MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: Omega on 20 November 2011, 19:33:03

Title: Lua comparison of the engines
Post by: Omega on 20 November 2011, 19:33:03
The wiki now hosts a full comparison list showing which functions and events the three engines support:

[big][big]Lua scripting comparison (https://docs.megaglest.org/Engines#Lua_scripting)[/big][/big]

MegaGlest is ahead in the numbers game. Sadly, the table also goes to show how many functions we have that do the same thing between two engines, yet use different syntax. For example, MegaGlest has giveAttackStoppedCommand() while GAE uses giveStopCommand() (for both stop and attack stopped), and so on...
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[center][url=https://docs.megaglest.org/Engines#Lua_scripting][IMG]http://img254.imageshack.us/img254/8481/66401305.jpg[/img][/url][/center]