MegaGlest Forum

Modding and game content creation => Mods => Topic started by: tiger on 12 March 2011, 02:14:13

Title: NEW monster/alien Factions
Post by: tiger on 12 March 2011, 02:14:13
Here is A techtree Of two factions Monsters and Aliens.

Download BETA 2
Here (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=34)

THE VIDEO!!!!
Part 1
http://www.youtube.com/watch?v=2Pk-GnFS2BQ

Part 2
http://www.youtube.com/watch?v=f_8ocxBBWwo

A pic

(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/185825_1818545434169_1556144397_1881478_4570723_n.jpg) moose
Title: Re: NEW monster/alien Factions
Post by: ultifd on 12 March 2011, 02:22:41
So many Sci-Fi Mods recently...  :o
Looks cool.
Title: Re: NEW monster/alien Factions
Post by: tiger on 12 March 2011, 05:10:54
I based these factions Off a Blender Movie I make. I gonna post it soon....
Title: Re: NEW monster/alien Factions
Post by: tiger on 12 March 2011, 20:14:00
Here are more pics

(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/188371_1819905228163_1556144397_1883677_2626683_n.jpg)

(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/188371_1819905268164_1556144397_1883678_1862488_n.jpg)
Title: Re: NEW monster/alien Factions
Post by: Zoythrus on 12 March 2011, 21:23:22
So many Sci-Fi Mods recently...  :o
Looks cool.

dude, sci-fi is the new fantasy....(duh!) /sarcasm.....
Title: Re: NEW monster/alien Factions
Post by: ultifd on 13 March 2011, 00:42:58
...
Anyways, Tiger; your signature should be something like this...maybe a big larger though.
(http://img809.imageshack.us/img809/4947/aliensvsmonsters.th.jpg) (https://forum.megaglest.org/index.php?topic=6666.msg68828#msg68828)
Code: [Select]
[url=https://forum.megaglest.org/index.php?topic=6666.msg68828#msg68828][img]http://img809.imageshack.us/img809/4947/aliensvsmonsters.th.jpg[/img][/URL]
Title: Re: NEW monster/alien Factions
Post by: Ishmaru on 13 March 2011, 02:23:20
Cool want to see screens, maybe even that animation you did! Btw I love those Gyro Copters they look really cool!
Title: Re: NEW monster/alien Factions
Post by: tiger on 13 March 2011, 02:34:17
Thanks,and I'll try and post vid soon..
Title: Re: NEW monster/alien Factions
Post by: jon crasher on 13 March 2011, 03:30:56
very fun!
Title: Re: NEW monster/alien Factions
Post by: Omega on 13 March 2011, 03:44:14
...
Anyways, Tiger; your signature should be something like this...maybe a big larger though.
(http://img809.imageshack.us/img809/4947/aliensvsmonsters.th.jpg) (https://forum.megaglest.org/index.php?topic=6666.msg68828#msg68828)
Code: [Select]
[url=https://forum.megaglest.org/index.php?topic=6666.msg68828#msg68828][img]http://img809.imageshack.us/img809/4947/aliensvsmonsters.th.jpg[/img][/URL]
Preferably not larger. Images in signatures are nasty, and all in all, I don't recommend you use any. At any rate, there is size restrictions in place on signature images.
Title: Re: NEW monster/alien Factions
Post by: tiger on 15 March 2011, 01:03:51
Video Is now In first post.
Title: Re: NEW monster/alien Factions
Post by: ultifd on 15 March 2011, 02:15:29
Looks like you didn't finish uploading it or waiting for it to be processed...do that next time. ;)
Title: Re: NEW monster/alien Factions
Post by: Gabbe on 15 March 2011, 02:16:46
Here is A techtree Of two factions Monsters and Aliens.

THE VIDEO!!!! (IS unavailiable!!!)


Title: Re: NEW monster/alien Factions
Post by: ElimiNator on 15 March 2011, 03:15:27
It is a 30 min movie, he just created his account so we are waiting or youtube to validate him.
Title: Re: NEW monster/alien Factions
Post by: ultifd on 15 March 2011, 03:21:41
Well, it should have been uploaded in two parts then. Youtube has a regular 15 minute limit, and there's only no limit after you have a good reputation/you have posted videos for sometime and never had a copyright issue. If you want to upload the whole 30 minute video, you could upload the video to your site and give me the private ink...I would then download it and upload the whole thing, since I don't have a limit...

