MegaGlest Forum

Modding and game content creation => Mods => Topic started by: MightyMic on 13 March 2012, 01:49:57

Title: Lego Mod!
Post by: MightyMic on 13 March 2012, 01:49:57
Hey guys, I'm working on a Lego mod and I was wondering if anybody would like to pitch in.
It's city theme and currently I have like four models. My textures are rather lame and nothing is animated. So any help would be awesome...

BTW, would actually calling it Lego be copy right infringement?
Title: Re: Mod Help Request
Post by: ElimiNator on 13 March 2012, 03:29:29
Hey guys, I'm working on a Lego mod and I was wondering if anybody would like to pitch in.
It's city theme and currently I have like four models. My textures are rather lame and nothing is animated. So any help would be awesome...
I could help I already have a Lego man model:
(http://i784.photobucket.com/albums/yy127/Elimiator/th_lmg3.gif) (http://i784.photobucket.com/albums/yy127/Elimiator/lmg3.gif)
(http://i784.photobucket.com/albums/yy127/Elimiator/lmg2.gif)
(http://i784.photobucket.com/albums/yy127/Elimiator/lmg.gif)

BTW, would actually calling it Lego be copy right infringement?
It might be...
Title: Re: Mod Help Request
Post by: Mr War on 13 March 2012, 06:37:50
Hilarious, love it!!! Lego vs minecraftesque cube wars
Title: Re: Mod Help Request
Post by: Bloodwurm on 13 March 2012, 19:27:59
Lego is trademarked, so that could be bad indeed. But the level of badness would be directly related to the level of agrressiveness of Lego's lawyers.
Title: Re: Mod Help Request
Post by: -Archmage- on 13 March 2012, 21:04:04
I extremely and massively doubt that you will get sued for calling a faction in a free rts game that almost no one knows about 'Lego'.  ::)
Title: Re: Mod Help Request
Post by: wyvern on 13 March 2012, 22:25:03
If your too worried just call it something like "block faction"
Title: Re: Mod Help Request
Post by: Omega on 14 March 2012, 01:30:57
I'm not a lawyer, but from my legal understanding, they can't just sue you up front. Worst case scenario, they'd send a cease and desist, which basically means "stop what you're doing or we will sue you". Pretending that the Lego Group somehow notices a mod for a freeware game as small as Glest, I'm sure they wouldn't even go that far.

Based on the Lego Group's page about fair play (http://aboutus.lego.com/en-us/legal-notice/fair-play/), just don't use their logo and include a disclaimer somewhere that the Lego group does not endorse your product. Since you're creating a free product that does not in any way hamper the Lego group's ability to sell their product, I do believe the usage also falls under the protection of fair use (http://en.wikipedia.org/wiki/Fair_use).

Also, the Lego Group hasn't raged at elim's above animation yet, so, yeah, I'd say you're safe. Personally, I'd say go ahead and call it Lego. I do believe there already is a "block faction".
Title: Re: Mod Help Request
Post by: MightyMic on 14 March 2012, 13:41:14
Thanks guys, that good to know. I'll post some photos of my models soon (hopefully :D )
Title: Re: Mod Help Request
Post by: MightyMic on 23 March 2012, 03:24:12
I've been working on a tileset for the Lego mod (still a work in progress) so I haven't gotten much farther in the Lego faction but here are a couple pictures.

A couple idea's I've had are to change the typical stone and gold to Lego blocks. So you can see the colorful blocks in the pictures is "gold" and the... stone's still stone :scared: oops, guess the picture isn't that up to date. I'll continue to upload pics. Especially if I make something awesome  :D

(click to show/hide)
Title: Re: Mod Help Request
Post by: ElimiNator on 23 March 2012, 04:30:55
Looks great!  :) Anything I can do to help?

I can see a few places where the textures don't match in the models:
(http://i784.photobucket.com/albums/yy127/Elimiator/screen4tn.jpg)
Title: Re: Mod Help Request
Post by: MightyMic on 23 March 2012, 05:13:04
Yeah, for some reason all the verts on my Lego men's arms and heads are really obvious :'( I not sure why...

Here are a couple other pictures, these have the stone in them.

