----------------------------------------:scared:
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
GlestLib
Assembly Version: 0.2.1.5
Win32 Version: 0.2.1.5
CodeBase: file:///C:/Documents%20and%20Settings/Liam2.STUPID/My%20Documents/G3dHack/GlestLib.DLL
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/Liam2.STUPID/My%20Documents/G3dHack/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Documents%20and%20Settings/Liam2.STUPID/My%20Documents/G3dHack/OpenTK.GLControl.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
How about making tools in javascript - host on github using gh-pages.
What kind of features did you have in mind for the optimisation?
Does merging near vertices cope with the impact on normals that might result?
An auto-normal tool would be most useful if incorporated.
Also, by using colour picking and a lot of rendering and picking passes, you could perhaps determine which faces are never visible (as models are never drawn from the bottom) and that would prehaps remove the most faces from a mesh.
Also a very minor bug: the animation menu does not work, though the stop and play buttons in the main window do.
Also, if you set a specific mesh to look like something else, eg: wireframe, they aren't rendered until you move the model.
An option to flip the normals on a mesh would be useful. There are a few in Woodsmen that have to be double-sided because otherwise they'd be inside-out.
Oh, and PS: The program works for me now.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.set_Item(Int32 index, T value)
at Glest.Graphics.Mesh.FindUnrefedVerts() in D:\gae\Glest#\GlestLib\Graphics\Mesh.Optomise.cs:line 166
at G3dScan.ScanDirectoryForm.EvaluateG3D(String fullPath, String relPath, StringBuilder sb) in D:\gae\Glest#\G3dScan\ScanDirectoryForm.cs:line 40
at G3dScan.ScanDirectoryForm.btnEval_Click(Object sender, EventArgs e) in D:\gae\Glest#\G3dScan\ScanDirectoryForm.cs:line 111
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5444 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
G3dScan
Assembly Version: 0.1.1.2
Win32 Version: 0.1.1.2
CodeBase: file:///C:/Users/user/Desktop/G3dHack/G3dScan.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
GlestLib
Assembly Version: 0.2.1.7
Win32 Version: 0.2.1.7
CodeBase: file:///C:/Users/user/Desktop/G3dHack/GlestLib.DLL
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Users/user/Desktop/G3dHack/OpenTK.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
if batch options where to be implemented could an option to change all texture extensions be added too (so I can get rid of all my tgas for pngs).And while we're at it, resizing textures (and possibly fixing the texture coords, not sure if they are stored relatively or using an absolute pixel amount). The textures take up a huge amount of memory (TGA or PNG).
And while we're at it, resizing texturesIsn't that what (among many other things) ImageMagick is for?
I am just curious, why is it no option to load the g3ds in blender and correct those things?
Got an error when setting G3D Scan to Military's path:
...
As well, the refresh bug still seems to be in Alpha 6.
Awesome! Wish it had particle, screenshots, and gif support though. Or maybe you've already added that. Who knows? :P
I scanned 2.4 without issue (though it took some time to get through those howitzer models... hint, hint), could you check G3dScan.log and see what file it balked on... must be something new, I need that g3d!Hmm, working now, perhaps I just didn't give it enough time. Went totally unresponsive for a while, so made a bad assumption that it failed. Oh, yes, and something will have to be done about that Howitzer... Never realized how out of wack the poly count was.
Are G3D edited by this somehow incompatible with megaglest?They shouldn't be, to my knowledge... Can you upload one (with its texture)?
Hey, tried it out and i find it very useful, I am currently using it to re link textures, and shrink animations, for Annex which is being developed on megaglest. Game loads just fine and i'm able to play a game normally. However when i closed out i saw the debugger window full of errors! all are "...Error v4 model is missing texture...." upon checking the files all meshes have appropriate textures linked, and even in game said units have their textures displayed normally, and no crashes. Are G3D edited by this somehow incompatible with megaglest?
PS Chupa mentioned about a new 3DS Max script, are u planning on working on one?Except to make a script, you'd have to buy the multi-thousand dollar software...
PS Chupa mentioned about a new 3DS Max script, are u planning on working on one?Except to make a script, you'd have to buy the multi-thousand dollar software...
I thought we all knew a way to get expensive things... :angel:(http://files.myopera.com/minigamer1896/albums/576508/This%20is%20why%20we%20can%27t%20have%20nice%20things.jpg)