MegaGlest Forum

Archives (read only) => Glest Advanced Engine => Bug reports => Topic started by: John.d.h on 17 September 2011, 09:56:19

Title: Flickering invisible units
Post by: John.d.h on 17 September 2011, 09:56:19
I'm not sure what the desired behavior is here, but here's what my invisible archers in Shibboleth look like normally (completely invisible):
(http://img687.imageshack.us/img687/5228/screen26of.th.jpg) (http://imageshack.us/photo/my-images/687/screen26of.jpg/)

... and here is what they look like when trying to place a foundation (flickering in and out):
(http://img18.imageshack.us/img18/9639/screen27o.th.jpg) (http://imageshack.us/photo/my-images/18/screen27o.jpg/)
Title: Re: Flickering invisible units
Post by: silnarm on 2 October 2011, 21:34:07
fixed pipe rendering or shader (and if shader which one)? and this is/was with intel integrated graphics?
Title: Re: Flickering invisible units
Post by: John.d.h on 9 October 2011, 15:25:40
and this is/was with intel integrated graphics?
Yes. :( Boo Intel.
Title: Re: Flickering invisible units
Post by: silnarm on 10 October 2011, 19:34:15
Possibly fixed, could you git pull and try again please.
Title: Re: Flickering invisible units
Post by: John.d.h on 14 October 2011, 14:31:22
I'm afraid not, actually.  I won't have internet at home until next month. :look:  I'll try to stir up some more bugs after that.
Title: Re: Flickering invisible units
Post by: lazyanttu on 30 January 2012, 17:30:17
I think this relates to this bug report. All cloaked units are completely invisible even to the player who owns them! However when I toggle shader off, then they look as they should look (transparent, but visible). Is there a way to fix this? I'm using the latest beta.

In previous beta versions it worked as it should, but in the newest it isn't. Is there any other ways to fix the problem except toggling shader off? Everything else looks much better with shaders...