MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: tomreyn on 20 March 2011, 03:52:53

Title: Map bug: Eight Rivers
Post by: tomreyn on 20 March 2011, 03:52:53
On the "Eight Rivers" map, with an all AI game (slot 0 is human observer, so 7 CPU players), the orange CPU player is unable to attack the yellow CPU player from within the middle of the map, because it keep getting stuck.

The problem is the corner at the top of this screenshot (near the upper pile of gold), units will always head south there.

(http://megaglest.pzt.me/dx/subdomain/megaglest/img/9/v/d/9vdw.jpg)

Another issue on this same map is that some units will always walk into the dead end on the outer part of the land here:

(http://megaglest.pzt.me/dx/subdomain/megaglest/img/3/v/j/3vjg.jpg)

I think the right fix there would be to ensure that all the outer edges of the land are not walkable, i.e. filled with trees.
Title: Re: Map bug: Eight Rivers
Post by: Omega on 20 March 2011, 06:47:51

I think the right fix there would be to ensure that all the outer edges of the land are not walkable, i.e. filled with trees.
Or unwalkable none objects, where trees may look bad.
Title: Re: Map bug: Eight Rivers
Post by: -Archmage- on 20 March 2011, 12:19:09
Whoa, what's up with that water?!
Title: Re: Map bug: Eight Rivers
Post by: tomreyn on 20 March 2011, 23:03:31
That's what you get with all effects disabled, at least on my Intel HDA chipset.
Title: Re: Map bug: Eight Rivers
Post by: ElimiNator on 21 March 2011, 15:55:38
Ok, I will fix it.  :)