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Archives (read only) => Glest Advanced Engine => Bug reports => Topic started by: John.d.h on 30 December 2010, 13:16:51

Title: [Fixed 2-Feb] Crash on Rev1057 (transports?)
Post by: John.d.h on 30 December 2010, 13:16:51
Code: [Select]
Crash
Version: Advanced Engine svn-trunk
Time: Thu Dec 30 08:08:11 2010
Description: SIGSEGV: address not mapped to object
Address: 0x50
Backtrace:
/home/john/glestae_svn/build/source/game/glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x301) [0x84587cf]
[0x77d40c]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest8Entities4Unit4tickEv+0x43) [0x8248fb1]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest3Sim5World4tickEv+0x8d) [0x83f44a1]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest3Sim5World12processFrameEv+0x330) [0x83f35ac]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest3Sim19SimulationInterface11updateWorldEv+0xce) [0x84077e4]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest3Gui9GameState6updateEv+0x167) [0x8272e5d]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest4Main7Program4loopEv+0x1b1) [0x82d4821]
/home/john/glestae_svn/build/source/game/glestadv(_ZN5Glest4Main9glestMainEiPPc+0x33f) [0x82d6d61]
/home/john/glestae_svn/build/source/game/glestadv(main+0x79) [0x82d7008]
/lib/libc.so.6(__libc_start_main+0xe7) [0x97fce7]
/home/john/glestae_svn/build/source/game/glestadv() [0x82140b1]

=======================

(http://img530.imageshack.us/img530/9526/glestadvcrash.th.jpg) (http://img530.imageshack.us/i/glestadvcrash.jpg/)

Happened while sending a pair of Shamans into a building.
Title: Re: [Fixed 2-Feb] Crash on Rev1057 (transports?)
Post by: silnarm on 8 February 2011, 01:13:45
Looks like hailstone got this one :thumbup: