MegaGlest Forum

Modding and game content creation => Mods => Topic started by: Mr War on 7 July 2011, 10:13:07

Title: Alliance faction - ALPHA RELEASE
Post by: Mr War on 7 July 2011, 10:13:07
Download Alpha release HERE (http://www.mediafire.com/?4xrzs98tnuzl9su)
Requires megaglest 5.3.3alpha or later

Many sounds, build/die animations, balancing etc still WIP

Thanks to (in no order) Wciow, John RH, MuwuM & ElimiNator for your contributions

___ ABOUT ALLIANCE FACTION COLLABORATION PROJECT _____________________

Rather than assigning roles and recruiting a team, this is an open collaboration where anyone can contribute models, ideas, feedback, particles, icons, XML etc
 
I will be "chairman" should any decisions need to be made, but I am very open and easy going.

Everything contributed must be public domain - not that I won't give credit, but no licensing debates thanks. This is an amateur hobby mod for an open source engine, it's just for fun.

Let's discuss. Questions and suggestions welcome.
Title: Re: Alliance faction - help
Post by: MuwuM on 7 July 2011, 10:38:35
Hi, nice idea! Let's see what we (the community) can do. ;-)
Title: Re: Alliance faction - help
Post by: Gabbe on 7 July 2011, 11:30:47
Sounds cool! Then I dump something that was on my Harddrive here :)

(click to show/hide)
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 7 July 2011, 11:57:56
Sooooooo, whats the concept of this faction? Are they an alliance of different types of aliens? Or are they Humans?
Whats the art direction? Gameplay differences?.... Background story?

Title: Re: Alliance faction - help
Post by: Gabbe on 7 July 2011, 12:06:32
Here is a concept:

Different species new to the spaceage of their civilisation decides to colaborate in a federation, common power to help defend against other already developed "Empires" and "Federations".
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 7 July 2011, 12:36:04
I don't know if that would fit in with the other factions, I kinda like the retro feel thats happening.
Mr War already has the two main Retro-Sci-Fi cliche factions. The only one I feel is missing, is the space zombie/mutant/parasite/monster one.

(click to show/hide)

You know the gluey, tentacle kind that wants to eat our brains? I'm thinking that would be the perfect third faction the pack. Can I suggest something like this instead of this "alliance" one?
Title: Re: Alliance faction - help
Post by: Mr War on 7 July 2011, 15:02:28
I don't know if that would fit in with the other factions, I kinda like the retro feel thats happening.
Mr War already has the two main Retro-Sci-Fi cliche factions. The only one I feel is missing, is the space zombie/mutant/parasite/monster one.

You know the gluey, tentacle kind that wants to eat our brains? I'm thinking that would be the perfect third faction the pack. Can I suggest something like this instead of this "alliance" one?
Martians has a lot of those influences. Maybe add a tentical equipped melee unit to them? As long as it's weaker than chemical infantry it shouldn't affect balancing too much.
Title: Re: Alliance faction - help
Post by: ElimiNator on 7 July 2011, 15:17:22
What engine will this be for? GAE or MG?

And what will this mod be like, aliens?
Title: Re: Alliance faction - help
Post by: Mr War on 7 July 2011, 17:15:13
I'll have come back to respond to the other questions above...
What engine will this be for? GAE or MG?

And what will this mod be like, aliens?
politically it's not aligned to either fork, but practically it's native in MG but could be ported to GAE with necessary changes. Right now MG has some cool enhancements lined up which industarons already uses so MG is natural choice.

It can be whatever we make it. I think Alliance is good theme as can easily explain multiple species in a single faction, like humans alongside aliens etc. It's an alliance of whatever people contribute
Title: Re: Alliance faction - help
Post by: ElimiNator on 7 July 2011, 19:38:24
So its a hi-tech, futuristic, space mod? 
Title: Re: Alliance faction - help
Post by: Mr War on 7 July 2011, 21:41:04
gabbe, thanks for the logo ideas. Both are very cool man, will defo use one or both, like on the loading screen.

So, they are an Alliance of various species, clans and colonies including both human and alien. This gives them access to a range of technologies and creates diverse unit types fighting along side each other; tanks, mechs, marines, organic monsters whatever.

