[img]http://www.muwum-lexicons.de/ds4/titel.php?t=BattleGlest%20v.%200003%20-%20008[/img][url=http://www.muwum-lexicons.de/bg/fotos/heros/arbol_alma.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/arbol_alma.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/bai_zaa.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/bai_zaa.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/golden_knight.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/golden_knight.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/met_the_beekeeper.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/met_the_beekeeper.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/saurian.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/saurian.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/xatum.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/xatum.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/shadow_monk.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/shadow_monk.jpg[/img][/url][img]http://www.muwum-lexicons.de/bg/icons/icons.png[/img]Looks interesting but different, are the screenshots of playing in a glest engine or some other game engine?Oh, that's definitely Glest; the UI and map style are very recognizable, just the maps are rather empty-ish.
Looks interesting but different, are the screenshots of playing in a glest engine or some other game engine?
just the maps are rather empty-ish.
this will be basically a large scenario. Past experience with playing scenarios (or any type of gameplay where a crash could lose a lot of progress) has found that it is incredibly frustrating to play a large period of time, only for a part near the end to not function correctly (and since you generally have to play all the way to the end of the scenario to test those parts, they often end up the least tested).
As for me I'm good with a beta as long as the bugs are rare occurrences. Beside its hard to catch every bug on your own.
for me, this sounds like a scenario that should be played in mp.
i hope the devs will try some time to port over the lua stuff to mp so more different game modes like this can be created from modders.
[url=http://www.muwum-lexicons.de/bg/0001-003.7z]http://www.muwum-lexicons.de/bg/0001-003.7z[/url][img]http://www.muwum-lexicons.de/bg/fotos/0001-003/fear.jpg[/img][url=http://www.muwum-lexicons.de/bg/generate.php]http://www.muwum-lexicons.de/bg/generate.php[/url] It creates the correct xml-file for the scenario.[url=http://www.muwum-lexicons.de/bg/fotos/0001-003/screen75.jpg][img]http://www.muwum-lexicons.de/bg/fotos/0001-003/small/screen75.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/0001-003/screen76.jpg][img]http://www.muwum-lexicons.de/bg/fotos/0001-003/small/screen76.jpg[/img][/url]
So how does this work we use online character selector which generates the scenario xml? There isn't a way to do it in the scenario its-self?I'm thinking about building a special hero-selector (extra program or even as game mode for MG), but it is still a long way up to then.
Also really random idea, but since this is called "Battle Glest" it may be cool to do a sort of crossover project with select units from popular mods. A sort of Dissidia for Glest. Just a random thought :P
[url=http://www.muwum-lexicons.de/bg/fotos/heros/arbol_alma.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/arbol_alma.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/bai_zaa.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/bai_zaa.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/bellerophon.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/bellerophon.jpg[/img][/url]
[url=http://www.muwum-lexicons.de/bg/fotos/heros/saurian.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/saurian.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/shpirti_zjarr.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/shpirti_zjarr.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/golden_knight.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/golden_knight.jpg[/img][/url]Bars show percentage of average values. One bar equals 100%.what is the average? as i understand it, all heros hitpoints are under average so far :confused:
just an idea for hero selecting: like in many warcraft scenarios you could have a selection area with all the heros and a circle in front of each of them. you would have one selection unit which has to be moved into one of the circles, disappearing in that moment.
although i don't really get this:QuoteBars show percentage of average values. One bar equals 100%.what is the average? as i understand it, all heros hitpoints are under average so far :confused:
[img]http://img815.imageshack.us/img815/7733/screen79.jpg[/img]Yes, they are. Are they not CC-BY-SA? Then I will remove them instantly. I assumed they were the same license like Vbros packs.I'm quite sure they are. There's no need to remove them, Tiger was just asking.
Yes, they are. Are they not CC-BY-SA? Then I will remove them instantly. I assumed they were the same license like Vbros packs.Yah, its fine. He was just asking.
I don't build (many) models on my own (I'm just a bad modeller) but I'm using good models from almost every Glest mod (where the licence fit).
