MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Mr War on 20 June 2011, 07:29:56

Title: Tile set object orientation
Post by: Mr War on 20 June 2011, 07:29:56
Is there a way in the tile set XML to stop the automatic random rotation of a specific map object type in MG?
Title: Re: Tile set object orientation
Post by: Psychedelic_hands on 20 June 2011, 11:24:31
Can we also have an option to make resource objects randomly rotate? it bugs me sometimes.
Title: Re: Tile set object orientation
Post by: Omega on 20 June 2011, 15:36:20
Is there a way in the tile set XML to stop the automatic random rotation of a specific map object type in MG?
Is there a way? No. Can there be a way? Feature request.
Title: Re: Tile set object orientation
Post by: Zoythrus on 21 June 2011, 18:40:11
Can we also have an option to make resource objects randomly rotate? it bugs me sometimes.
i was just about to ask this, thank you, Hands!
Title: Re: Tile set object orientation
Post by: Omega on 21 June 2011, 21:59:51
In retrospective, I should have been more specific: GAE Feature request.

After all:
As far as customization goes, GAE is all over it, but that's not really what MG is about.
Title: Re: Tile set object orientation
Post by: ultifd on 21 June 2011, 22:37:34
Thats a good idea! I think I will add it in the tileset , specific for every model used like the tileset particles.

So just a boolean saying rotate=false right?
Maybe you should try to decipher or think what MG is about. ;) Maybe it's just a mix of things...Not sure.
Title: Re: Tile set object orientation
Post by: Mr War on 22 June 2011, 22:22:19
Titi incorporated this into the latest MG svn :D