So the units can be diverse. To pull them together into a single fluid faction we can apply basic color-schemes. Martians are green, Industarons are red/orange/brown. So the Alliance can use BLUE PARTICLE EFFECTS with... vote...
a)  blue and yellow paint schemes
b) blue and army-green/grey paint schemes
c) yellow paint schemes
d) blue paint schemes
e) purple paint schemes
Please express a preference and be prepared to compromise if out voted

 If we re-use existing models we may need to re-skin them.
Title: Re: Alliance faction - help
Post by: MuwuM on 7 July 2011, 22:09:55
I'd prefer a) (blue and yellow paint schemes). Would fit well to the very nice logo (with the 5 stars) from gabbe.
Title: Re: Alliance faction - help
Post by: Gabbe on 8 July 2011, 07:21:33
Cool that you like them, i'll improve the first one definately, and the second one after some more accurate feedback :)

I'd prefer A) aswell.
Title: Re: Alliance faction - help
Post by: MuwuM on 8 July 2011, 14:53:08
I worked a bit on mixing the two logos

(http://img717.imageshack.us/img717/217/neueslogo.th.png) (http://imageshack.us/photo/my-images/717/neueslogo.png/) (black border disappear in normal resolution)
Title: Re: Alliance faction - help
Post by: Gabbe on 8 July 2011, 15:03:46
Way better! Simply and clean!
Title: Re: Alliance faction - help
Post by: Mr War on 8 July 2011, 18:09:24
Very cool logo.

My first contribution. A basic re-build and re-skin of my unused space buggy model...
(http://i52.tinypic.com/2a6v0io.jpg)
(http://i51.tinypic.com/96i59c.jpg)

And another quick build;
(http://i51.tinypic.com/1221z48.jpg)
Title: Re: Alliance faction - help
Post by: MuwuM on 8 July 2011, 18:32:49
nice model .... but the texture could be a bit more detailed? ... or do you think about that style, then it's allright.
Title: Re: Alliance faction - help
Post by: Hagekura on 9 July 2011, 04:49:16
Yeah nice model. The word "GUMO" suggests to me the japanese word "Kumo(Spider)". ;D
Title: Re: Alliance faction - help
Post by: Mr War on 9 July 2011, 09:24:49
it is exactly that, in homage to Japanese Mecha genre. I think Gumo and Kumo are just alternative western spellings (see http://www.cyberoz.net/city/sekine/zukax06.htm). I will switch to Kumo spelling going forward I think as you are Japanese and you are not the first person to correct me. I was planning a whole mecha-inspired side with unit names like Kumo, Ashidaka-kumo, Mukade, Oo-Mukade, Bachi, Hibagon and stuff. But now it's just a few units in the alliance side I think.
Title: Re: Alliance faction - help
Post by: wciow on 9 July 2011, 09:55:38
Would this unit be acceptable for the Alliance faction?

(http://i53.tinypic.com/ohka6p.png)

I made this a few months back for the now defunct GIS project so it will need a bit of re-skinning into yellow/blue camo colours.
Title: Re: Alliance faction - help
Post by: Hagekura on 9 July 2011, 10:37:48
it is exactly that, in homage to Japanese Mecha genre. I think Gumo and Kumo are just alternative western spellings (see http://www.cyberoz.net/city/sekine/zukax06.htm). I will switch to Kumo spelling going forward I think as you are Japanese and you are not the first person to correct me. I was planning a whole mecha-inspired side with unit names like Kumo, Ashidaka-kumo, Mukade, Oo-Mukade, Bachi, Hibagon and stuff. But now it's just a few units in the alliance side I think.
About the name, I think "Gumo" is ok.
In japanese when call generic kind of spiders use the "kumo" pronounce.
when call specific kind of spiders like "Seaka-goke gumo", "Joro gumo", etc etc... the pronouce changes to "gumo". I don't know why though. :O some kind of idiomatic.

Would this unit be acceptable for the Alliance faction?

(http://i53.tinypic.com/ohka6p.png)

I made this a few months back for the now defunct GIS project so it will need a bit of re-skinning into yellow/blue camo colours.
Wow, cool. reminds me the Spider Mastermind from doom.
Title: Re: Alliance faction - help
Post by: MuwuM on 9 July 2011, 10:39:09
Yes, I think it looks nice.

It looks like a big technology-fork of the alliance uses spider-vehicles... (wich is a nice idea) ... So I think we should make all spider-vehicles (maybe 3 - 5) to product of one building.
Title: Re: Alliance faction - help
Post by: Mr War on 9 July 2011, 11:16:19
Would this unit be acceptable for the Alliance faction?

