nice work ;) i think this can be used for the axeman. problem is i have no concept for him atm;Yeah... I really think we're kinda going off half-cocked, without a concrete concept of what an Orc should be and how he/she should look.
i think you should make the beard bigger and perhaps the nose and chin.
clothes must be thought up, the idea of this orcs was some naturetribe look.
ah and, fluffy invented the mod, i just made some models because noone else did.
Why is he shiny what material are you using?Just the image texture. Blender renders things as kinda glossy by default.
and needs a different texture more fur clothing/greenskin/Well obviously it's not done. The texture is just the flats so far. :P
I with a shield btw thats my concept.Ehh... if you say so.
yes d.h i wonder why it is shiny too, cause with textures that only happens in glsl mode thats why i was wondering...I know you've got a hard-on for GLSL and all, but I already told you in another thread that I don't know what it is and don't really care to look it up because it has no bearing whatsoever on Glest, so I am not using it unless that's what Blender does by default. Try this: Open up Blender and hit F12. You've just rendered exactly the same way I do.
You've just rendered exactly the same way I do.no it didn`t, mine got auto smoothed...
Nice concept art. :O:O :O, same here but I think it may be the different view of orcs.
As I told you, still thinking... Kinda hard. for me at least.
Oops, this reminded me that I made a chum for this project ages ago but never bothered to upload it>> perhaps this could be a attacking unit; it looks quite frightening; it could be scaled up like a troll or something; could have a tree as siege unit, or throw rocks
hi,Looks good. I look forward to seeing a complete mod in the future.
i made a beta xml-setup. Its just for seeing the units ingame, but i find it quite nice. I am still working on additional buildings and units ..
Download OrcsV0.1_MegaGlest.zip from FileFactory.com (http://www.filefactory.com/file/ca3bd30/n/OrcsV0.1_MegaGlest.zip)
I tried making a loading screen, but I don't know how to create that goldenish loading screen effect...You can do it on gimp, first colour it a yellowish gold, then add fuzzy boarder.
I tried making a loading screen, but I don't know how to create that goldenish loading screen effect...You can do it on gimp, first colour it a yellowish gold, then add fuzzy boarder.
- why can't the shaman healWhy should it? This isn't the megapack.
and what about make that you didn't need commondata to playWha?
- why can't the shaman healyes, i think it would be a good option; i first cut it out because the shaman was a bit overpowered
and your mistake : " ziege is German " :PxD , will be changed to goat..
there is a folder for data that can be used by all factions; when i have all stuff ready i will make the faction "copy&pastable"Quoteand what about make that you didn't need commondata to play
Wha?
i will make a shaman heal upgradeAt first glance the Orcs faction seems a bit over-powered already.
i created the orc faction with megaglest, so it should be balanced for it, if at all..
- orcs stats are lowered: a mega(cpu) tech wins against a mega(cpu) orcJust curious how you go about testing this fairly.
anyways it seems a human player is stronger with the orcs than the cpu,
i dont know if my opinion is of much value, but i thought to say that i was expecting the Orcs to be more....fierce....
right now, they look like they could be toys in a daycare.....no offense or anything....