(click to show/hide)

As you can see, the tileset still needs a lot of work. But that's what makes it fun  :P
Title: Re: Mod Help Request
Post by: softcoder on 23 March 2012, 05:43:57
Great job! Thanks for you work.
Title: Re: Mod Help Request
Post by: Mr War on 23 March 2012, 07:13:57
Man this is truly awesome

I think the normals are causing the not so great lighting effects on the blocks, arms. If you share a blender file of the model I can try to help, and share the method if it works?
Title: Re: Mod Help Request
Post by: MuwuM on 23 March 2012, 07:45:35
Nice stuff. Maybe you could edit the title of this topic to "Lego Mod" or something like this.
(click to show/hide)
Title: Re: Mod Help Request
Post by: Mr War on 23 March 2012, 07:48:46
This truly epic! Love it. When you said you were doing a Lego mod I must admit I doubted the square blocks with flat colours would look good in glest, but you have proven me wrong!!!! Fantastic.
Title: Re: Lego Mod!
Post by: MightyMic on 23 March 2012, 14:11:24
LEGO MAN! (https://www.hidrive.strato.com/lnk/4esjQ8rJ)
Lego Man! (http://www.sendspace.com/file/myglcg)

These are the .blend and .png files of the basic Lego Man (ie worker). Feel free to do whatever with it ;D

Also, what is the best hosting site? HiDrive only allows 5 people to download a shared link  >:(

(They're both the same file just different hosts)
Title: Re: Lego Mod!
Post by: -Archmage- on 23 March 2012, 14:20:59
mediafire.com (http://mediafire.com)
gamefront.com (http://gamefront.com)
sendspace.com (http://sendspace.com)

Personally I use sendspace for most stuff.
Title: Re: Lego Mod!
Post by: ElimiNator on 23 March 2012, 17:08:43
MightyMic, have you ever played Lego Island?

Would you like me to make a Lego man on a skate board who throws pizzas? (Pizza delivery)
Title: Re: Lego Mod!
Post by: MightyMic on 23 March 2012, 17:25:11
I've never played it, but I just looked up some pictures of it.  :thumbup:

That would be awesome if you made a pizza throwing dude for the lego_set. I'm going to package it as a different pack and I think that's what I'll call it. That way I can make some other lego themed tech trees. Since I'm making a City theme, a skateboarder who throws pizzas would fit right in :O
Title: Re: Lego Mod!
Post by: wciow on 23 March 2012, 18:05:45
Nice mod  :thumbup:
Title: Re: Lego Mod!
Post by: ultifd on 23 March 2012, 23:52:22
Very nice! I recommend kiwi6 (http://kiwi6.com/). Direct link FTW.
Title: Re: Lego Mod!
Post by: MightyMic on 24 March 2012, 03:36:17
Here's what I'm planning for the tech tree (sorry guy, I don't have mad skills and so just made this in Word)

(click to show/hide)

Just to clarify, in upgrades it's the upgrade then the unit which actually performs the upgrade -> Example: Training Field - Barracks
Title: Re: Lego Mod!
Post by: Ishmaru on 24 March 2012, 23:55:46
When I played with legos as a kid, I never really got into the legomen. I couldn't do as much with them as the other blocks. Instead I end up using hats and accessories as decals in other creations. Why am I complaining, in my opinion lego is all about creativity, and I feel as though what u made is too generic for my taste. For example the firemen or the house in the screenshot. Personally I would like to see crazier  creations that looks more cool then what we expect, same goes with units how bout a robot made of lego or creature instead of legomen and the pre-made animals?

Don't take it like an attack I think your models look great and I do identify many of the bricks I seen so it has a nostalgic feel which is good! Keep up the good work!

[small]Edit: Fixed my terrible grammar. How were u able to read this MightyMic?[/small]
Title: Re: Lego Mod!
Post by: MightyMic on 25 March 2012, 01:42:14
You bring up an excellent point Ishmaru. Police and Firemen are pretty generic and not very creative... That said, I don't know whether to continue making the Lego City techtree or revamp my idea to "Lego Creator" I'm not very far into the actual creation of the techtree as I've been trying to get my tileset up to par. (I think I've made like three models beside the Lego Man) You have given me several ideas, but not enough to build a techtree out of... (guess I'm not that creative :-\ ) I do like your idea better than mine though (because my basic idea was to copy the real Lego City :thumbdown: ) I have one idea that would blow everyone away... I'll let you guys know if it works but I'm going to stay rather vague about this until I know for sure :-X
Title: Re: Lego Mod!
Post by: ElimiNator on 25 March 2012, 03:29:49
Well anyways, here is the Lego skateboarder:

http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=56

(http://i784.photobucket.com/albums/yy127/Elimiator/pepper.png)
Title: Re: Lego Mod!
Post by: Ishmaru on 25 March 2012, 03:37:30
Well since its lego anything really, here is two gameplay ideas:  Morphing units.