(http://i53.tinypic.com/ohka6p.png)

I made this a few months back for the now defunct GIS project so it will need a bit of re-skinning into yellow/blue camo colours.
Wow! that's cool man. Looks like its organic with mechanical legs? Does it have team color?
Title: Re: Alliance faction - help
Post by: Mr War on 9 July 2011, 11:44:25
About the name, I think "Gumo" is ok.
In japanese when call generic kind of spiders use the "kumo" pronounce.
when call specific kind of spiders like "Seaka-goke gumo", "Joro gumo", etc etc... the pronouce changes to "gumo". I don't know why though. :O
thanks man. So kumo tank = tank gumo
Title: Re: Alliance faction - help
Post by: Hagekura on 10 July 2011, 02:43:51
About the name, I think "Gumo" is ok.
In japanese when call generic kind of spiders use the "kumo" pronounce.
when call specific kind of spiders like "Seaka-goke gumo", "Joro gumo", etc etc... the pronouce changes to "gumo". I don't know why though. :O
thanks man. So kumo tank = tank gumo
Correct. but I suggest you to go with "Gumo mech" and "Gumo tank".
"Tank gumo" sounds like it's not a tank, but a spider.
Title: Re: Alliance faction - help
Post by: Mr War on 10 July 2011, 16:54:07
First unit in-game

I increased complexity of skin although still not up to Wciow standards, and animated basic movement and melee attack. For a starting point I've made these closely equivilent to Martian Tripod, but faster and shorter ranged attack. Even though They are not very strong, they are quite creepy and and spider-like, and might raise your pulse when they rush your base.
(click to show/hide)

The Kumo Tank's turret might be better as a defense turret? That'll leave Wciow's spider tank as the main tank equivalent to Martian Assault tripod or Industaron Wave Tank.

We need some buildings and a food or power concept.
Title: Re: Alliance faction - help
Post by: MuwuM on 11 July 2011, 01:33:58
I'm not shure with ressources (wich ones do you have in the other factions? / Maybe use the same/mixed up ?).

It's quite difficult to find good music licenced under (Global-) PublicDomain, but I keep looking.

Would a modified version (much more futuristic) of this fit ?
http://www.youtube.com/watch?v=W7-fDMMXeiA

PS: Skin is much better ;-)
Title: Re: Alliance faction - help
Post by: Mr War on 11 July 2011, 08:47:37
Yeah thats cool if you can make it more futuristic, and in ogg format.

The faction can use food or energy. I'd prefer not both as complicates AI etc. Other resources as ore(=stone), uranium(=gold) and wood.

The theme color for particle effects, icons and HUD is blue. That way it contrasts with other factions (Martians is green, industarons are red/pink/orange)

Need some basic move, stop, attack and hold icons.

Title: Re: Alliance faction - help
Post by: Mr War on 11 July 2011, 20:14:56
I'm happy to incorporate as many other people's models as possible, but I am a fast worker.... below is a re-build and re-skin of the utility Mech for Industarons (not used). The skin is the exact same file as the kumo-mech for reduced file size.

It's a light or medium mech like the GDI wolverine. I added a gatling gun, engines and wings. I think it can have a hover mode for extra mobility, and maybe even morph into a hover-jet or helicopter gunship???
(http://i52.tinypic.com/qsnz48.jpg)

If anyone objects to this or any other contribution, just say explaining why.
Title: Re: Alliance faction - help
Post by: MuwuM on 11 July 2011, 20:25:16
Hi, nice one .... typed the first 4 pages of scores for the music today... this model could become a scout-unit. Fast, medium armour, weak (or no) attack (can be improved by upgrades).
Title: Re: Alliance faction - help
Post by: Mr War on 11 July 2011, 22:09:29
awesome, thanks man.

Also, John has given permission to use some of his old alien models. This is the tripod. The Ookami Mech (as per above, Wolf mech in Japanese) is also shown in a standing and hover-move mode.
(http://i52.tinypic.com/2w2iqo5.jpg)
Title: Re: Alliance faction - help
Post by: MuwuM on 12 July 2011, 09:37:18
Thanks, John. The tripod needs some kind of retexturing...   

Here is a small part of my soundtrack (so far I worte it ... ). The instrumentation (and the sound) will change a bit ...
http://www.toofiles.com/en/oip/audios/ogg/glest-alliance-soundtrack-part-1-demo.html (http://www.toofiles.com/en/oip/audios/ogg/glest-alliance-soundtrack-part-1-demo.html)
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 12 July 2011, 09:49:35
Pretty cool, what program did you use to make that?
Title: Re: Alliance faction - help
Post by: MuwuM on 12 July 2011, 10:17:08
I use MuseScore, a free cross-platform WYSIWYG music notation program.

