MegaGlest Forum

Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: John.d.h on 12 December 2011, 00:31:17

Title: Normal map specifications
Post by: John.d.h on 12 December 2011, 00:31:17
What kind of normal maps does GAE use?  Tangent space?  Object space?  If object space, then is there any specific orientation that it recognizes?  I'm really hoping it's tangent space so that there can be overlap in the UV map.
Title: Re: Normal map specifications
Post by: hailstone on 12 December 2011, 01:45:02
GAE uses tangent space normal maps.