MegaGlest Forum
Modding and game content creation => Tools => Topic started by: Gabbe on 6 January 2011, 16:17:08
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http://www.mediafire.com/download.php?phz546y7lc3gq65 (http://www.mediafire.com/download.php?phz546y7lc3gq65)
The clothing doesn`t take into account that my character is also a collision mesh. I haven`t found the right parameters yet so please ignore that, but hell why is my character not counted as a collision mesh? I have made it collision, even tried softbody collision but that was a disaster. Please help me.
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I've gotten myself a bit more into physics, but I can't figure out a way to get it into a g3d file of reasonable size. :look:
I'll take a look.
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Looking at it, all I can say is........I dunno, Blender does weird things sometimes. :look:
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Bug? IS there any more stable version of blender that uses the same physics system?
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I sincerely doubt that it's a bug. More often than not, when Blender does something weird, it's because you're unintentionally messing with some other factor that you don't even know exists.
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I sincerely doubt that it's a bug. More often than not, when Blender does something weird, it's because you're unintentionally messing with some other factor that you don't even know exists.
Yea, the problem is even when I look through and through the physics sections I can't find anything. :P Blender is very mysterious sometimes(make that a lot).
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Agreed. Everything checks out as far as I can tell, but I'm not that experienced at Blender's physics simulations.
@Gabbe: Just for kicks, try subdividing the trousers a few times and see if it fits more properly. I'd try it, but you've got the computer more suited for heavy physics calculations. If the poly count is kinda low, Blender will try to make the best approximation it can, and sometimes that involves ugly overlap. For example, you might drape a cloth over a table and the corners will stick straight through the cloth.
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level 6 subsurf
level 6 multires
and nothing, i tried to apply, nothing.