(http://s.musescore.org/images/musescore-logo.png) (http://musescore.org/en)
Title: Re: Alliance faction - help
Post by: MuwuM on 14 July 2011, 14:14:47
Sry for double-post, but I'd like to show my first soundtrack for the Alliance faction

Glest Alliance Soundtrack Part 1 (http://www.toofiles.com/en/oip/audios/ogg/glest-alliance-soundtrack-part-1.html)

PS: Do we have an online working-version, I can download ?
Title: Re: Alliance faction - help
Post by: Mr War on 14 July 2011, 20:35:38
cool man, thanks. I've uploaded Alliance as-of today. It's not really playable yet but you can load it in-game to see the units. Nowhere near finished. Still needs more unit and graphics contributions

[big]Alliance pre-alpha download[/big]. Includes full Beta Martian and Industaron factions: DOWNLOAD (http://www.mediafire.com/?3z0kk1pte661ke8)
Sci-Fi "Starbase" tile set download DOWNLOAD (http://www.mediafire.com/?b22wehjgamap1ko)
Sci-Fi Starbase1 Map download. Best used with Starbase tile set (above) DOWNLOAD (http://www.mediafire.com/?9l12gusi68mrbfu)

Alliance notes
Model credits: John.rh for the tripod, others by me
Music credits: MuwuM
Title: Re: Alliance faction - help
Post by: ElimiNator on 14 July 2011, 21:00:31
Can I still give stuff for this faction?
Title: Re: Alliance faction - help
Post by: Mr War on 14 July 2011, 21:08:45
of course, it's hardly started
Title: Re: Alliance faction - help
Post by: ElimiNator on 14 July 2011, 21:15:48
OK, thanks.
Title: Re: Alliance faction - help
Post by: MuwuM on 14 July 2011, 22:42:18
(click to show/hide)

Worked a bit on Ookami Mesh:

(http://img812.imageshack.us/img812/569/screen8wl.th.jpg) (http://imageshack.us/photo/my-images/812/screen8wl.jpg/)

(http://magic.haus-romeo.de/alliance/lizman.php?full) (http://magic.haus-romeo.de/alliance/lizman.php?full&download)(http://magic.haus-romeo.de/alliance/lizman.php?update) (http://magic.haus-romeo.de/alliance/lizman.php?update&download)

Update will work after next revision.

(click to show/hide)

Maybe rename topic to something like: Alliance faction - every welcomed to help creating it


~20th edit:
ported a (under CC0 released) alien model (original model (http://opengameart.org/content/alien-space)) to the alliance faction (have no animations done, yet)

here is a screenshot from g3d-viewer:

(http://img88.imageshack.us/img88/5923/screen10r.th.jpg) (http://imageshack.us/photo/my-images/88/screen10r.jpg/)
The red parts are teamcolor.
Title: Re: Alliance faction - help
Post by: Mr War on 17 July 2011, 21:29:42
Thanks for the feedback and excellent contributions. A lot of the feedback is stuff I've been thinking on, it may take me a while to digest because everything gets me thinking on stuff.

How tall is the Alien model? I made the infantry in the other two factions much smaller than MagiTech humans, so that the scaling vs tanks and stuff looked better, So this needs to be about 1.5 units tall (not 2.1 as per magitech). And it could do with blue and yellow dominated uniform. Cool model.

Re Ookami Mech, cool idea. I want to use blue for all particle effects in Alliance to reinforce the connection but I think this one effect should be fine. I'm planning to build a helicopter version of the Ookami as an additional morph mode, so maybe 300 speed instead of 400 for the booster? That's still a big boost. The boost capability should require an upgrade, but we can specify that later... and I'll make a slightly different mech animation for boosted flight, like more swept wings and higher off ground.

hachi-aeromech (Bee)
(http://i52.tinypic.com/2zp5q1l.jpg)
Title: Re: Alliance faction - help
Post by: MuwuM on 17 July 2011, 21:52:30
the alien is currently 3,5 high and 2 width... scaled down 1,5 and something below 1 would work. Color of uniform will become blue and yellow.

now smaller with light-blue suit:
(http://img580.imageshack.us/img580/8154/screen12l.th.jpg) (http://imageshack.us/photo/my-images/580/screen12l.jpg/)
Title: Re: Alliance faction - help
Post by: Hagekura on 18 July 2011, 03:10:51
Worked a bit on Ookami Mesh:

(http://img812.imageshack.us/img812/569/screen8wl.th.jpg) (http://imageshack.us/photo/my-images/812/screen8wl.jpg/)
The boost effect looks nice. It might be a good the flame bursts more hot and strong.

