MegaGlest Forum
Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Yggdrasil on 6 October 2011, 13:45:39
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We have released a new beta. Please help us testing.
windows installer:
http://sourceforge.net/projects/glestae/files/0.4/glestae-0.3.93-win32.exe/download
This time we also have some linux packages. Read the instructions here:
http://sourceforge.net/apps/trac/glestae/wiki/LinuxPackages
source tarball:
http://sourceforge.net/projects/glestae/files/0.4/glestae-src-0.3.93.tar.bz2/download
(read docs/README.linux for build instructions)
(Don't get confused by the version number. 0.3.93 is correct.)
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Here's the reasoning behind the version number:
Many package managers rank e.g. 0.4b3 (beta 3) newer than 0.4, making updating
difficult. Maybe we should adopt something like KDE does: The first
pre-release of 0.4 is labeled 0.3.91, the second 0.3.92 and so on.
That's just the version number. We should still call it beta in the
announcement.
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Awesome, :D Except I have to fix up a load of textures now :confused:.
Can't wait for a full 0.4 release, and for all the mods that will come out. I'll try to test as much as I can.
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Installs ok on my Natty 11.04 :thumbup: Will it be able to auto update through the package manager like other programs?
Edit: Well I did a bit of testing. I really like the new options layout and the whole gui/widget system, it feels stable now. I like how it tells you how much of a resource you need to build something :thumbup: The stuttering issue with the camera from the last release is gone now :)
Only 3 problems I found:
- After upgrading archers are totally invisible making them impossible to see! :o
- Walls cannot be repaired. If the builder is distracted/killed before finishing the wall cannot be completed and the chain of walls will be abandoned.
- Whenever I try to change the "shaders" option in the menu or in-game I get a crash message and CTD :(
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Installs ok on my Natty 11.04 :thumbup: Will it be able to auto update through the package manager like other programs?
That's the plan. You should get now the newest releases with all the other updates. We might add another repository for stable releases in the future. Not everyone wants to test pre-releases.
Only 3 problems I found:
- After upgrading archers are totally invisible making them impossible to see! :o
- Walls cannot be repaired. If the builder is distracted/killed before finishing the wall cannot be completed and the chain of walls will be abandoned.
- Whenever I try to change the "shaders" option in the menu or in-game I get a crash message and CTD :(
Thanks for reporting. We'll have a look. silnarm already made some fixes for cloaking and shaders.
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speaking of cloaking and shaders, Constellus is having a shader problem (yes, we're still alive!).
when we try to run it, we get this error in the log:
Glest Advanced Engine: Error log file. 21-Oct-2011_23-23-46
XML Error in techs/constellus/factions/crincillin/units/specter/specter.xml:
'ally-shader' node doesn't have an attribute named 'dir'
what does this mean?
also, it says that detectors need an image to function, why?
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'ally-shader' node doesn't have an attribute named 'dir'
This means it needs the attribute of dir for the shader path. ie <ally-shader dir='' name='' />
also, it says that detectors need an image to function, why?
In the code DetectorType inherits from RequirableType which inherits from DisplayableType which requires an image. So it's a code design flaw. Giving it any image should work.
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I'm not too sure if I'm fully getting this. Can I get an example?
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I'm not sure if it works since I haven't tested this tag myself but it would be something like:
<ally-shader dir="gae/shaders/misc_model" name="team_tint" />
This loads team_tint.fs and team_tint.vs, which are glsl pixel/fragment and vertex shaders respectively, to change how the models are rendered. I assume it would do something like shown at https://forum.megaglest.org/index.php?topic=7386.0
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thanks, Hailstone, it works now.
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I just tried GAE 4 beta (glestae-0.3.93-win32.exe) on Windows Vista Home Premium, dual-core Pentium, 2 GB RAM. It flashed up a white screen then crashed with no error displayed. (I was going to attach the error log file but have now lost it. If it's essential then I can repeat the process and include the crash log).
GAE 0.3.2 works perfectly, and I was careful to remove it and its settings files in the User folder before trying to install v4 beta.
Looking forward to seeing what's new!
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I would suggest posting the error log if can, any bug squashed is good. :)
Also, any file in the user/glestadv folder doesn't have to be touched to install a new GAE. Maybe that's where you went wrong?
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I would suggest posting the error log if can, any bug squashed is good. :)
Also, any file in the user/glestadv folder doesn't have to be touched to install a new GAE. Maybe that's where you went wrong?
Hi Phych. I only moved the user folder on a subsequent attempt, just to see what it was doing. I gave up on the installer after a number of tries, and downloaded the GIT source to compile, but that's become a nightmare as I've just replied to Omega (https://forum.megaglest.org/index.php?topic=7992.msg80060#msg80060). Looks like I won't be getting anything done myself, so I guess I'll have to await a new release. :(
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hey, are the devs still there? i havent really noticed any updates to GAE.....