[url=http://www.muwum-lexicons.de/bg/fotos/0001-003/screen80.jpg][img]http://www.muwum-lexicons.de/bg/fotos/0001-003/small/screen80.jpg[/img][/url][url=http://www.muwum-lexicons.de/bg/fotos/heros/xatum.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/xatum.jpg[/img][/url] [url=http://www.muwum-lexicons.de/bg/fotos/heros/met_the_beekeeper.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/met_the_beekeeper.jpg[/img][/url]► show all heroes (http://www.muwum-lexicons.de/bg/?p=&l=heros)Is there a new version?Yes, but only because I increase the subversion on every big code change or after a couple of smaller changes.
I did not see any download-linkYes, thats easy beacause there is no download link, yet. I assume that I will be able to release a unbalanced PreAlpha next week and the first version of the alpha at the end of february.
and I already thought you stop making battleglest because you did not answer my msg.Answered. (I know it's a bit too late :( )
Lets make a new hero :D or should i make creep for you?I think my creeps are quite good now, but I always need heroes. I think the "Saurian", you designed is the best hero in the game at the moment. If you have own ideas feel free to send them to me, if not you should have a look on the
ok make I will make it if I am at a pc and not using my phone... ;)I think I can forget this.[/list]
[img]http://img205.imageshack.us/img205/9587/shadowmonk01.jpg[/img]
[url=http://www.muwum-lexicons.de/bg/fotos/heros/shadow_monk.jpg][img]http://www.muwum-lexicons.de/bg/fotos/heros/small/shadow_monk.jpg[/img][/url]
tomreyn@atibox:~$ cd battleglest-0002-002/
tomreyn@atibox:~/battleglest-0002-002$ cat > battleglest.sh
#!/bin/bash
ulimit -c unlimited
MYPATH=`readlink -f $0 | xargs dirname`
echo MYPATH: $MYPATH
./megaglest --load-mod=$MYPATH/mods/battleglest --data-path=$MYPATH/ --ini-path=$MYPATH/ --log-path=$HOME/.battleglest/
tomreyn@atibox:~/battleglest-0002-002$ ls
Battleglest.bat data megaglest scenarios tutorials
battleglest.sh glest.ini megaglest.exe servers.ini xerces-c_3_0.dll
configuration.xml glestkeys.ini mods techs
core maps OpenAL32.dll tilesets
tomreyn@atibox:~/battleglest-0002-002$
Now i found out why i can't run battleglest with linuxDoes everything work fine, now?
in addition to tomreyns way you have to copy the glest.ini because megaglest will not find $APPDATA\/battleglest/
in addition to tomreyns way you have to copy the glest.ini because megaglest will not find $APPDATA\/battleglest/
; === propertyMap File ===
; This file defines default properties and values. Do not edit this file,
; instead, to modify, copy any properties to glestuser.ini, then change these as
; needed. Values contained in glestuser.ini will overwrite values found here.