hachi-aeromech (Bee)
(http://i52.tinypic.com/2zp5q1l.jpg)
Cool. :thumbup:
How about the name "Suzumebachi(Hornet)" or "Kumabachi(Large carpenter bee)" instead of "hachi"?
I think "kanabun(drone beetle)" also fits the unit well, it's not a bee though.
Title: Re: Alliance faction - help
Post by: Mr War on 18 July 2011, 06:12:38
I've seen suzumibachi, scary as hell man. I might save that name for a swarm fighter, so kumabachi might be best. Kunabun doesn't sound menacing when said by people who don't know what one is. I was also toting with names like Kirin and Hyabusa for air units but this is a slow small air unit
Title: Re: Alliance faction - help
Post by: Mr War on 20 July 2011, 06:50:47
Aero-mech mode added to Ookami Mech... Suzumebachi Gunship;
(http://i52.tinypic.com/2cxaja.jpg)
Contra-rotating rotors are animated. Transformations animated.
Title: Re: Alliance faction - help
Post by: Mr War on 20 July 2011, 20:14:48
This isn't intended to deter contributions of units that don't fill the gaps, but here are the slots in Alliance as I see them right now
(http://i55.tinypic.com/29gn5tx.png)
Title: Re: Alliance faction - help
Post by: MuwuM on 20 July 2011, 21:04:02
Infantry Light = Alien ??
Title: Re: Alliance faction - help
Post by: Mr War on 20 July 2011, 21:44:46
yes I wasn't sure how that'll fit in, basic infantry sounds good. Do you have animations etc? Looking forward to getting a model.

Wciow, if you read this, any chance you could upload your cool spider tank man? Even if not animated or re-skinned I'd like to get it in as a placeholder.

Still needing contributions everyone. I could just use my models but it wouldn't be so cool. Buildings, Units, icons, HUD whatever. Please discuss in this thread.
Title: Re: Alliance faction - help
Post by: MuwuM on 20 July 2011, 22:56:18
no, I have not done the animation, yet. But I will do it soon.
Title: Re: Alliance faction - help
Post by: ElimiNator on 20 July 2011, 23:34:08
Here is a small melee robot called Scrobo.
(http://i784.photobucket.com/albums/yy127/Elimiator/scrobo.png?t=1311223108)
Download: Here (http://www.gamefront.com/files/20578240/scrobo.7z)
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 21 July 2011, 07:35:14
I was also working on a actual bipedal infantry, it was originally for another project but I was going  to donate it to this. So I don't really mind if you don't use it.
Title: Re: Alliance faction - help
Post by: Mr War on 21 July 2011, 09:05:10
Here is a small melee robot called Scrobo.
(http://i784.photobucket.com/albums/yy127/Elimiator/scrobo.png?t=1311223108)
Download: Here (http://www.gamefront.com/files/20578240/scrobo.7z)
Thanks, I'll put that in as soon as I get a chance. No harm in having more than one infantry type, especially as this is melee.

Is it possible to add some blues and yellows into the skin so that it connects with the other units. Ultimately it might be necessary to hold the faction together.
Title: Re: Alliance faction - help
Post by: Mr War on 21 July 2011, 09:05:45
I was also working on a actual bipedal infantry, it was originally for another project but I was going  to donate it to this. So I don't really mind if you don't use it.
Don't be deterred, contribute away!
Title: Re: Alliance faction - help
Post by: Hagekura on 21 July 2011, 11:50:22
Here is a small melee robot called Scrobo.
(http://i784.photobucket.com/albums/yy127/Elimiator/scrobo.png?t=1311223108)
Download: Here (http://www.gamefront.com/files/20578240/scrobo.7z)
I have concern it will be redundant with the spider this faction already has.
You might make this unit as a small self-destructing telerobot like german "Goliath" tracked mine in WWII, what do you think?
Title: Re: Alliance faction - help
Post by: wciow on 21 July 2011, 16:01:43
Heres a packed .blend for the spidertank  :P  8) :P

http://www.mediafire.com/?nhow73893u9h9dh
Title: Re: Alliance faction - help
Post by: ElimiNator on 21 July 2011, 17:29:06
Here is a small melee robot called Scrobo.
(http://i784.photobucket.com/albums/yy127/Elimiator/scrobo.png?t=1311223108)
Download: Here (http://www.gamefront.com/files/20578240/scrobo.7z)
Thanks, I'll put that in as soon as I get a chance. No harm in having more than one infantry type, especially as this is melee.

