MegaGlest Forum
Archives (read only) => Glest Advanced Engine => Feature requests => Topic started by: lazyanttu on 4 February 2012, 00:49:52
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We currently have round splash damage, but how about linear splash damage? I mean that it would continue past the first unit hit, like lurkers in StarCraft: Brood War, ore hellions in StarCraft2. It would attack with a certain width and for certain lenght. That could be useful for flamethrowers, cannons, some special magic attacks and perhaps for some bombards.
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There's no way to do it damage-wise, but you could visually simulate it with spreading.
See more: https://docs.megaglest.org/Particles/Spread
And because I'd hate to forget about this page again, you could also consider adding any created particle systems to the gallery page (https://docs.megaglest.org/Particles/Gallery).
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There's no way to do it damage-wise, but you could visually simulate it with spreading.
i think this is the point of this thread.
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Actually I was thinking it damage wise...Currenly both of my flamethrower units fire with range 0 and splash 1. To avoid hitting himself, I deliver the attack via effect which applies only to enemies and causes tick-immediately 0-duration negative hp-regen. However, I would like it to go further, but not so width. If that is not possible and is not going to be, then I must just redesign the units' attacks.