MegaGlest Forum

Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Kiko on 22 January 2012, 12:58:20

Title: Can GAE in-game HUD be changed?
Post by: Kiko on 22 January 2012, 12:58:20
I've spent a while searching the forums for information regarding removing the borders in the game HUD. I find them distracting, and while I prefer GAE I like the cleaner gameplay interface of MG. Just text and icons would be great for me.

I've played around with the widget.cfg file in the data/core/ folder but without success. Is there a simple way to switch off the borders around the title (gold, stone, etc) and the side area (building and unit selection, etc)..?
Title: Re: Can GAE in-game HUD be changed?
Post by: Omega on 22 January 2012, 18:29:55
Very much so, with the widget.cfg file. However, it is poorly documented. A partial documentation can be found on the wiki (https://docs.megaglest.org/GAE/Widgets), though we're lacking in examples and indepth documentation. :(
Title: Re: Can GAE in-game HUD be changed?
Post by: Kiko on 23 January 2012, 17:20:07
Cheers Omega. I had a good hack around in the config file, but in the end I decided it wasn't worth being concerned about.
Title: Re: Can GAE in-game HUD be changed?
Post by: Psychedelic_hands on 25 January 2012, 01:23:29
Very much so, with the widget.cfg file. However, it is poorly documented. A partial documentation can be found on the wiki (https://docs.megaglest.org/GAE/Widgets), though we're lacking in examples and indepth documentation. :(

I'd love for some more documentation... or just another example.
Title: Re: Can GAE in-game HUD be changed?
Post by: wciow on 25 January 2012, 17:52:27
I'd love for some more documentation... or just another example.

I played around with widget.cfg when Silnarm first introduced it but it was trial and error as there was no documentation at that point. I'll try to get some more testing and documentation done soon to hopefully improve things for everyone.  Widgets seem to have incredible flexibility for building your own GUI but the scripting is more complex than the other XML files in GAE.

Alternatively Silnarm might return and explain to us modders how it works!
Title: Re: Can GAE in-game HUD be changed?
Post by: Psychedelic_hands on 27 January 2012, 09:55:33
I played around with widget.cfg when Silnarm first introduced it but it was trial and error as there was no documentation at that point. I'll try to get some more testing and documentation done soon to hopefully improve things for everyone.  Widgets seem to have incredible flexibility for building your own GUI but the scripting is more complex than the other XML files in GAE.
That would be great man, I'd be so appreciative. I'm not very good at code stuff, so any help would be amazing. Figuring out what the extend of the widgets capabilities will be fun as soon as we know how to use it!  :O

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Alternatively Silnarm might return and explain to us modders how it works!

Haven't seen Silnarm poke his head out for awhile now, hope he comes back soon! GAE board isn't the same without him.