
Post by: tomreyn on 5 May 2011, 15:09:15
I see, this indeed sounds like a veritable version scheme towards a stable release: (1.0) alpha (n), (1.0) beta (n), then 1.0(.0). 'n' allowing for releasing multiple alphas + betas as needed...

May I suggest to update the first post on this thread as well as the wiki with these version numbers/denotations then...
Title: Re: Constellus [WIP]
Post by: -Archmage- on 5 May 2011, 15:15:37
Quote
May I suggest to update the first post on this thread as well as the wiki with these version numbers/denotations then...

Yea, we'll be doing that soon, sorry bout this.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 5 May 2011, 16:56:50
fixed! vA (a for alpha!) is the latest version, that i know. when the beta comes out (we're sooooooo close!), it will all be back on track!
Title: Re: Constellus [WIP]
Post by: Zoythrus on 7 May 2011, 02:48:18
hey people,

did i ever tell you that Constellus has official merchandise?

check this out!
(http://i636.photobucket.com/albums/uu82/Zoythrus/IMG_1747.jpg)

yep! window decals!

if you want one, they're $10 each (that's in USD, of course)

-Zoy
Title: Re: Constellus [WIP]
Post by: Gabbe on 7 May 2011, 02:49:36
Seriously?
Title: Re: Constellus [WIP]
Post by: ultifd on 7 May 2011, 04:01:23
Nice, I've seen that on FB. With shipping and confidentiality and all, I wonder if it's worth it for others... How does that actually help Constellus though?
Title: Re: Constellus [WIP]
Post by: -Archmage- on 7 May 2011, 15:01:24
Nice, I've seen that on FB. With shipping and confidentiality and all, I wonder if it's worth it for others... How does that actually help Constellus though?

It puts the word out. A few more people will be curious and find out about Glest now. :D
Title: Re: Constellus [WIP]
Post by: ultifd on 7 May 2011, 16:41:20
Oh well, of course.  :D Maybe you guys should include part of the GAE logo...or something though.
I meant how would you guys use the money for Constellus though. :P Practically almost everything is free for modding...just graphic cards aren't.  :-X
Title: Re: Constellus [WIP]
Post by: Zoythrus on 7 May 2011, 18:21:50
we're going to use the money to buy and support a server for hosting an official website (the wikia is great and all, but.....) and for multiplayer games
Title: Re: Constellus [WIP]
Post by: ultifd on 7 May 2011, 18:34:41
Why not use a free hosting service? All you have to do is register a co.cc (http://www.co.cc/) and then find  a good free host. This one seems good: http://koolserve.com/
Title: Re: Constellus [WIP]
Post by: Zoythrus on 7 May 2011, 18:43:18
also, the money is going to go towards more merch, such as shirts, more decals, and maybe even plushies (imagine having a Raiden plushy!)

for the record, none of the profits will go into our own wallets, they are strictly for Constellus
Title: Re: Constellus [WIP]
Post by: Omega on 7 May 2011, 19:26:09
Why not use a free hosting service? All you have to do is register a co.cc (http://www.co.cc/) and then find  a good free host. This one seems good: http://koolserve.com/
Support. Why bother making a proper domain? As proved by Military, etc, it is a bad idea because people just don't care. They'd rather have a direct download link and not have to view the page in the first place. Documentation is important, but that's what the wiki is for.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 7 May 2011, 19:36:07
well, the reason im wanting a full site is because im treating Constellus like an indie game that just so happens to use Glest (as opposed to a Glest mod). people are often asking for a website, so i plan on giving them one.
Title: Re: Constellus [WIP]
Post by: Omega on 7 May 2011, 19:44:36
people are often asking for a website, so i plan on giving them one.
They are? Why not use a free one then? There's no disadvantages unless you want to host the download on that site, which I would not recommend, as cheap commercial hosts tend to suck as downloading sites, and many add limits to downloading large files, even though they don't say it. Unlimited bandwidth is never actually unlimited.

My worry is that there won't be much from merchandise. Just not sure how much it could make... And web hosting is an ongoing cost. Not to mention moving from a commercial host to a free one is never easy, if that would have to be done.
Title: Re: Constellus [WIP]
Post by: Hagekura on 7 May 2011, 19:59:19
Nice decal. It's too bad I don't have my car to put it.
Title: Re: Constellus [WIP]
Post by: ultifd on 7 May 2011, 20:13:06
Yep, no disadvantages pretty much. Just try using the one I linked, and then you'll save maybe 120 bucks a year? Besides, there's dropbox for downloads anyways.
Title: Re: Constellus [WIP]
Post by: Omega on 7 May 2011, 23:29:03
Yep, no disadvantages pretty much. Just try using the one I linked, and then you'll save maybe 120 bucks a year? Besides, there's dropbox for downloads anyways.
The average cost of hosting for a personal site is about $7-15 a month, so yeah, about that. More though, if you were to host a large, bandwidth eating download.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 18 May 2011, 01:12:21
Hey People!