;
; For explanation of these properties, please refer to the MegaGlest wiki at
; http://wiki.megaglest.org/
;
AiLog=0
AiRedir=false
AllowDownloadDataSynch=false
AllowGameDataSynchCheck=false
AllowRotateUnits=true
AnnouncementURL=http://battleglest.megaglest.org/files/announcement.txt
AutoMaxFullScreen=false
AutoTest=false
CheckGlCaps=true
ColorBits=32
ConsoleMaxLines=7
ConsoleMaxLinesStored=20
ConsoleTimeout=20
DataPath=$APPLICATIONDATAPATH/
LogPath=$HOME/.battleglest/
DayTime=1000
DebugLogFile=debug.log
DebugMode=false
DebugPerformance=false
DebugNetwork=false
DebugWorldSynch=false
DepthBits=16
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=2
FileArchiveExtension=.7z
FileArchiveExtractCommand=7z
FileArchiveExtractCommandParameters=x -o"{outputpath}" "{archivename}"
FileArchiveExtractCommandSuccessResult=0
Filter=Bilinear
FilterMaxAnisotropy=1
FirstTime=false
FocusArrows=true
FogOfWarSmoothing=true
FogOfWarSmoothingFrameSkip=3
FontConsoleBaseSize=18
FontConsolePostfix=-*-*-*-*-*-*-*
FontConsolePrefix=-*-arial-*-r-*-*-
FontDisplayBaseSize=12
FontDisplayPostfix=-*-*-*-*-*-*-*
FontDisplayPrefix=-*-arial-*-r-*-*-
FontDisplaySmallBaseSize=12
FontMenuBigBaseSize=20
FontMenuBigPostfix=-*-*-*-*-*-*-*
FontMenuBigPrefix=-*-arial-*-r-*-*-
FontMenuNormalBaseSize=14
FontMenuNormalPostfix=-*-*-*-*-*-*-*
FontMenuNormalPrefix=-*-arial-*-r-*-*-
FontMenuVeryBigBaseSize=25
FontSizeAdjustment=0
FONT_HEIGHT_TEXT=yW
IRCChannel=#battleglest-lobby
IRCUsername=battleglest
Lang=english
MaxLights=3
Masterserver=http://battleglest.megaglest.org/master/
MasterServerExternalPortList=61357,61367,61377,61387,61397,80,1080,8000,8080,443,21,22,25,110,143,587,993,995
NetPlayerName=newbie
NetworkConsistencyChecks=true
PhotoMode=false
RefreshFrequency=75
ScreenHeight=600
ScreenWidth=800
ServerIp=192.168.0.107
ServerPort=61357
ShadowAlpha=0.2
ShadowFrameSkip=2
ShadowTextureSize=512
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=80
SoundVolumeFx=80
SoundVolumeMusic=90
StencilBits=0
Textures3D=true
UnitParticles=true
UserData_Root=$HOME/.battleglest/
VersionURL=http://battleglest.megaglest.org/files/versions/
Windowed=true
What sort of spell effects do you have?
In the commercial versions they have:
lifesteal
manaburn
stuns
snares
roots
slows
immobilize
silence
etc.
If MegaGlest (or you, since you're using a custom engine, right?) were to implement GAE's effects, you could very easily have "life steal" and "mana burn" (assuming the former just absorbs health and gives it to the attacker while the latter simply damages EP).What sort of spell effects do you have?
Burning, poison, healing, slowing, snaring, damage-reductionIn the commercial versions they have:
lifesteal
manaburn
stuns
snares
roots
slows
immobilize
silence
etc.
I'd like to have lifesteal, but it is not possible, stunning is not really possible, maybe a workarround with reducing all speed-parameters (attack-speed, move-speed, build-speed, morph-speed), mana-burn is not possible (but I think it's not so important at the moment...
If MegaGlest (or you, since you're using a custom engine, right?)No, I'm not using anything different from SVN-head.
If MegaGlest were to implement GAE's effects, you could very easily have "life steal" and "mana burn" (assuming the former just absorbs health and gives it to the attacker while the latter simply damages EP).I think softcoder would not be sooo happy to use GAE-code without much testing in multiplayer, And I can't use code, that might cause problem in multiplayer and I don't want to use anything else than MG-SVN (or the corresponding release that supports, everything I need for my mod)
[URL=http://imageshack.us/photo/my-images/338/screen95.jpg/][IMG]http://img338.imageshack.us/img338/3549/screen95.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/29/screen96r.jpg/][IMG]http://img29.imageshack.us/img29/6170/screen96r.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/402/screen97u.jpg/][IMG]http://img402.imageshack.us/img402/2978/screen97u.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/195/screen98n.jpg/][IMG]http://img195.imageshack.us/img195/4129/screen98n.th.jpg[/img][/URL] [URL=http://imageshack.us/photo/my-images/821/screen99.jpg/][IMG]http://img821.imageshack.us/img821/305/screen99.th.jpg[/img][/URL]
The original download link still works, however as I don't know LUA I am unable to check what's left to do...License is open too, and since it seems a good project I suggest we try to revive it and incorporate into MG :o :thumbup: Andy, have you tried it?