hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)What happens when you run it from the command line?
what am i doing wrong?
p.s what is the proper syntax to make an image as a border?
I tried a quick cut and paste but the entire screen filled with the border texture and it was unplayable :(
hey, i installed it all (except for the glew.dll, because i had it already), but it wont work. when i start it up, the screen flashes a few times, then it quits (all in the time of 3 or so seconds)
what am i doing wrong?
What happens when you run it from the command line?
Glest Advanced Engine: Error log file. 30-Apr-2011_18-02-42
While loading background style for widget type 'CONSOLE'
loading 'Colours'
Error loading core data.
PHYSFS_openRead failed: data/core/menu/textures/back.tga
Error: The system cannot find the file specified.
An error occurred loading core data.
Please see glestadv-error.log
may i please have the back.tga?
Built: Apr 27 2011
may i please have the back.tga?Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
i didmay i please have the back.tga?Back.tga has been around since Glest 1 (yes, that's Glest, as in, vanilla Glest, not GAE) and has not been changed since... Did you install over top of 0.3.2?
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.
Sorry guys, I made a mistake when I set the default data dir, you need to double click the exe to avoid the back.tga problem (the shortcuts are broken)...It works! Good catch, Silnarm. The GUI looks great, and I hope I'll get some more time to play with it later. Love the animated about screen, by the way. Do you think we could see an expanded options menu before the final release? You have lots of blank space available and plenty of "commonly changed" options, particularly resolution, windowed/fullscreen, etc.
GAE seems to have problems exiting correctly after encountering an error. The window closes, but it's still running. This caused me some trouble when trying to reopen it, as GAE does not allow multiple instances and immediately closes without a message when such a thing occurs. I ended up having to go to the Task Manager and closing the progress to solve the problem.
Glest Advanced Engine: Error log file. 18-May-2011_17-34-40
While running widget.cfg,
Error loading '/data/gui/textures/mouse.png'
Error loading widget.cfg, setMouseTexture(): texture named 'mouse-set' has not been loaded, or load failed.
While loading background style for widget type 'CONSOLE'
loading 'Colours'
An error occurred loading core data.
Please see glestadv-error.log
Glest Advanced Engine: Program log file. 18-May-2011_17-34-40stdout
0: Initialising OpenGL
0: Loading place-holder texture.
0: Loading Widget config.
0: Loading core data
0: Textures
0: Sounds
0: Core data successfully loaded.
0: Initialising renderer.
0: init core data.
0: Error while initialising data in ResourceScope::GLOBAL.
Error sending pixmap data to GL: invalid value
Format: 0, components: 4
Width: 96, height: 32
[C:\Documents and Settings\main/glestadv/] is in the search path.
[C:\Documents and Settings\main/glestadv//addons/gae-0.4-beta1-data.zip] is in the search path.
[../share/glestae] is in the search path.
config-dir: C:\Documents and Settings\main/glestadv/
data-dir: ../share/glestae
If you follow that exactly (with "User" replaced with your user name) it should work. (x86) might not be there depending on your system.Just in case you're using a 32-bit operating system, these slightly modified instructions will work:
Here are the steps:
1. Remove previous GAE 0.3.2 and delete C:\Program Files\glestae 0.3.2 if it's still there
2. Install GAE 0.3.2
3. Extract glew32.dll to C:\Program Files\glestae 0.3.2\bin
4. Extract glestadv.exe and glestadv.pdb from gae-0.4-beta1.zip to C:\Program Files\glestae 0.3.2\bin
5. Rename C:\Documents and Settings\User\glestadv to C:\Documents and Settings\User\glestadv2 and create C:\Documents and Settings\User\glestadv\addons
6. Extract gae-0.4-beta1-data.zip from gae-0.4-beta1.zip to C:\Documents and Settings\User\glestadv\addons.
7. Run exe in bin folder.
Perhaps we should just build an installer for the 0.4 beta purely for the ease of use?
Hello! I am sort of confused. Is it possible to give AI control over your units' commands, while player is able to build constructions and hire units in them, only? Not as a tool in a specific scenario, but as a gameplay feature like i.e. in Dungeon Keeper or in another indirect-control strategy.
Hello! I am sort of confused. Is it possible to give AI control over your units' commands, while player is able to build constructions and hire units in them, only? Not as a tool in a specific scenario, but as a gameplay feature like i.e. in Dungeon Keeper or in another indirect-control strategy.If you want to program it yourself, I'm sure you could make it happen.
I'm still having the flash-then-quit problemI first thought the issue was with incorrect data directory being set but I've since found out it is caused by lack of non_power_of_2 extension in the graphics processor. Resize mouse.png in /data/core/misc_textures and /data/gui/textures/ so that it is 32x32 and it should at least start. I'm getting a crash before the menu appears though.
#0 0x00000000 in ?? ()
#1 0x0854646a in Shared::Graphics::Gl::ParticleRendererGl::setBlendEquation (
equation=...)
at /home/user/Workspace/glestae/source/shared_lib/include/graphics/gl/particle_renderer_gl.h:65
#2 0x08545c36 in Shared::Graphics::Gl::ParticleRendererGl::renderSystemLine (
this=0x8a42218, ps=0x9160428)
at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp:175
#3 0x085223eb in Shared::Graphics::RainParticleSystem::render (
this=0x9160428, pr=0x8a42218, mr=0x8a40e00)
at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/particle.cpp:297
#4 0x085227af in Shared::Graphics::ParticleManager::render (this=0x8747618,
pr=0x8a42218, mr=0x8a40e00)
at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/particle.cpp:348
#5 0x0854559a in Shared::Graphics::Gl::ParticleRendererGl::renderManager (
this=0x8a42218, pm=0x8747618, mr=0x8a40e00)
at /home/user/Workspace/glestae/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp:93
#6 0x08384f7e in Glest::Graphics::Renderer::renderParticleManager (
this=0x86a60a0, rs=...)