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Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: ChupaReaper on 9 May 2011, 01:22:42

Title: GAE 0.4 GIT Tests
Post by: ChupaReaper on 9 May 2011, 01:22:42
I read a few things about wanting testers so I decided to test my mod out a bit, it wasn't a very detailed test but here's a few things:

I'll update this list from time to time, I'm going to be testing GAE 0.4 for the overloads (loading too much G3D) and large map bugs that I've been getting for a long time next whilst prepared for MRise 2.0 to be released, still got one unit left to do though.
Title: Re: GAE 0.4 GIT Tests
Post by: wciow on 9 May 2011, 02:10:36
Heres a comparison of normal maps at different ranges. Bear in mind that the i created a lazy texture to normal map type map, custom normal maps from high poly models will be much better.

(click to show/hide)

It seems that normals maps are subtly visible at medium ranges (about the default range), but very noticeable when up close to units.
Title: Re: GAE 0.4 GIT Tests
Post by: will on 9 May 2011, 06:01:03
they are most noticeable when the unit or camera moves, right?

bumpmaps are normally the kind of 'wow' you get when there's motion and its really tricky to make stills that show them effectively.