1) Since fun of lego is building stuff, then adding more stuff to it. I think units should reflect this, by having morphing tiers. You build a tier 1 castle then you can upgrade it to tier 2 then tier 3 and so on, which each castle getting larger with more bricks, towers etc.

2) You could make a sort of morph tree to give a player some customize-ability.  For example you could produce a basic unit lets say a robot. Simple small unit with a weak weapon. Using a morph skill player can upgrade unit, however given 2 or more choices to what to upgrade to. Lets say a Melee unit Ranged unit and Anti Air.  Then the newly upgraded tier two unit can have a 2-3 morph options and so fourth, so a melee unit can morph into: fast melee or armor melee. A range unit can morph into: speed range or power range. And the Anti air can morph into heavy Anti air or a long range anti air. With each upgrade getting more bricks, accessories etc. Getting stronger as a unit.

              0 
            /   \
           1    1
          / \  / \
         2  22  2

The second choice will be a lot of work to warn you so it just a suggestion :)

As for a theme I'm not sure, but since its lego you can get a way mixing things like tanks and castles, dragons+ spaceships etc just fine. Its lego no need for a realistic world. So just think what would be fun to include.

PS Sorry about that Eliminator, that is a good Skateboarder model :)
Title: Re: Lego Mod!
Post by: ElimiNator on 25 March 2012, 05:34:10
I like your idea Ishmaru, too cool. Players could build medieval or high-tech upgrade from a hut to a castle ect. But this idea will take dedication and a wile. MightyMic might disappear in a week or so. So maybe he should take a faster route...
Title: Re: Lego Mod!
Post by: Psychedelic_hands on 25 March 2012, 10:06:21
Hmmm, lots of ways this could be handled....
What if you had points which could be spent on different types of bricks? Which are researched from a main building which would be a "Box"..... IDK, can't really think right now... Should be doing homework  ;)
Title: Re: Lego Mod!
Post by: MightyMic on 26 March 2012, 01:33:53
Good ideas... very good ideas ;) but as you said very time consuming if I want this to be a good mod (which of course I do) so... I think I will take your advice Ishmaru, maybe making a mix of 1 & 2

I think my idea was a little too bland, nothing really would have made it different. I'm going to put a lot of thought into this before diving right in. I'll keep you guys posted on ideas.

Idea 1) Is there a way that I can have a unit morph another unit? I'm not talking about being required for an upgrade, but something like when you build a robot, it's able to change a building into a mobile building (or something like that) the closest thing I can think of is healing but that doesn't actually change the other unit, just it's hp.   --->   How about this the robot gives the building ep and when the ep is high enough it morphs... (is there a way to do that?)

Eliminator: LOVE the pizza dude, but there's a box in the far left (Pepper's left)
Title: Re: Lego Mod!
Post by: ElimiNator on 26 March 2012, 03:49:52
Idea 1) Is there a way that I can have a unit morph another unit? I'm not talking about being required for an upgrade, but something like when you build a robot, it's able to change a building into a mobile building (or something like that) the closest thing I can think of is healing but that doesn't actually change the other unit, just it's hp.   --->   How about this the robot gives the building ep and when the ep is high enough it morphs... (is there a way to do that?)
No, I don't think so. You can morph a hut to a castle, and it could require you to "have" a robot. But the robot couldn't do it.