Is it possible to add some blues and yellows into the skin so that it connects with the other units. Ultimately it might be necessary to hold the faction together.
You can if you want, or do you want me to?  If so where do you think?
Title: Re: Alliance faction - help
Post by: Mr War on 22 July 2011, 06:12:40
Heres a packed .blend for the spidertank  :P  8) :P

http://www.mediafire.com/?nhow73893u9h9dh
Thanks man
Title: Re: Alliance faction - help
Post by: Mr War on 22 July 2011, 13:18:47
You can if you want, or do you want me to?  If so where do you think?
well it's your model. I think hagekura has a cool idea which fits well. The current model is a bug, it's living. Maybe adapt the skin or meshes go give it a more robotic feel. Also make more blue/yellow. Doesn't have to be all blue-yellow, just that then it will fit visually with the others. It can be like a small attack bot that in effect is a type of infantry. Then we can give it a basic melee attack, and a secondary suicide attack.

 Your models are very good man, clear signs of improving too. Also I was wondering whether we could update the moon tileset to complement the scifi pack?
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 22 July 2011, 14:12:18
If it's going to be a bomb why not put some funky, sci fi explosives on it's back?
Title: Re: Alliance faction - help
Post by: ElimiNator on 22 July 2011, 15:54:51
Your models are very good man, clear signs of improving too. Also I was wondering whether we could update the moon tileset to complement the scifi pack?
Sure.
Title: Re: Alliance faction - help
Post by: MuwuM on 22 July 2011, 17:58:11
...and a secondary suicide attack.

secondary attacks are only used correctly by human ... be aware of flooding the game with not-exploding bombs ;-)
Title: Re: Alliance faction - help
Post by: Mr War on 23 July 2011, 08:49:40
Wciow's Bio Seige-mech added. I took the liberty of adding some team color. I will also resize it slightly and animate it, and add a plasma shield effect.

Wciow, is it ok if I add some blue and yellow to the skin?

(http://i56.tinypic.com/34havqb.jpg)

ElimiNator, the thing with the current moon tile set that I don't think works so well with these factions is the brightly colored crystal things. They change the atmosphere somehow. I think if they were more like the rest of it it'd work great with these factions
Title: Re: Alliance faction - help
Post by: ElimiNator on 23 July 2011, 21:29:51
Ok, Ill add blue and yellow to the scrobo and change the crystals.

Edit:
Is this ok?
(http://i784.photobucket.com/albums/yy127/Elimiator/scrobo_y_b.png?t=1311456577)
Title: Re: Alliance faction - help
Post by: MuwuM on 23 July 2011, 23:41:48
where is team-color? the eyes ? maybe a bit more team-color. everyting else looks nice
Title: Re: Alliance faction - help
Post by: ElimiNator on 24 July 2011, 00:42:24
Should the pincers be team colour?
Title: Re: Alliance faction - help
Post by: Omega on 24 July 2011, 04:58:24
Wciow, is it ok if I add some blue and yellow to the skin?
You know, under the brashful assumption that all uploaded work is CC-BY-SA, you don't have to ask for permission to modify the work.
Title: Re: Alliance faction - help
Post by: wciow on 24 July 2011, 08:19:36
Single models released by me are always public domain. I don't use photo textures so the work is all mine. Mods are more complicated because they usually contain parts of other peoples work e.g. sounds.

 Please go ahead and re-texture the model. I think it will help make the faction cohesive if they have the same look of textures.
Title: Re: Alliance faction - help
Post by: Mr War on 24 July 2011, 08:25:12
Wciow, is it ok if I add some blue and yellow to the skin?
You know, under the brashful assumption that all uploaded work is CC-BY-SA, you don't have to ask for permission to modify the work.
Please refer to first post, contributions are public domain. That doesn't mean that they will be misappropriated or not credited, or that anyone will suddenly make millions off glest models. Please let's not derail the thread with the licensing stuff, there are enough threads on that already.
Title: Re: Alliance faction - help
Post by: Mr War on 24 July 2011, 11:26:38
Re Scrobo bug. Maybe make it more like a robotic centipede with a body that snakes left to right as it moves? That'd tie well with the Kumo-mech. It shouldn't be as long as the real thing relative to width, but have the feel of a centipede. The Centipede types I'm thinking of are the infamous "Mukade" giant ones in Japan.

