MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: ElimiNator on 25 February 2011, 07:09:03

Title: New scenario! Lord of the land!
Post by: ElimiNator on 25 February 2011, 07:09:03
New Scenario Lord of the land:

Using MegaPack/MegaGlest I made a scenario, tell me what you think.

Description:You are a worker living in a village and you need to work your way up to be the Lord.

Requirements: The newest version of MG. (It may work with 3.4)

Download: Here! (http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=44)

Screen shot, In this screen I have already joined the army:
(http://www.soft-haus.com/jacob/blog/wp-content/uploads/2011/senario_lord_shot.png)
Title: Re: New scenario! Lord of the land!
Post by: John.d.h on 25 February 2011, 07:15:37
Description?
Title: Re: New scenario! Lord of the land!
Post by: ultifd on 25 February 2011, 07:29:55
How do you get 50 gold? Did you test this before you released it?
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 25 February 2011, 16:54:15
Yes I did, try talking to the blacksmith....

Think: I can talk the some man in the barracks, why not try the smith?
Title: Re: New scenario! Lord of the land!
Post by: ultifd on 25 February 2011, 18:57:05
It's not possible to "talk to him". Also I always get a lua error too.
Title: Re: New scenario! Lord of the land!
Post by: titi on 26 February 2011, 02:12:48
your screenshot has a skybox? How ???
Title: Re: New scenario! Lord of the land!
Post by: ultifd on 26 February 2011, 02:19:32
Photoshopped, I bet.
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 26 February 2011, 02:56:09
your screenshot has a skybox? How ???
Photoshopped, I bet.
Yup, to bad I needed to...

It's not possible to "talk to him". Also I always get a lua error too.
Yes it is, just walk into the blacksmith shop and he will talk to you, What is the error and when do you get it?
Do you have the newest version of MG?
Title: Re: New scenario! Lord of the land!
Post by: ultifd on 26 February 2011, 03:14:10
Quote
Yes it is, just walk into the blacksmith shop and he will talk to you, What is the error and when do you get it?
Do you have the newest version of MG?
He doesn't, and I do. I used v3.4 and SVN HEAD.
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 26 February 2011, 06:39:45
Well I works on my linux, do you have windows?
Title: Re: New scenario! Lord of the land!
Post by: ultifd on 26 February 2011, 07:48:36
Yes, Windows 7 32 bit. I'll try again to see.
Title: Re: New scenario! Lord of the land!
Post by: titi_son on 1 March 2011, 19:21:51
i works here (linux)  :O

but at the end it said "get your men"
I walked to my men and suddenly there was a big army that attacks the enemy camp and if i arrived at my men they don't move? :look:
so i have to RUN on the fast way i can and ...
die!

do they mean i have to get new mens from barracks?
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 2 March 2011, 05:42:39
When the lord said for you to get your men (Your men are in the barracks) you said to your self "I must not die!" so send your men but do not get killed your self.
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 5 April 2011, 17:10:17
Will someone with Linux try this?
Title: Re: New scenario! Lord of the land!
Post by: Gabbe on 5 April 2011, 20:02:47
PT had Linux :)
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 6 April 2011, 04:22:15
Yes but I replied to him and he didn't answer.

do they mean i have to get new mens from barracks?
Yes you do.
Title: Awesome!
Post by: glest master on 10 August 2011, 00:11:23
In MG The new missions is AWESOME   "Lord Of The Land" IS ONE OF THE GREATEST MISSIONS YET continue the AWESOME job :D



It works for me but after the worker wants me to kill his farm, i dont get 50 gp from him to become a knight, can you help me?   

do i actually kill the farm or cow????

Edit by Omega: Merged to the correct topic. Was it really so necessary to make a new topic about this? And at least use the MG board, not General Discussion...

Edit #2 by Omega: Merged double post.
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 10 August 2011, 16:40:53
No, he says: You want some money? There is a Shepard hogging all the south-west pastures Go destroy his barn and Ill give you 50 gold.

So on on the mini map you go south-west (The line I made) and you will find this Shepard.
_________________
|                N              |
|                                |
|                                |
|            /                 E|
|W       /                     |
|         /                      |
|               S               |
_________________
Title: Re: New scenario! Lord of the land!
Post by: glest master on 10 August 2011, 19:35:46
No, he says: You want some money? There is a Shepard hogging all the south-west pastures Go destroy his barn and Ill give you 50 gold.

