MegaGlest Forum

Archives (read only) => Glest Advanced Engine => Feature requests => Topic started by: ChupaReaper on 30 May 2011, 13:32:35

Title: Effect/Emanations: Healing Multipliers?
Post by: ChupaReaper on 30 May 2011, 13:32:35
I know that by applying a negative health regeneration effect to a unit is does damage that is multiplied by the damage type defined in the effect, could/is the same implemented for positive healing? This is very important for my next faction.