I made 2 simple scenarios for mg-mod-section
THEY ARE REALLY SIMPLE BUT FUNNY. If something is wrong with my english in the scenarios or in the Descriptions please report that.
I am waiting for feedback...
First one:
If you press Pause the timer goes on...
Second one:
If you change the speedloops in the glest.ini (i do this sometimes for example to balance factions) the timer just has speedloops 2
First one: Time is the enemy UPDATED AGAIN THE THIRD TIME ( OK version numbers now: this is 1.3 ):
Download:http://www.titusgames.de/scenarios/time_is_the_enemy/time_is_the_enemy.7z (http://www.titusgames.de/scenarios/time_is_the_enemy/time_is_the_enemy.7z)
Changelog:
-Counter is in min and sec now
-Your Units can't hide anymore after GameEnd
-set fog of war to explored (is that needed?)
thanks to filux for this 3 ones
Description:
Story:
The King has "a small Problem" with the norsemen and you have to work on it.
You have 8 min to do that or the enemy gods are coming ...
A scenario where you play vs the time.
(http://www.titusgames.de/scenarios/time_is_the_enemy/loading_screen.jpg)
Second one: Where are the units:
Download:http://www.titusgames.de/scenarios/where_are_the_units/where_are_the_units.7z (http://www.titusgames.de/scenarios/where_are_the_units/where_are_the_units.7z)
Description:
Story:
The King has a Problem and you have to work on it.
You and your enemy ( which is a cpu-mega )
have got all Buildings but only the normal units at start.
(http://www.titusgames.de/scenarios/where_are_the_units/loading_screen.jpg)