So on on the mini map you go south-west (The line I made) and you will find this Shepard.
_________________
|                N              |
|                                |
|                                |
|            /                 E|
|W       /                     |
|         /                      |
|               S               |
_________________

Thanks!
Title: Re: New scenario! Lord of the land!
Post by: glest master on 10 August 2011, 19:53:38
There was this part where you get to promote to a horsemen, but i got too close to the lord and the game suddenly paused and i was still a knight, can you help me?
Title: Re: New scenario! Lord of the land!
Post by: Omega on 11 August 2011, 02:36:01
So on on the mini map you go south-west (The line I made) and you will find this Shepard.
_________________
|                N              |
|                                |
|                                |
|            /                 E|
|W       /                     |
|         /                      |
|               S               |
_________________
Instructions on what south-west is? Oh, god, this is Friday all over again... and we all know how that ended.
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 11 August 2011, 03:25:33
There was this part where you get to promote to a horsemen, but i got too close to the lord and the game suddenly paused and i was still a knight, can you help me?
Press "P" then you will turn to a horseman.

So on on the mini map you go south-west (The line I made) and you will find this Shepard.
_________________
|                N              |
|                                |
|                                |
|            /                 E|
|W       /                     |
|         /                      |
|               S               |
_________________
Instructions on what south-west is? Oh, god, this is Friday all over again... and we all know how that ended.
Huh?
Title: Re: New scenario! Lord of the land!
Post by: glest master on 11 August 2011, 18:20:14
There was this part where you get to promote to a horsemen, but i got too close to the lord and the game suddenly paused and i was still a knight, can you help me?
Press "P" then you will turn to a horseman.

So on on the mini map you go south-west (The line I made) and you will find this Shepard.
_________________
|                N              |
|                                |
|                                |
|            /                 E|
|W       /                     |
|         /                      |
|               S               |
_________________
Instructions on what south-west is? Oh, god, this is Friday all over again... and we all know how that ended.
Huh?

wow really? thanks, there should be a guide for this you know.
Title: Re: New scenario! Lord of the land!
Post by: tomreyn on 1 April 2012, 01:12:23
This scenario is a nice example of what's possible with MegaGlest. I'd like to see it included with MegaGlest by default. Unfortunately it currently (version 3.6.1-dev, revision 3212) has some bugs which would need to get ironed out first.

I think you always run into this one:
Code: [Select]
[2012-04-01 02:15:43] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/types/skill_type.cpp::load Line 416] WARNING CANNOT LOAD MODEL [/home/tomreyn/.megaglest/scenarios/lord_of_the_land/megapack_/factions/tech/units/swordman/models/guard_attacking.g3d] for parentLoader [/home/tomreyn/.megaglest/scenarios/lord_of_the_land/megapack_/factions/tech/units/swordman/swordman.xml]
[2012-04-01 02:15:43] *ERROR* In [/home/tomreyn/SCM/megaglest-trunk/source/glest_game/types/skill_type.cpp::load Line 416] WARNING CANNOT LOAD MODEL [/home/tomreyn/.megaglest/scenarios/lord_of_the_land/megapack_/factions/tech/units/swordman_/models/guard_attacking.g3d] for parentLoader [/home/tomreyn/.megaglest/scenarios/lord_of_the_land/megapack_/factions/tech/units/swordman_/swordman_.xml]

I guess the proper way to fix this nowadays would be to use faction links.

Then there are several logic flaws which can be triggered in different ways.

Code: [Select]
[2012-04-01 02:53:31] *ERROR* In [game.cpp::update Line: 1484] Error [Lua error: Can not get int from Lua state
 
 Lua Stack:
 -1: Unknown
 ]
 
There are a couple more ways to trigger either Lua errors or game states which make it impossible to win the game without getting notified about it. A coouple new ways to interact with the game from Lua have been added since this scenario was first developed by Eliminator, so my hope is that it is now possible to make it less error prone (but I'm really not into scenario scripting, so I couldn't tell)...
Title: Re: New scenario! Lord of the land!
Post by: ElimiNator on 1 April 2012, 02:45:10
Thanks for the feedback, I fix thees bugs. I will need a lot more testing soon, me and tiger have almost completed 9 more scenarios as a Campaign mode for mega glest.
Title: Re: New scenario! Lord of the land!
Post by: tomreyn on 9 April 2012, 21:40:45
Unless this was an Aprils fools joke ;-) , I'm very much looking forward to test these. Scenarios are definitely an area where MegaGlest can benefit from more contributions, and Lord of the Land, although not perfect at the time, gives a good idea of how much was already possible back then. And I think that a bunch of new options for scripting scenarios have been added since, which could mean that those scenarios' you're making now will be more advanced, yet. :-) So I'm really looking forward to get my hands on them.
Title: Re: New scenario! Lord of the land!
Post by: victorj on 11 April 2012, 04:24:56
Good that this scenario would come along with megaglest, we need more scenarios, creating a scenario campaign mode, more scenarios and I'll do the translation of the Portuguese for this scenario.  :P