<skill>
<type value="unload"/>
<name value="unload_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="20"/>
<animation path="models/asmodeus_idle.g3d"/>
<sound enabled="false"/>
<max-range value="3"/>
</skill>
Above is the XML for the unload skill. I was playing GAE and went to unload a lot of units when after a few attempts my unit just wouldn't unload then eventually the game crashed.
Here's the screenie: (http://img171.imageshack.us/img171/9065/glestadvcrash08may20110.png)
And I think this is the crash log:
Crash
Version: Advanced Engine v0.4beta MRise v1.8
Built: May 3 2011
Time: Sun May 08 00:42:12 2011
Description: Access violation (Reading address: 0x066950CC)
Call Stack:
Frame Code address
0x00FAE38C 0x0021D0DA Glest::Widgets::MouseCursor::renderTex+0x2a at widgets_base.cpp(1177)
0x00FAE3D4 0x00204AE3 Glest::Widgets::ImageSetMouseCursor::render+0x263 at mouse_cursor.cpp(154)
0x00FAE3DC 0x00215917 Glest::Widgets::CellStrip::render+0x7 at widgets.cpp(538)
0x00FAE45C 0x00132450 Glest::Main::Program::loop+0x540 at program.cpp(271)
0x00FAE4E8 0x00132BAC Glest::Main::Program::crash+0x19c at program.cpp(455)
0x00FAFC50 0x0012F97B Glest::Main::glestMain+0x3fb at main.cpp(195)
0x00FAFC98 0x003007C3 __tmainCRTStartup+0x10b at crt0.c(278)
0x00FAFCA4 0x76DF3677 BaseThreadInitThunk+0x12
0x00FAFCE4 0x77319F02 RtlInitializeExceptionChain+0x63
0x00FAFCFC 0x77319ED5 RtlInitializeExceptionChain+0x36
=======================