Eliminator: LOVE the pizza dude, but there's a box in the far left (Pepper's left)
Really? Ill look at it...
Title: Re: Lego Mod!
Post by: ElimiNator on 27 March 2012, 23:34:01
OK, here is the fixed Lego skateboarder:

http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=56
Title: Re: Lego Mod!
Post by: MightyMic on 29 March 2012, 18:38:25
Thanks ElimiNator. I think I'll still use your model because it's awesome ;)

So, I have a few models done and I like some of them, but others I don't... (I have an idea of how to make them better) Here's what I'm thinking the overall structure is going to be. A Lego man can mine blocks (vs gold) and energy sources (vs stone). He "builds" machines (really it's going to be a morph) where the machine can do a certain task better than the Lego man (i.e. mine faster, fight better, move faster) but the Lego man is incorporated into the machine (basically controlling it -> the reason it's a morph not a build). The Lego man can add things onto the machine to make it better (i.e. guns, armor, bucket, wheels, rockets... to name a few I'm thinking of)

If you guys have an other ideas, I more than willing to listen! And let me know what you think  :)
Title: Re: Lego Mod!
Post by: njam2 on 30 March 2012, 17:05:46
taking my cube idea?? oh i see how it is. haha jk
this looks really cool. (:
Title: Re: Lego Mod!
Post by: MightyMic on 31 March 2012, 01:46:25
I wasn't really thinking of that  :O

Anyway, here's a remade "robot" this is the basic one

(http://img16.imageshack.us/img16/7135/screen18r.jpg)
Title: Re: Lego Mod!
Post by: wyvern on 31 March 2012, 02:42:04
nice, this is looking to be a pretty good mod, keep up the good work
Title: Re: Lego Mod!
Post by: MightyMic on 31 March 2012, 03:08:31
Thanks Wyven!  :D

Here's a picture of the basic flying unit (without the Lego man) I think this model is pretty awesome!

(http://img51.imageshack.us/img51/3192/legoplaneg3d.jpg)

Also, I have a question. When I made the windshield transparent, it allowed me to see through the plane... is there a way to make it so it's only through the glass and not the entire model?

AND: I think I solved (maybe) the problem of the verts being so obvious. Basically, when I was unwrapping my models, I was creating boxes and resizing them to a specific color. Well, when I pulled the corners around a little bit (in the uv image editor) the edges became much less obvious (or at least they weren't edged with a different/darker color)
Title: Re: Lego Mod!
Post by: John.d.h on 31 March 2012, 03:23:36
Yes (https://docs.megaglest.org/Transparent_teamcolor#Active_objects).
Title: Re: Lego Mod!
Post by: ElimiNator on 31 March 2012, 04:34:34
Both look cool, like John said you should make the planes window transparent.

Also are these models the basic units? Will you be able to upgrade them to more capable units?
Title: Re: Lego Mod!
Post by: Mr War on 31 March 2012, 06:37:58
your models and game concept look awesome. I did notice from the lego man model you shared that it was probably more detailed, in terms of poly count, than it needed to be. How many triangles is the plane?
Title: Re: Lego Mod!
Post by: wciow on 31 March 2012, 10:06:18
This looks great! Love the robot walker  :O

Also IIRC the poly counts from the tileset were pretty much ok for Glest.
Title: Re: Lego Mod!
Post by: MightyMic on 31 March 2012, 15:17:29
How many triangles is the plane?
658   It's 68KB without any animations

Also are these models the basic units? Will you be able to upgrade them to more capable units?
These are both the first morph. I plan on making the final models sweet :D

I made new stone... because I didn't really like the old models. As you can see it still needs to be scaled, but I like these models better than the old ones.

(http://img818.imageshack.us/img818/6427/screen0.jpg)
Title: Re: Lego Mod!
Post by: Ishmaru on 31 March 2012, 19:05:25
Cool start I like robot. Look forward to final morphs :)
Title: Re: Lego Mod!
Post by: ElimiNator on 1 April 2012, 01:00:10
I was bored and made a car, think you could use it?

(http://i784.photobucket.com/albums/yy127/Elimiator/lego_car.png)

Obviously its the lowest level.
Title: Re: Lego Mod!
Post by: MightyMic on 1 April 2012, 01:04:54
Nice, I think I can fit it in  ::)  I have a car model already, but it's a little higher than base level, so this will be good for that.

Thanks!
Title: Re: Lego Mod!
Post by: Mr War on 1 April 2012, 08:30:02
I was bored and made a car, think you could use it?