Unless Tiger's a Youtube partner...
Title: Re: NEW monster/alien Factions
Post by: tiger on 15 March 2011, 21:48:20
The video is only 18 min Rounded!
I'll send you a download link So you can upload The whole thing ok ultifd?
Title: Re: NEW monster/alien Factions
Post by: ultifd on 15 March 2011, 21:53:03
Sure, OK; send me a PM. :)
Tell me what to put in the description too...
Only 18? The one you tried to upload was 23...
Title: Re: NEW monster/alien Factions
Post by: Zoythrus on 15 March 2011, 22:43:12
you see, the 23 minute one was the Director's Cut  :P
Title: Re: NEW monster/alien Factions
Post by: tiger on 15 March 2011, 23:10:54
Quote
you see, the 23 minute one was the Director's Cut 

I didn't get that??? :confused:
Title: Re: NEW monster/alien Factions
Post by: Zoythrus on 15 March 2011, 23:13:12
Only 18? The one you tried to upload was 23...

now do you get it?
Title: Re: NEW monster/alien Factions
Post by: tiger on 15 March 2011, 23:33:28
FINALLY The first playable Version Of this techtree!!!!

Here (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=34)

Ultifd Will post The storyline video soon (I hope) :)
Title: Re: NEW monster/alien Factions
Post by: ultifd on 15 March 2011, 23:39:34
Downloading. The video should be uploaded by a hour from now...
Watching it now...nice job.
Title: Re: NEW monster/alien Factions
Post by: tiger on 16 March 2011, 00:19:26
Thanks!
Title: Re: NEW monster/alien Factions
Post by: ElimiNator on 16 March 2011, 00:32:59
FINALLY The first playable Version Of this techtree!!!!

Here (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=34)

Ultifd Will post The storyline video soon (I hope) :)
Put the download on the first post...
Title: Re: NEW monster/alien Factions
Post by: ultifd on 16 March 2011, 01:43:56
Looks like the processing will take a day, I guess.
Title: Re: NEW monster/alien Factions
Post by: ultifd on 16 March 2011, 04:42:38
http://www.youtube.com/watch?v=d0gEKs3N8Lc
Now I understand. Somehow Youtube thinks the video is 22 hours long!!!
Must be the codec or something...  :( Try a different one with avi...
Title: Re: NEW monster/alien Factions
Post by: ElimiNator on 16 March 2011, 05:01:45
Strange, did you see the vid ultifd?
Title: Re: NEW monster/alien Factions
Post by: ultifd on 16 March 2011, 05:09:34
Yes, part of it. Tiger/you guys did a good job. Playing it on the website worked (VLC Plugin), but when I downloaded it was corrupt too; I thought that was just something with my computer though...perhaps I'll try to convert the video and then I'll try to re-upload it.
Title: Re: NEW monster/alien Factions
Post by: tiger on 19 March 2011, 06:04:35
Seeing as you havn't posted anything yet Ultifd. I assume You can't do it.
Should I upload to yo tube In two parts? 
Title: Re: NEW monster/alien Factions
Post by: ultifd on 19 March 2011, 06:17:56
I told softcoder... all you have to do is convert it. Don't use OGG with AVI or whatever...Youtube has problems with it. Then it's your choice...I guess you could just upload the video in 2 parts after that.
Title: Re: NEW monster/alien Factions
Post by: Omega on 23 March 2011, 04:05:08
I told softcoder... all you have to do is convert it. Don't use OGG with AVI or whatever...Youtube has problems with it. Then it's your choice...I guess you could just upload the video in 2 parts after that.
A standard Xvid AVI with MP3 audio works well, and pretty much any half-decent converter should be able to convert to that format, as it's one of the most popular video formats due to its balance of filesize and quality. It really isn't a huge deal though, as youtube re-encodes the videos. Bearing in mind I headshot anyone who comments based on the commercial nature of the formats, that is not up for debate here. :-X
Title: Re: NEW monster/alien Factions
Post by: tiger on 28 March 2011, 16:08:56
(http://photos-e.ak.fbcdn.net/hphotos-ak-ash4/198485_1848253336848_1556144397_1925748_1714560_s.jpg)

(http://photos-c.ak.fbcdn.net/hphotos-ak-snc6/198485_1848253376849_1556144397_1925749_7579317_s.jpg)

(http://photos-h.ak.fbcdn.net/hphotos-ak-ash4/198485_1848253416850_1556144397_1925750_5328434_s.jpg)