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I'm still here. There's been a few small fixes. Everyone is quite busy with other things at the moment though.
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hey, are the devs still there? i havent really noticed any updates to GAE.....
Weren't you learning to program a while ago? ;D
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hey, are the devs still there? i havent really noticed any updates to GAE.....
Weren't you learning to program a while ago? ;D
i'm still taking my classes, we just learned about overloading operators ;)
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Please do! I myself am doing so right now.
Although there aren`t much people active these days.
I even read a post somewhere about someone boosting that nothing was being done in GAE... don`t know how much of it is true...
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I had done a music playlist feature (per tech three, per faction, per subfaction and per unit) in the past but It was apparently crashing everywhere :)
I've relooked at my implementation and found it to be faulty at the core, so I'm redoing it.
At the same time I plan to add some support for cross-fading between the music tracks (like Omega requested :) ).
Afterwards, I got two options:
1st: Try and develop my own faction and do required features for it (would like to try and do a Stargate mod)
2nd: I'm starting to get concerned that GAE might not be active enough. I'm concerned that the work I would be doing would simply be added to an svn that'll never get re-published again. I'm seeing some sparse changes from Hailstone or Daniel Santos (some from tetzank too) now and there but.... I understand that some tasks take time, and that everyone has their own life and contrinute at the speed they can but when you consider that the last published version of GAE is 0.3.2 which dates back to Dec 2010, you start wondering if the project is really still alive or not.... So I'm starting to wonder If I shouldn't just jump over to MG, which I would find kind of sad considering I prefer the features from GAE.
I would really like to have some form of "Hey guys, we are still alive and here is the plan for the next months/release" kind of message from GAE.....
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sorry, yes git, not svn....
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I just downloaded GAE from the link on above (first post), and whenever I try to load GAE it closes/crashes instantly without any bug report. So I was wondering... Do I need to download a previous version, or is there some fix I can get (Btw I'm on Windows XP)
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I just downloaded GAE from the link on above (first post), and whenever I try to load GAE it closes/crashes instantly without any bug report. So I was wondering... Do I need to download a previous version, or is there some fix I can get (Btw I'm on Windows XP)
Hi there, could you please navigate to C:\Documents and Settings\USERNAME\glestadv (replacing USERNAME with your user name of course) and post the contents of files stdout.txt and glestadv-error.log here.
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As an update to the wiki page at http://sourceforge.net/apps/trac/glestae/wiki/LinuxPackages :
widehat.opensuse.org is not currently (or no longer?) available. It's better to use download.opensuse.org there, too (just replace the hostname in the URLs provided on this page).
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Thanks for reporting. Does apt-get handle redirects now? It didn't in the past. That's why i had to pick a mirror.
http://en.opensuse.org/openSUSE:Build_Service_Debian_builds#Configuring_sources.list
For me widehat.opensuse.org is available. I don't run a debian system, so i haven't checked with apt-get. I would like to use download.opensuse.org as it picks the mirror automatically.
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Hey Tom, where'd you get the time machine from?
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Thanks for reporting. Does apt-get handle redirects now? It didn't in the past. That's why i had to pick a mirror.
http://en.opensuse.org/openSUSE:Build_Service_Debian_builds#Configuring_sources.list (http://en.opensuse.org/openSUSE:Build_Service_Debian_builds#Configuring_sources.list)
For me widehat.opensuse.org is available. I don't run a debian system, so i haven't checked with apt-get. I would like to use download.opensuse.org as it picks the mirror automatically.
I'm not getting any errors on apt-get update with this sources.list entry:
deb http://download.opensuse.org/repositories/home:/tetzank/xUbuntu_11.04 ./... and glestae 0.4.git-1 is available from this repository according to apt-cache policy glestae.
Looks like it was a temporary downtime on widehat then.
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Oops, looks like i forgot to change the version number of the debian package. It should be 0.3.93.
I need to make new packages anyway. Fedora 15 got removed completely, needs update to newer release. OpenSUSE and Ubuntu need updates too. Hopefully that'll be plain package rebuilds. I'll change the wiki page when i'm done with that.
I guess we should seriously get a new beta out...
EDIT: Nope, doesn't build on Fedora 17 and OpenSUSE 12.2. Fixes for these problems are already in git master. We definitely need a new release, because i won't patch the packages.
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Is this still being worked on? Just wondering because I haven't been on this forum in awhile.
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Hailstone is theoretically working on new multiplayer, Yggdrasil is apparently only keeping the model importer up to date. AFAIK there haven't been any major updates to GAE in a while. Hailstone gets on occasionally so perhaps he has more detailed information.