Sounds cool! Then I dump something that was on my Harddrive here :)
(http://img24.imageshack.us/img24/303/scifipubliclogo.jpg)
(http://img546.imageshack.us/img546/3507/scifi2j.jpg)
I don't know if that would fit in with the other factions, I kinda like the retro feel thats happening.
Mr War already has the two main Retro-Sci-Fi cliche factions. The only one I feel is missing, is the space zombie/mutant/parasite/monster one.
(http://www.hairballmedia.com/zombies_outer_space_1.jpg)
(http://www.monstersfromthevault.com/FiendWithout2.jpg)
(http://4.bp.blogspot.com/_Fu8udQP16LY/SrzLHL9FBNI/AAAAAAAAA0U/w5R9EINRWmE/s320/Shonen+King+Space+Monster+Special.jpg)
(http://michaelmay.us/09blog/01/0114_creatureblacklagoon389.jpg)
You know the gluey, tentacle kind that wants to eat our brains? I'm thinking that would be the perfect third faction the pack. Can I suggest something like this instead of this "alliance" one?
First unit in-game
I increased complexity of skin although still not up to Wciow standards, and animated basic movement and melee attack. For a starting point I've made these closely equivilent to Martian Tripod, but faster and shorter ranged attack. Even though They are not very strong, they are quite creepy and and spider-like, and might raise your pulse when they rush your base.
(http://i51.tinypic.com/2sa1npu.jpg)
(http://i55.tinypic.com/2e2gdhx.jpg)
The Kumo Tank's turret might be better as a defense turret? That'll leave Wciow's spider tank as the main tank equivalent to Martian Assault tripod or Industaron Wave Tank.
We need some buildings and a food or power concept.
You also have to credit "Erik Satie" wich was a French composer, on wich my work is based. Thanks for the download... I will have a look on what to do next ... maybe a bit more work on sounds...
:thumbup: Very nice so far, this feedback should be seen as hints for improvements
:thumbup: nice GUI, even if it has some little adjustment issues with my 2048x1152px resolution.
:thumbup: nice tileset, even if some textures are not seemless. (maybe add borders to all of them).
:thumbup: :thumbup: like the Ookami Mesh very much. Cool particles on moving. It would be perfect if it would dangle (I hope I got the right word) its legs on hover-mode/movement.
:thumbdown: the sound on selecting a units is quite strange (like a bird), could be more mechanic or even modified human sound (Good example is Portal 2)[/li][/list]
:thumbdown: the kumo mesh movement-sound sounds like something organic walk trough a forest and not like a mechanic spider
:thumbdown: the tripod moves very stange ...and is bigger than size... so parts of his legs could be in other units
(http://glest.org/glest_board/Themes/glest_theme_3/images/post/exclamation.gif) I'd like to see the Ookami as a scout unit. Not to expensive, at fist no/weak attack and fast move-speed (or easy boostable move-speed) after one/some upgrades it will change to a powerfull fighter unit wich can react (and move) fast and deal medium damage
(http://glest.org/glest_board/Themes/glest_theme_3/images/post/exclamation.gif) the turrent could be on a bit higher platform
(http://glest.org/glest_board/Themes/glest_theme_3/images/post/exclamation.gif) We need a bit more designed icons (I know this was mentioned already ;-) )
:thumbdown: the background-music is a bit/much too loud, and doesn't loop correctly, have to have a look again on it.
Worked a bit on Ookami Mesh:
(http://img812.imageshack.us/img812/569/screen8wl.th.jpg) (http://imageshack.us/photo/my-images/812/screen8wl.jpg/)
(http://magic.haus-romeo.de/alliance/lizman.php?full) (http://magic.haus-romeo.de/alliance/lizman.php?full&download)(http://magic.haus-romeo.de/alliance/lizman.php?update) (http://magic.haus-romeo.de/alliance/lizman.php?update&download)
Update will work after next revision.
[url=http://magic.haus-romeo.de/alliance/lizman.php?full&download][img]http://magic.haus-romeo.de/alliance/lizman.php?full[/img][/url][url=http://magic.haus-romeo.de/alliance/lizman.php?update&download][img]http://magic.haus-romeo.de/alliance/lizman.php?update[/img][/url]
Maybe rename topic to something like: Alliance faction - every welcomed to help creating it
~20th edit:
ported a (under CC0 released) alien model (original model (http://opengameart.org/content/alien-space)) to the alliance faction (have no animations done, yet)
here is a screenshot from g3d-viewer:
(http://img88.imageshack.us/img88/5923/screen10r.th.jpg) (http://imageshack.us/photo/my-images/88/screen10r.jpg/)
The red parts are teamcolor.
Re Scrobo bug. Maybe make it more like a robotic centipede with a body that snakes left to right as it moves? That'd tie well with the Kumo-mech. It shouldn't be as long as the real thing relative to width, but have the feel of a centipede. The Centipede types I'm thinking of are the infamous "Mukade" giant ones in Japan.
Mukade: http://www.youtube.com/watch?v=USfsKWCUjaU <nasty thing to find in your bed
I thought this is cool so I'll share it. I add a Will style plasma shield to the Bio Seige mech.
(http://i51.tinypic.com/akwff7.jpg)
Tile set is Wciow's Swamp
Scrobo, side-by-side with other Alliance units. I think it looks a fraction too large to be a infantry-alternative melee unit, what does everyone else think? Maybe make it smaller so that the Alliance has a more balanced side. When we have the Centipede we can have that as an upgrade of the scrobo.
(http://i53.tinypic.com/2814kus.jpg)
Where does the name Scrobo come from?
man, that looks awesome! Thanks. Can't wait to see it with the skin rendered. :D
The latest units added is the Mech Carrier, a bit like a flying aircraft carrier. It launches Swarm Fighters, with their model made by Wciow (https://forum.megaglest.org/index.php?topic=7303.msg74860#msg74860). The Mech Carrier is a bit like the Alliance's super weapon so launch rate is limited by EP and the swarm fighters die after a minute or so. Maybe we should limit the number of carriers you can have also.
(http://i54.tinypic.com/2z7offp.jpg)
The Swarm fighter was originally intended for industarons but the spawn attack is a new feature and they already have the Heavy Missile super weapon
Current units
(http://i51.tinypic.com/xel5wj.jpg)
(http://i54.tinypic.com/iyzlgn.jpg)