(http://i784.photobucket.com/albums/yy127/Elimiator/lego_car.png)

Obviously its the lowest level.
very cool. The normals might work better if you make each side of the block have a separate set of nodes, even though it joins together to look like a solid block.
Title: Re: Lego Mod!
Post by: ElimiNator on 1 April 2012, 20:11:26
But how will my car attack? should I give him a gun?
Title: Re: Lego Mod!
Post by: MuwuM on 1 April 2012, 20:17:45
But how will my car attack? should I give him a gun?

Let him get out of the car and throw to car to the enemy. (or a piece of the car)
Title: Re: Lego Mod!
Post by: MightyMic on 2 April 2012, 01:04:03
I actually haven't put much thought into attacks (yet). Robots (except the gunner branch) are going to have an attacking range of 1 - 2 depending on their level. For cars I think maybe throwing something at the enemy would work. OR you could put a spare tire on the back and he pulls that off and throws it at the enemy... (I don't know how that would look though ::) )
Title: Re: Lego Mod!
Post by: Ishmaru on 2 April 2012, 05:40:18
I actually haven't put much thought into attacks (yet). Robots (except the gunner branch) are going to have an attacking range of 1 - 2 depending on their level. For cars I think maybe throwing something at the enemy would work. OR you could put a spare tire on the back and he pulls that off and throws it at the enemy... (I don't know how that would look though ::) )

Is that really how you want your attacks? Not like there is anything wrong with that its just I thought you would make crazy guns/cannons as weapons :)
Title: Re: Lego Mod!
Post by: MightyMic on 3 April 2012, 01:50:06
Quote
... I thought you would make crazy guns/cannons as weapons ...
Oh yes, most definitely! It's just in the basic models, I want the attacks to be pretty basic and as they morph into more and more complex machines the attacks become stronger and stronger... with awesome guns/cannons/lasers/catapults/missiles and hopefully I'll be able to make some good animations for them (I haven't really tested my animation skills but I'm not going to release it until they're perfect ;D )
Title: Re: Lego Mod!
Post by: will on 5 April 2012, 06:43:55
Never seen a riot?  Lucky you!  Even luckier, you can see them from a distance on TV news sometimes:

classic weapon http://en.wikipedia.org/wiki/Molotov_cocktail

pensioners burn tires: http://www.youtube.com/watch?v=8m8zfrJEcN8

background scenes worth adding: looting, e.g. two rioters with a carpet roll tucked under their arms
Title: Re: Lego Mod!
Post by: Mr War on 5 April 2012, 11:06:58
Replied to wrong topic?
Title: Re: Lego Mod!
Post by: ElimiNator on 5 April 2012, 20:20:22
(http://i784.photobucket.com/albums/yy127/Elimiator/legocar_die.jpg)

Here is the Lego car unit:

http://www.soft-haus.com/jacob/blog/wp-content/plugins/download-monitor/download.php?id=58
Title: Re: Lego Mod!
Post by: MightyMic on 6 April 2012, 02:14:24
Thanks Eliminator! Dying looks pretty cool... er... the animation anyway ;)

Here's my latest model:
(click to show/hide)
I figured it wouldn't be Lego without one :P
Title: Re: Lego Mod!
Post by: MightyMic on 11 April 2012, 15:02:30
Does this (https://docs.megaglest.org/Transparent_teamcolor#Active_objects) work in Blender 2.61? I can't seem to get it to work. The windshield is always transparent and allows you to see through the rest of the model...

(click to show/hide)
Title: Re: Lego Mod!
Post by: ElimiNator on 11 April 2012, 15:59:21
I think you have to have the windshield separate from the rocket, and then you have to select just the wind shield first, the press "A" twice, then export.

If it doesn't work for you just PM it to me and Ill do it.
Title: Re: Lego Mod!
Post by: Ishmaru on 11 April 2012, 19:15:49
You could make it double sided so you see the inside.
Title: Re: Lego Mod!
Post by: MightyMic on 14 April 2012, 00:32:03
Ishmaru... it was double sided (at least double sided was checked) but I unchecked and checked it again and viola!

(click to show/hide)

I still need to stick a pilot in there and what not, but it's working!!!!! :D
Title: Re: Lego Mod!
Post by: MightyMic on 14 April 2012, 03:53:36
Just had to post this before I went to bed... My latest model.