We got some screenies for you! (i know that they are big, but we want you to see the detail of our stuff)

This pic shows you a starting base
(click to show/hide)

This one is after a few minutes or so
(click to show/hide)

Here we have a battle between some groups of Enforcers and Raidens (i tried to capture them when they were firing, but it wasnt working, sorry)
(click to show/hide)

Lastly, here's a pic of a fully formed Crincillin base
(click to show/hide)

hope you like the progress we've been making!

-Zoy
Title: Re: Constellus [WIP]
Post by: -Archmage- on 18 May 2011, 02:07:47
I know I should probably search for it myself, but I want to know the latest best way to capture an animation as a gif. I'd like to show off some of my animations!
Title: Re: Constellus [WIP]
Post by: Omega on 18 May 2011, 02:24:23
I know I should probably search for it myself, but I want to know the latest best way to capture an animation as a gif. I'd like to show off some of my animations!
https://forum.megaglest.org/index.php?topic=7057.0
Title: Re: Constellus [WIP]
Post by: ultifd on 18 May 2011, 02:31:03
Actually recording it is even better though, with Fraps or whatever. :D
Title: Re: Constellus [WIP]
Post by: Zoythrus on 25 May 2011, 15:04:54
Now that summer has come, many of our artists are able to resume work. so, that means you should expect the beta soon. we apologize once again for the wait, lots of things have been happening.

-Zoy
Title: Re: Constellus [WIP]
Post by: Omega on 25 May 2011, 17:42:47
Now that summer has come, many of our artists are able to resume work. so, that means you should expect the beta soon. we apologize once again for the wait, lots of things have been happening.

-Zoy
Summer already? Lucky... At any rate, I hope to see a beta soon, and more wiki pages, including updating the images for higher resolution counter parts.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 25 May 2011, 17:57:03
Now that summer has come, many of our artists are able to resume work. so, that means you should expect the beta soon. we apologize once again for the wait, lots of things have been happening.

-Zoy
Summer already? Lucky... At any rate, I hope to see a beta soon, and more wiki pages, including updating the images for higher resolution counter parts.
im working on that, but the alpha isnt wanting to behave the way i want it to. trust me, i want better pics too (well, actually, i want alot of things....)
Title: Re: Constellus [WIP]
Post by: Omega on 25 May 2011, 18:04:53
Now that summer has come, many of our artists are able to resume work. so, that means you should expect the beta soon. we apologize once again for the wait, lots of things have been happening.

-Zoy
Summer already? Lucky... At any rate, I hope to see a beta soon, and more wiki pages, including updating the images for higher resolution counter parts.
im working on that, but the alpha isnt wanting to behave the way i want it to. trust me, i want better pics too (well, actually, i want alot of things....)
It takes a lot of work really. For Military, I used the MG G3D viewer, set the transparent background on, and take the screenshot. Open the screenshot, select the alpha, invert the selection, and crop to selection (Paint.NET did this easily). In the future, it would be pretty cool if we had a program that could do that all. Don't expect to get particles in, as last I saw, the MG viewer didn't handle particles correctly with a transparent background (might be fixed, feel free to correct me). In some cases, I just edited a particle onto the image post-taking, though hardly necessary.
Title: Re: Constellus [WIP]
Post by: ultifd on 25 May 2011, 21:42:24
Now that summer has come, many of our artists are able to resume work. so, that means you should expect the beta soon. we apologize once again for the wait, lots of things have been happening.

-Zoy
Summer already? Lucky... At any rate, I hope to see a beta soon, and more wiki pages, including updating the images for higher resolution counter parts.
im working on that, but the alpha isnt wanting to behave the way i want it to. trust me, i want better pics too (well, actually, i want alot of things....)
It takes a lot of work really. For Military, I used the MG G3D viewer, set the transparent background on, and take the screenshot. Open the screenshot, select the alpha, invert the selection, and crop to selection (Paint.NET did this easily). In the future, it would be pretty cool if we had a program that could do that all. Don't expect to get particles in, as last I saw, the MG viewer didn't handle particles correctly with a transparent background (might be fixed, feel free to correct me). In some cases, I just edited a particle onto the image post-taking, though hardly necessary.
Yep, I do the same exact thing. Just took a transparent screenshot with particles, and it's fine. Or is it specific to some models? Anyways, I think that particle problem was fixed a few months ago...
Title: Re: Constellus [WIP]
Post by: Zoythrus on 2 June 2011, 04:51:48
@Omega  there, i added some better pics to the units and even wrote up a page on the Quantum Reactors.

