MegaGlest Forum
Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Kiko on 4 February 2012, 07:52:00
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I'm still having great fun putting together a Japanese based mod, but can't get some Upgrade effects to work properly. This Wiki page (https://docs.megaglest.org/XML/Upgrade) lays it all out clearly, but after lots of experimentation, I still cannot get a simple HP boost to work.
It seems to me that the English is awry here..? The units affected should come under <affects>, but that doesn't work. It does if I put it under <effects>, which is where the desired effects should be listed. If I don't enclose the <static-modifiers> then they work fine, but I can't put a HP boost in there.
Basically, this means that I can increase the HP a unit can have by using max-hp, but when produced they still have the normal HP value and a healing unit dashes over to fix the new unit up!
I've had a good trawl through Google and searched here, but still don't know if this is broken or is a new development which doesn't yet work in GAE 0.3.2..? And is the English corrected for affects/effects? (The latter might be better as 'causes' or something notably different than 'affects').
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Oops, the wiki page failed to mention that format is only available in the git-master, eg, 0.4. If you still can't get it to compile, you can try one of the betas that have been released, I think the beta2 should have this format...
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Ah, I wondered if that was the case. I've tried the betas I've seen linked to here and there, but all I've experienced is WSOD+CTD. Though I did read a post somewhere here about it being a built-in GPU issue so maybe it's been fixed..? I'll have a look later for links to very recent beta releases for Windows (hopefully as just binaries, as my mobile broadband costs have more than doubled this month).