MegaGlest Forum
Archives (read only) => Glest Advanced Engine => Bug reports => Topic started by: John.d.h on 17 September 2011, 09:56:19
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I'm not sure what the desired behavior is here, but here's what my invisible archers in Shibboleth look like normally (completely invisible):
(http://img687.imageshack.us/img687/5228/screen26of.th.jpg) (http://imageshack.us/photo/my-images/687/screen26of.jpg/)
... and here is what they look like when trying to place a foundation (flickering in and out):
(http://img18.imageshack.us/img18/9639/screen27o.th.jpg) (http://imageshack.us/photo/my-images/18/screen27o.jpg/)
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fixed pipe rendering or shader (and if shader which one)? and this is/was with intel integrated graphics?
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and this is/was with intel integrated graphics?
Yes. :( Boo Intel.
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Possibly fixed, could you git pull and try again please.
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I'm afraid not, actually. I won't have internet at home until next month. :look: I'll try to stir up some more bugs after that.
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I think this relates to this bug report. All cloaked units are completely invisible even to the player who owns them! However when I toggle shader off, then they look as they should look (transparent, but visible). Is there a way to fix this? I'm using the latest beta.
In previous beta versions it worked as it should, but in the newest it isn't. Is there any other ways to fix the problem except toggling shader off? Everything else looks much better with shaders...