Mukade: http://www.youtube.com/watch?v=USfsKWCUjaU <nasty thing to find in your bed

I thought this is cool so I'll share it. I add a Will style plasma shield to the Bio Seige mech.
(click to show/hide)
Title: Re: Alliance faction - help
Post by: ElimiNator on 25 July 2011, 02:03:44
OK, Ill make a robo centipede.
Title: Re: Alliance faction - help
Post by: Mr War on 25 July 2011, 18:22:19
Scrobo, side-by-side with other Alliance units. I think it looks a fraction too large to be a infantry-alternative melee unit, what does everyone else think? Maybe make it smaller so that the Alliance has a more balanced side. When we have the Centipede we can have that as an upgrade of the scrobo.
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Where does the name Scrobo come from?
Title: Re: Alliance faction - help
Post by: ElimiNator on 25 July 2011, 20:13:22
Yah, Ill make the Scrobo smaller.
Title: Re: Alliance faction - help
Post by: Psychedelic_hands on 27 July 2011, 11:19:22
Scrobo, side-by-side with other Alliance units. I think it looks a fraction too large to be a infantry-alternative melee unit, what does everyone else think? Maybe make it smaller so that the Alliance has a more balanced side. When we have the Centipede we can have that as an upgrade of the scrobo.
(click to show/hide)

Where does the name Scrobo come from?

Gotta say I really dig that shield effect, I'll have to look up how to do that.
I have a worry that all the models in this faction won't match  :-\, maybe you should at least edit them so you can add a consistant style and quality to all the models?
Title: Re: Alliance faction - help
Post by: Mr War on 27 July 2011, 17:24:40
U mean trash them to bring them down to my level? Ha! There's a plan. No, I think we can hold it together by a basic color scheme and using blue particle effects.

Anyone have any building models they want to contribute?
Title: Re: Alliance faction - help
Post by: ElimiNator on 29 July 2011, 04:10:56
Here is the download for the smaller scrobo (http://www.soft-haus.com/jacob/blog/wp-content/uploads/2011/scrobo_2.7z).

And what do you think of this:
(http://i784.photobucket.com/albums/yy127/Elimiator/sentabo.png?t=1311912432)
Title: Re: Alliance faction - help
Post by: Mr War on 30 July 2011, 10:42:47
good start. Somehow looks quite simplistic, maybe more robotic? Also, maybe more legs, and complex textures?

Also, maybe the Scrobo could be adapted to be a worker unit, with more mechanical pincers and carrying loads on its back?

In the absence of any volunteered building models, I've added the first building using the insect/mech theme.
(http://i55.tinypic.com/20px6qo.jpg)
It's a production facility for building mechs. Still many details to add.
Title: Re: Alliance faction - help
Post by: MuwuM on 30 July 2011, 12:38:29
Wow! looks very nice! is there another download to keep up to date?
Title: Re: Alliance faction - help
Post by: ElimiNator on 30 July 2011, 16:03:14
Can you post a pic of how you want the scorpion to look?
Also what do you mean by more pincers? Where?
Title: Re: Alliance faction - help
Post by: Mr War on 30 July 2011, 19:47:19
the centipede (mukade)? Something approximately like this, more robotic than the current prototype.
(http://i51.tinypic.com/11jx8jk.jpg)
Red is team color

Don't feel obliged to follow my idea, it's only a suggestion
Title: Re: Alliance faction - help
Post by: ElimiNator on 30 July 2011, 20:58:18
Looks cool, I love it.  :)
So it will spray out some poison/liquid stuff?
Title: Re: Alliance faction - help
Post by: Mr War on 30 July 2011, 21:01:20
Wow! looks very nice! is there another download to keep up to date?

Working copy. Many loose ends so please don't judge by the mess man. Requires the latest MG Alpha(!!!!!!!)
Download Alliance Faction Folder: http://www.mediafire.com/?r3g6av6de36ppp8 (http://www.mediafire.com/?r3g6av6de36ppp8)
Title: Re: Alliance faction - help
Post by: MuwuM on 31 July 2011, 00:30:36
made new background music. I don't know which one fit's better...

http://www.toofiles.com/de/oip/audios/ogg/glest-alliance-soundtrack-2.html (http://www.toofiles.com/de/oip/audios/ogg/glest-alliance-soundtrack-2.html)
Title: Re: Alliance faction - help
Post by: ElimiNator on 31 July 2011, 03:49:11
Is this body fine?
(http://i784.photobucket.com/albums/yy127/Elimiator/cped.jpg?t=1312084115)
Title: Re: Alliance faction - help
Post by: Mr War on 1 August 2011, 10:20:45
man, that looks awesome! Thanks. Can't wait to see it with the skin rendered. :D

