MegaGlest Forum
Archives (read only) => Glest Advanced Engine => Feature requests => Topic started by: Zoythrus on 26 April 2011, 18:14:16
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there should be a way to make units only regen HP and/or EP when out of battle. it's so if i want to giev a unit really high regen, but i dont want that regen to interfere with it taking damage in combat.
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maybe too tricksy me thinks.
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When I first started using this engine this is how I thought it worked so all my units would takes ages to kill. I think regen our of combat would be excellent or maybe regen in the stop state? Could create a regeneration state which would be nice.
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If effects and/or emanations could be set for skills other than attack, this could take care of itself, more or less (as well as open up more possibilities, like defensive stances).