(click to show/hide)

I'm going to try and get an alpha release up here in the next couple days... or prealpha
Title: Re: Lego Mod!
Post by: ElimiNator on 14 April 2012, 04:19:49
Looks great, do you have to upgrade to all this space stuff?
Title: Re: Lego Mod!
Post by: MightyMic on 14 April 2012, 15:10:39
That's right. I'm thinking that you start with a basic unit (like the car) and then upgrade to improve one aspect of that unit (like armor, weapons or speed) From that unit you can then again upgrade. I'm not sure how many upgrades I'm going to have, but if you upgraded something like armor three times, the unit would essentially be invincible (not quite but you get the idea) but something else would suffer like speed. So an invincible unit that is really slow is what you would get if you upgraded only armor. But if you upgraded armor then weapons, you'd have a more modest speed with a stronger attack but less armor.
Title: Re: Lego Mod!
Post by: ElimiNator on 14 April 2012, 16:48:30
Wow, sounds great!  ;)
Title: Re: Lego Mod!
Post by: MightyMic on 14 April 2012, 17:26:57
I'm trying to figure out if I should have them upgrade to the same unit... like if you upgrade weapons and then speed, should that be the same unit if you had upgraded speed and then weapons?

*sigh* so much to think about

I also don't have many ideas for buildings. I've got the "castle" and the energy center (see space-like picture above) I've now got a Lego Repair Center and I'm planing a Lego Research Center (that produces units from specific Lego sets - like the Stormtrooper) but that's it. Only four buildings... is that enough?

Hmmm... good thing I wrote this. Originally, I was planing on having the workers pretty much the only person (with the exception of a couple special units - Stormtrooper) now, though, I think I'm going to have a Lego Builder... Creator... Inventor... dude upgrade to the robots, cars, plane and any other good ideas I get.
Title: Re: Lego Mod!
Post by: MightyMic on 21 April 2012, 03:04:54
I'm putting my Lego mod on hold for about four weeks until school's over (you know, finals and what not)

I might mod bit and pieces if I'm inspired suddenly to make a model... but no steady modding until after finals. Work before play (even though I wish it were the other way around)
Title: Re: Lego Mod!
Post by: MightyMic on 21 May 2012, 17:13:42
I'm back... finally!
So, after thinking about how cool my mod could possibly be, I've decided that each upgrade path will have a different model (ie armor to weapons is different than weapons to armor) I think that will make it more interesting to play... it's going to be a ton of models though but it will be worth it!

This is going to be epic (almost as much as GAME :P)
Title: Re: Lego Mod!
Post by: titi on 27 June 2012, 15:00:27
When do we see something to download? Some kind of alpha or anything ;-) .
Title: Re: Lego Mod!
Post by: ElimiNator on 27 June 2012, 21:15:02
Cant wait for a download, if there is any mire models I can help with give me a shout.
Title: Re: Lego Mod!
Post by: tomreyn on 30 June 2012, 17:45:24
Don't forget to make backups!
Title: Re: Lego Mod!
Post by: MightyMic on 8 July 2012, 23:11:56
Thanks for keeping my nose to the grind stone  ;)
I've been gone for the past two weeks and haven't been able to work on it for a while... but now I should have plenty of time to make a sweet mod.

I'll try to get the xmls written and an alpha version up in about a week

Don't forget to make backups!
I'm using Dropbox :)
Title: Re: Lego Mod!
Post by: -Archmage- on 18 December 2012, 22:03:46
Has this been dropped?
Title: Re: Lego Mod!
Post by: MightyMic on 18 December 2012, 22:19:05
Has this been dropped?

I don't like to think so, but in reality it has been. I keep trying to start it again, but every time I go back into it, I re-realize how much work it is and stop... I would like to finish it eventually though
Title: Re: Lego Mod!
Post by: -Archmage- on 18 December 2012, 23:02:15
How about you work with us on MG Refit, and in the process you'll learn a lot about Blender! ;D
Title: Re: Lego Mod!
Post by: titi_son on 22 June 2013, 23:42:00
if this is really dead, maybe you should post what you have got so far. And maybe someone will continue it? ElimiNator maybe?

Because i like the idea of a Lego mod