MegaGlest Forum

Archives (read only) => Glest Advanced Engine => Bug reports => Topic started by: John.d.h on 24 April 2011, 00:32:10

Title: Bug? Unit cost is not multiplied on multi-produce
Post by: John.d.h on 24 April 2011, 00:32:10
For Project Green, Tech has the ability to hire dwarven mercenaries in groups of three, but it only has the cost of one.  Is this the intended behavior, or should it be charging for three?
Title: Re: Bug? Unit cost is not multiplied on multi-produce
Post by: Omega on 24 April 2011, 17:24:36
For Project Green, Tech has the ability to hire dwarven mercenaries in groups of three, but it only has the cost of one.  Is this the intended behavior, or should it be charging for three?
Perhaps there should be an XML option to let you toggle between individual costs or bulk costs.
Title: Re: Bug? Unit cost is not multiplied on multi-produce
Post by: hailstone on 24 April 2011, 21:42:48
I think of it more as per command rather than an individual hire of 3 but it should be up to the modder. Created ticket 335 (https://sourceforge.net/apps/trac/glestae/ticket/335).