With the latest GIT Master I'm having problems loading both factions for my mod the Necribus and the Hyperion. Both work fine on their own but together the game loads to 100%, renders then before the game world loads it just closes.
I looked at the AI Log which I'm not fully sure what everything means but it looks like there's a problem:
Glest Advanced Engine: AI log file.
AI: 0 [invalid value] Frame: 0, : Frame: 0, faction: 0: Glest::Plan::GlestAiInterface::GlestAiInterface Faction index: 0, Type:hyperion Random seed: 100261
AI: 0 [MILITARY] Frame: 39, : Frame: 39, faction: 0: Base is not stable
AI: 0 [invalid value] Frame: 79, : Frame: 79, faction: 0: Executing rule: Worker stopped => Order worker to harvest
AI: 0 [MILITARY] Frame: 79, : Frame: 79, faction: 0: Base is not stable
AI: 0 [MILITARY] Frame: 119, : Frame: 119, faction: 0: Base is not stable
AI: 0 [invalid value] Frame: 159, : Frame: 159, faction: 0: Executing rule: Worker stopped => Order worker to harvest
AI: 0 [MILITARY] Frame: 159, : Frame: 159, faction: 0: Base is not stable
Also a minor bug: When you try and start a network game whilst not everyone has connected a message pops up saying Not all network players have joined yet or whatever, but the mouse cursor becomes invisible/isn't drawn or whatever.
Are you sure the crash report is recent? It's dated 20 days ago and it looks like it's caused by using left click to issue a command then something happens with requirements.
Oops lol you're right, I used date modified to check if it was the right date, mustn't of noticed 04/02/2011 amongst all the 24/02/2011.
Network games between two players work fine, so it has something to do with the AI I think.
Edit: After cleaning up some of my texture maps I tried to launch a game with two factions and now I'm getting this message in the AI Log (there were too many textures for GAE to handle with massive normal and specular maps so I've reduced them all to 128x128-256x256 down from 512x512-1024x1024).
Glest Advanced Engine: AI log file.
AI: 1 [invalid value] Frame: 0, : Frame: 0, faction: 1: Glest::Plan::GlestAiInterface::GlestAiInterface Faction index: 1, Type:hyperion Random seed: 487155