Check them all out, people!

-Zoy
Title: Re: Constellus [WIP]
Post by: Omega on 2 June 2011, 06:07:27
@Omega  there, i added some better pics to the units and even wrote up a page on the Quantum Reactors.
(http://mybroadband.co.za/photos/data/500/chuckprooved.jpg)

Now, higher resolution, better cropping, and transparency pl0x? ;)
Title: Re: Constellus [WIP]
Post by: Zoythrus on 2 June 2011, 16:22:14
thank you, Omega.

now, about those....im still trying to get the alpha thing down.....it's harder than it looks.

also, those arent build pics, those are ingame snapshots taken solely for the wiki (so you can get a better look at the units).
Title: Re: Constellus [WIP]
Post by: Zoythrus on 13 January 2012, 05:15:04
hey! we have a pre-beta out! woo! it has lots of cool stuff! but once again, it's not done.

we're still getting some stuff worked out, but just wait a little longer!

here's the link: http://www.mediafire.com/?mzc1kzj3pc88aaq

in a packing mishap, you'll have to play unpack the zip into your addons folder. we'll fix this in a few days, after a few mod fixes.
Title: Re: Constellus [WIP]
Post by: Ishmaru on 13 January 2012, 19:37:38
What are the fixes? Ill just wait till fixed release.
Title: Re: Constellus [WIP]
Post by: Zoythrus on 13 January 2012, 20:04:22
What are the fixes? Ill just wait till fixed release.

Fixes: (that i can remember)
new units! The Accuser/Asylum pair and the Herald/Vindicator pair
new models/anims/build pics!
stat and balance fixes!
you can now build the Gateway, but this is temporary. we're waiting for the AI to get the clue that it needs to morph it from the Portal.
and general "newness"
Oh, and the wiki pages have been updated, i'm still in the process of getting everything a wiki page.

Known Bugs:
units that cloak completely disappear! our shaders just vanished one day, so dont lose your cloaked units!
some of our particles/models/texes are wrong. there's so much change that things dont always work well with each other. these are on the top of our list.
everything without a build pic has a ? on it. we're fixing this too.

if you have any comments for balance and stuff, please say so.
Title: Re: Constellus [WIP]
Post by: Psychedelic_hands on 14 January 2012, 02:22:36
Note anyone not wanting to download two different betas so close together, I suggest waiting like a week for the next one. This is just for the impatience people.... Looking at you Omega.... ;)
Title: Re: Constellus [WIP]
Post by: Omega on 14 January 2012, 03:42:22
Note anyone not wanting to download two different betas so close together, I suggest waiting like a week for the next one. This is just for the impatience people.... Looking at you Omega.... ;)
Oh, I'm not that impatient... I think. Anyway, I'm holding off download because I'm swamped under assignments and upcoming final exams. Besides, I hear your team will have a "jam weekend" for development... chop chop.  ;)
Title: Re: Constellus [WIP]
Post by: lazyanttu on 13 February 2012, 22:47:31
hey! we have a pre-beta out! woo! it has lots of cool stuff! but once again, it's not done.

we're still getting some stuff worked out, but just wait a little longer!

here's the link: http://www.mediafire.com/?mzc1kzj3pc88aaq

in a packing mishap, you'll have to play unpack the zip into your addons folder. we'll fix this in a few days, after a few mod fixes.

Is this the newest version? I think that I have time to test it during next weekend, but I just wanted to be sure that I'm getting the latest version :).
Title: Re: Constellus [WIP]
Post by: Zoythrus on 14 February 2012, 03:11:03
i may release one more update before the full release (we've made some important fixes since then). give me a few days to discuss it with the team
Title: Re: Constellus [WIP]
Post by: lazyanttu on 14 February 2012, 12:58:58
i may release one more update before the full release (we've made some important fixes since then). give me a few days to discuss it with the team

You wont't need to hurry! This wasn't any request, I just wanted to be sure about the version :D. Well, I'll wait until the next release.