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Archives (read only) => Glest Advanced Engine => Feature requests => Topic started by: Omega on 7 February 2011, 03:16:06

Title: HP Cost
Post by: Omega on 7 February 2011, 03:16:06
As per Megaglest: https://forum.megaglest.org/index.php?topic=6529.msg66149

I particularly like the concept of HP costs for attacks. This can make a cleaner suicide attack (no splash needed, no worries about the attack being weaker than your unit has HP, etc). As well, if combined with stealth units, I imagine you could make a better mine unit too (then again, that would be a splash attack, but not the point here). And this is just Military-esque ideas! Looking at all mods in general, magic attacks that forfeit your life to cast spells, or spawning pets at the cost of your health sound fantastic.

Relatedly, he also posted a bug fix for morphing with units in cellmaps. Not sure if GAE has this bug anymore, can't recall the last time I played a mod with morphing buildings :P.

The spawn attack thing may also be interesting (abet, I don't completely understand how it works).
Title: Re: HP Cost
Post by: John.d.h on 7 February 2011, 04:54:04
I particularly like the concept of HP costs for attacks.
Can't this already be done with recourse?

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Relatedly, he also posted a bug fix for morphing with units in cellmaps. Not sure if GAE has this bug anymore, can't recall the last time I played a mod with morphing buildings :P.

The spawn attack thing may also be interesting (abet, I don't completely understand how it works).
Zoythrus and I were talking about various ways to make use of a spawn attack, and it seems like a very useful idea.
Title: Re: HP Cost
Post by: silnarm on 7 February 2011, 05:28:08
I particularly like the concept of HP costs for attacks.
Can't this already be done with recourse?

I do believe so . . .

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Relatedly, he also posted a bug fix for morphing with units in cellmaps. Not sure if GAE has this bug anymore, can't recall the last time I played a mod with morphing buildings :P.

The spawn attack thing may also be interesting (abet, I don't completely understand how it works).
Zoythrus and I were talking about various ways to make use of a spawn attack, and it seems like a very useful idea.

I too was talking with zoy last week, and he has a reasonably well developed idea for this, that would also allow the possibility of projectiles being targeted. I stalled on making any commitment, as I need some more thinking time... still do....

Will look into the morph thing, I'm also unsure if this still applies to GAE, if it does, will apply the patch post haste.

Title: Re: HP Cost
Post by: Omega on 7 February 2011, 14:14:31
I particularly like the concept of HP costs for attacks.
Can't this already be done with recourse?
For attacks yes, though no other skills can have effects (for example, you could have a shambling zombie that loses HP as it moves).
Title: Re: HP Cost
Post by: Zoythrus on 7 February 2011, 16:03:29
but wouldnt an attack with recourse need to hit its target? what would happen if it didnt?
Title: Re: HP Cost
Post by: silnarm on 7 February 2011, 22:44:31
Two very good points...
Title: Re: HP Cost
Post by: Zoythrus on 7 February 2011, 22:50:49
Zoythrus and I were talking about various ways to make use of a spawn attack, and it seems like a very useful idea.

I too was talking with zoy last week, and he has a reasonably well developed idea for this, that would also allow the possibility of projectiles being targeted. I stalled on making any commitment, as I need some more thinking time... still do....

not trying to toot my own horn or anything, but i am actually amazed that people listen to me!
Title: Re: HP Cost
Post by: Omega on 8 February 2011, 06:25:38
I must ask though, what exactly is the related spawn attack? I haven't yet seen the big question answered: are the spawned units temporary (eg: attack once, then disappear) or permanent?

not trying to toot my own horn or anything, but i am actually amazed that people listen to me!
What'd you say?
Title: Re: HP Cost
Post by: Zoythrus on 8 February 2011, 06:41:24
@Omega - look up a few posts.

spawn attacks would prove rather useful...think of the possibilities!
Title: Re: HP Cost
Post by: silnarm on 9 February 2011, 00:07:47
not trying to toot my own horn or anything, but i am actually amazed that people listen to me!
Wouldn't that be the opposite of tooting your own horn ?

I must ask though, what exactly is the related spawn attack? I haven't yet seen the big question answered: are the spawned units temporary (eg: attack once, then disappear) or permanent?
Modder's discretion.

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not trying to toot my own horn or anything, but i am actually amazed that people listen to me!
What'd you say?
:O