MegaGlest Forum

Archives (read only) => Glest Advanced Engine => Bug reports => Topic started by: CruzR on 7 October 2011, 15:44:07

Title: Commandline argument -loadmap doesn't work
Post by: CruzR on 7 October 2011, 15:44:07
Allright, this bug was discovered by Psychedelic_hands (https://forum.megaglest.org/index.php?topic=7590.msg77599#msg77599), who originally thought it might be an issue with the map editor, but I took a look into it and it seems to be a bug in gae.
The Bug: Apparently, there is a problem with the '-loadmap' commandline argument.

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Edit by Omega: Spoiler tags must be on a new line, or their contents will be only half a line in height (in other words, squished).
Title: Re: Commandline argument -loadmap doesn't work
Post by: silnarm on 10 October 2011, 19:33:25
Should be fixed now, I was getting a crash when gae was called with -list-tilesets from the map editor, but the list was returned and it launched ok after that... :\