Here are more pic
Title: Re: NEW monster/alien Factions
Post by: Psychedelic_hands on 28 March 2011, 16:17:49
Errrr.... Can you make them larger? I can't see anything....
Title: Re: NEW monster/alien Factions
Post by: ElimiNator on 28 March 2011, 19:29:24
Here:
(http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/198485_1848253336848_1556144397_1925748_1714560_n.jpg)
(http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/198485_1848253416850_1556144397_1925750_5328434_n.jpg)
(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/198485_1848253456851_1556144397_1925751_7291268_n.jpg)
Title: Re: NEW monster/alien Factions
Post by: tiger on 30 March 2011, 04:29:29
If anyone Is having Problems With these factions  please post here to tell me....
Title: Re: NEW monster/alien Factions
Post by: ultifd on 31 March 2011, 22:27:08
Well, last time I played it I thought it had AI problems...didn't build anything. I'll try again tomorrow.
Title: Re: NEW monster/alien Factions
Post by: tiger on 2 April 2011, 02:39:52
Yes for some reason They don't know how to build stuff....
Title: Re: NEW monster/alien Factions
Post by: titi_son on 2 April 2011, 22:04:17
Looks really good  :D i don't really made a real game yet but i started with aliens and built all units  :P
but i think i will like the air units :)

one bug:
the "commander"unit sometimes shoot through a building or unit

and why don't the war machine shooting with his miniguns or what are these "ticks"?

Edit (now i played a game):
As you probably now the cpu can't play it really good. small tip:just clean resources ( you must delete wood then it will be better but not fixed i think )

and i have made icon-backgrounds along time ago and i think they are good icons for the monsters:

shadow    no shadow
(http://www.titusgames.de/tmp/icon/munchy/schwarz-lila-rand.png) (http://www.titusgames.de/tmp/icon/munchy/schwarz-lila-rand_.png)
http://www.titusgames.de/tmp/icon/munchy/schwarz-lila-rand.xcf (http://www.titusgames.de/tmp/icon/munchy/schwarz-lila-rand.xcf)
(sorry name is german)
Title: Re: NEW monster/alien Factions
Post by: titi on 3 April 2011, 00:06:20
I had trouble on 3 of 5 computers with the high bitrate in your background music! ( it crashes )
Please use something more "normal" like 128kbit/s for the compression of the music. ( And it should be much smaller with it! )

If done, please replace the version which is currently available in the ingame mod menu....
Title: Re: NEW monster/alien Factions
Post by: tiger on 3 April 2011, 01:38:38
No thanks I think Ill use these Icons Thanks Anyway.

(http://photos-e.ak.fbcdn.net/hphotos-ak-snc6/199974_1863250311763_1556144397_1947587_4812550_a.jpg) Monsters
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc6/199974_1863250351764_1556144397_1947588_6617761_a.jpg) Aliens

About the sound, I'll fix it for the next release.
Title: Re: NEW monster/alien Factions
Post by: ultifd on 3 April 2011, 01:56:35
What about the video? All you have to do is produce it as anything  but...ogg/avi
Title: Re: NEW monster/alien Factions
Post by: tiger on 3 April 2011, 03:01:42
ok
Title: Re: NEW monster/alien Factions
Post by: tiger on 3 April 2011, 04:59:22
I updated The video In first post.
This first version is sort of cheesy But I hope for The next part to look better.
PS. I'm working on part two, If anyone Wants to help PM me...
Title: Re: NEW monster/alien Factions
Post by: titi_son on 3 April 2011, 07:30:57
I thought my icons are better because you draw the monstersicons and aliensicons
but its your faction you can do anything you want  :P
Title: Re: NEW monster/alien Factions
Post by: tiger on 4 April 2011, 03:19:41
I already made the icons anyway.
BTW did you see The video( First post)
Title: Re: NEW monster/alien Factions
Post by: softcoder on 4 April 2011, 05:12:32
Running the techtree validator i noticed this:

Code: [Select]
Errors were detected:
=====================
The Upgrade Type [advanced_architecture] in Faction [aliens] has no Unit able to produce this upgrade in this faction!
The Upgrade Type [advanced_architecture] in Faction [monsters] has no Unit able to produce this upgrade in this faction!
The Upgrade Type [training_field] in Faction [monsters] has no Unit able to produce this upgrade in this faction!
=====================

Perhaps clean these things up and see how this affects the AI?