The latest units added is the Mech Carrier, a bit like a flying aircraft carrier. It launches Swarm Fighters, with their model made by Wciow (https://forum.megaglest.org/index.php?topic=7303.msg74860#msg74860). The Mech Carrier is a bit like the Alliance's super weapon so launch rate is limited by EP and the swarm fighters die after a minute or so. Maybe we should limit the number of carriers you can have also.
(click to show/hide)

The Swarm fighter was originally intended for industarons but the spawn attack is a new feature and they already have the Heavy Missile super weapon

Current units
(http://i51.tinypic.com/xel5wj.jpg)

Title: Re: Alliance faction - help
Post by: wyvern on 1 August 2011, 13:24:00
Isn't the tripod a tad redundant, considering it was in your alien faction
Title: Re: Alliance faction - help
Post by: Mr War on 1 August 2011, 16:26:38
Uploaded better Alpha Release - see first post: https://forum.megaglest.org/index.php?topic=7366.0
Added worker and Base building. The worker is based somewhat on Scrobo unit. It sort of bridges the stylistic gap between the Scrobo and the Kumo-Mech. Scrobo still basic infantry.

Still need a Barracks equiv to ensure similar build tree to other two factions (more balanced).

Isn't the tripod a tad redundant, considering it was in your alien faction
Well the tripods in the Martian Faction are quite different. It's like saying Elves shouldn't have Archers because Tech already does.
Title: Re: Alliance faction - ALPHA RELEASE
Post by: ElimiNator on 1 August 2011, 20:06:53
How dose this look?
(http://i784.photobucket.com/albums/yy127/Elimiator/mukade.png?t=1312229190)
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Mr War on 2 August 2011, 06:22:27
How dose this look?
(http://i784.photobucket.com/albums/yy127/Elimiator/mukade.png?t=1312229190)
Love it man, that's an excellent heavy infantry unit. :-D
Title: Re: Alliance faction - help
Post by: Coldfusionstorm on 2 August 2011, 11:10:29
Would this unit be acceptable for the Alliance faction?

(http://i53.tinypic.com/ohka6p.png)

I made this a few months back for the now defunct GIS project so it will need a bit of re-skinning into yellow/blue camo colours.

Assuming something is defunct when you don't know the details are stupid.

The Gis project is in no way stopped.

im just not copy pasting other units,im actually trying to make something different and fun.

not just another mg clone.

/rant off.

sorry, but no, the GIs project is not stopped, its slow but its in now way stopped!, so stop assuming so!
Title: Re: Alliance faction - ALPHA RELEASE
Post by: ElimiNator on 2 August 2011, 16:05:41
Download the mukade here (http://www.gamefront.com/files/service/thankyou?id=20626822).

(http://i784.photobucket.com/albums/yy127/Elimiator/mukade.png?t=1312229190)

Title: Re: Alliance faction - ALPHA RELEASE
Post by: Mr War on 2 August 2011, 22:43:20
Download the mukade here (http://www.gamefront.com/files/service/thankyou?id=20626822).

thanks man, that goes excellently.
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Mr War on 3 August 2011, 21:09:05
(click to show/hide)
Title: Re: Alliance faction - ALPHA RELEASE
Post by: ultifd on 4 August 2011, 02:58:31
Nice, but isn't it John DH? :P
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Mr War on 4 August 2011, 06:39:15
Nice, but isn't it John DH? :P
Doh! Will correct, thanks man
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Ishmaru on 13 August 2011, 17:07:15
Is the sifi pack finshed? Will u still going to work on these?  My main criticism of the pack is the game speed. It takes forever to get ur base up and going, soo much waiting time. Perhapse build times should be faster?
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Mr War on 13 August 2011, 22:44:18
The sci fi pack is ready but waiting for megaglest 5.3.3 release as relies on many features - currently only plays on 5.3.3 alpha.

You are not the only person to comment on build times, will look at speeding things up a bit but that means changing a lot of xmls and don't want to go too far the other way
Title: Re: Alliance faction - ALPHA RELEASE
Post by: Omega on 14 August 2011, 06:15:31
The sci fi pack is ready but waiting for megaglest 5.3.3 release as relies on many features - currently only plays on 5.3.3 alpha.

You are not the only person to comment on build times, will look at speeding things up a bit but that means changing a lot of xmls and don't want to go too far the other way
Whoa, MegaGlest is at version 5 already? I should pay more attention. I thought it was a typo at first until I realized it occurred twice! :P