Thanks
Title: Re: NEW monster/alien Factions
Post by: ultifd on 4 April 2011, 05:42:29
:O I can't imagine you guys talking about Glest stuff in real life...
Anyways I don't know why I didn't validate this first, so please try to clean up those things.
Title: Re: NEW monster/alien Factions
Post by: softcoder on 5 April 2011, 00:24:13
My mistake, i had focussed on the model format and texture's etc so much that i missed running the validator before allowing it to be uploaded. Anyways we will ook at the AI issues together and fix this.
Title: Re: NEW monster/alien Factions
Post by: tiger on 7 April 2011, 20:17:38
Ai Is fixed! The problem was that all units had a be built skill And The Ai was confused. :)
Title: Re: NEW monster/alien Factions
Post by: ultifd on 8 April 2011, 02:28:16
Awesome, that's great to hear! Did you re-upload it already, if not please do!
Title: Re: NEW monster/alien Factions
Post by: Psychedelic_hands on 8 April 2011, 02:29:30
This looks interesting, so I'll try it out later. Good job  :P
Title: Re: NEW monster/alien Factions
Post by: tiger on 8 April 2011, 03:07:24
Thanks, Newest Beta 2 Is in first post.
Title: Crash!
Post by: titi on 8 April 2011, 20:16:53
Crash!
The music monster.ogg still crashes all of my computers and its much too big! 499kbit/s ogg is non standard and complete nonses!
please recompress it to something like 160 or better 128kbit/s .

About the monsters:
We tried to play vs the aliens and had not even any chance to win! The monsters are mining much much too slow! Its completly unplayable like this :( . You get no gold and the units are quite expensive and weak compared to the aliens.

Another problem are the shot speed of the aliens which result in many hit misses. Please lower the speed of the shots( at least a bit ) to get a better result. You can see that they are too fast when the shots fly through a unit without making any damage .....
Title: Re: NEW monster/alien Factions
Post by: Omega on 8 April 2011, 22:11:23
For encoding in OGG, it's best to use 96-196kbps. Personally, I recommend 128kbps for all audio, though I'll accept 196 for high quality music, though there is hardly any difference between 128 and 196 kbps, and certainly not enough to justify larger filesizes when you have so many other sounds playing at the same time too. For voices, you can use 48kbps fine, though 96kbps is more apt for sounds.

Over 196kbps should never be used.
Title: Re: NEW monster/alien Factions
Post by: tiger on 9 April 2011, 00:51:38
I forgot to fix the music Before I uploaded

Also I tried to make The aliens Lazer shot miss  For better balancing.

The monsters Get gold to slow?
Title: Re: NEW monster/alien Factions
Post by: titi on 9 April 2011, 09:50:51
Try playing in map conflict vs an alien faction, you will never win!
I think its related to their mining speed, because you never have enough gold to build fighters fast enough. Beside of this the mining monsters look like they work in slow motion.

Beside of this monster workers move to gold much slower than back to house. Compared to the speed they walk to the gold, they really run back when they are loaded.

Another small hint for the icons at least the monsters one, they are a bit dark. Me and tomreyn had some problems to see that they are active.
Title: Re: NEW monster/alien Factions
Post by: tiger on 9 April 2011, 20:19:51
Quote
Try playing in map conflict vs an alien faction, you will never win!

CPU mega?

I'll speed up that mining speed

Quote
Another small hint for the icons at least the monsters one, they are a bit dark. Me and tomreyn had some problems to see that they are active.

There not dark for me in any way It must be your contrast.
BTW I fixed the musics And sounds that have high bitrate.
Title: Re: NEW monster/alien Factions
Post by: tiger on 11 April 2011, 03:39:26
Oh yes Me and my brother (monk) joined up on monsters.

They harvest WAY to slow I fixed it.
Title: Re: NEW monster/alien Factions
Post by: ultifd on 22 May 2011, 07:00:41
You need to test this faction more, it's very unbalanced. It shouldn't really be under the mod download center because of this. Basically first of all, you need more buildings.
Title: Re: NEW monster/alien Factions
Post by: titi on 23 May 2011, 10:12:16
I am not shure about the buildings, but the Alien faction is a LOT stronger than the monster faction. The Monsters still harvest very slow ( at least they walk a bit faster now ), but its impossible to win with them. Beside of this the AI has problems to play the monsters, but this might be related to the harvest problem too.

Please update it, as I and others really like this mod with its unique sounds :) .
Title: Re: NEW monster/alien Factions
Post by: ultifd on 23 May 2011, 10:15:44
Well buildings do matter with Glest in general. Look at Imperial, Mr. War had to make Imperial like tech, with more buildings and upgrades...basically to slow down the CPUs.  :P But what titi said is true too.
Title: Re: NEW monster/alien Factions
Post by: tiger on 8 June 2011, 04:29:20
I uploaded the newest version For titi to do updates , both factions are balanced in my version
Title: Re: NEW monster/alien Factions
Post by: titi on 15 June 2011, 00:10:56
This new version is indeed much more balanced. Its available ingame the mod menu now.
If you already had the old version, just select it and press install again....
Title: Re: NEW monster/alien Factions
Post by: titi on 4 July 2011, 09:23:59
no team colors :( :
Looks like we always played monsters vs alien, so I somhow did not notice it before. So monsters vs mosnters is not really possible because of missing teamcolors :/.

To change it there are following:
- add teamcolor to the models  ( best for performance, but some work and only the one with the blend files really can do it ... )
- add a teamcolored particle system to each units ( maybe a circle around the unit and not a background light like the one from the genie )
- we add something to the engine that shows a team colored particle system automatically (if configured)
- enable the engine to show a marker above the unit
Title: Re: NEW monster/alien Factions
Post by: Omega on 4 July 2011, 09:39:14
- add teamcolor to the models  ( best for performance, but some work and only the one with the blend files really can do it ... )
That's not true. You only need the texture. If double-sided, etc, was incorrectly set, it can be fixed with G3DHack (https://docs.megaglest.org/G3DHack). Nor, really, is it that hard to do, the hardest part being to find a creative way to place teamcolor in.

More information: https://docs.megaglest.org/Teamcolor
Title: Re: NEW monster/alien Factions
Post by: MuwuM on 4 July 2011, 10:57:06
That's not true. You only need the texture. If double-sided, etc, was incorrectly set, it can be fixed with G3DHack (https://docs.megaglest.org/G3DHack). Nor, really, is it that hard to do, the hardest part being to find a creative way to place teamcolor in.

But without the source files it' s much more work than with at least if they were save in photoshop (*.psd) or gimp files, too.

- enable the engine to show a marker above the unit
would be nice.  maybe we could place a life-bar (and an energy-bar) there, too. So people stop complaining about the transpareny of life-circle (on the ground) ...
Title: Re: NEW monster/alien Factions
Post by: Ishmaru on 4 July 2011, 12:25:37
would be nice.  maybe we could place a life-bar (and an energy-bar) there, too. So people stop complaining about the transpareny of life-circle (on the ground) ...

 :thumbup: :thumbup: :thumbup: :thumbup:

Title: Re: NEW monster/alien Factions
Post by: titi on 4 July 2011, 15:21:40
discussion on how to show teamcolor continued : here (https://forum.megaglest.org/index.php?board=21.0)
Title: Re: NEW monster/alien Factions
Post by: ElimiNator on 4 July 2011, 16:01:49
would be nice.  maybe we could place a life-bar (and an energy-bar) there, too. So people stop complaining about the transpareny of life-circle (on the ground) ...
Complaining? I never herd any complaining. I like the life-circle.
Title: Re: NEW monster/alien Factions
Post by: tiger on 5 July 2011, 01:52:04
Yes I still have all the blend files So Want me to package them up and send to you Titi?
Title: Re: NEW monster/alien Factions
Post by: tiger on 6 July 2011, 15:33:45
I think I could colour the textures to alpha in gimp to make them team colour in game.
Title: Re: NEW monster/alien Factions
Post by: Omega on 6 July 2011, 20:44:21
I think I could colour the textures to alpha in gimp to make them team colour in game.
Yes you should. The circles discussed in the other topic aren't meant to be a replacement for teamcolor, but a backup for when modders fail to put enough effort into their mod.
Title: Re: NEW monster/alien Factions
Post by: tiger on 8 July 2011, 03:09:08
Quote
Yes you should. The circles discussed in the other topic aren't meant to be a replacement for teamcolor, but a backup for when modders fail to put enough effort into their mod.

actually I did put a lot of effort. But this entire mod was based on " MUNCHY GOES TO THE MOON" Blender video I made .
SO as asked I will add Team color If Titi won't.
Title: Re: NEW monster/alien Factions
Post by: titi on 11 July 2011, 12:16:20
can you please do it . I am very busy atm and will be on vacation too....
Title: Re: NEW monster/alien Factions
Post by: tiger on 11 July 2011, 14:52:26
ok but It might take awhile...