MegaGlest Forum

Modding and game content creation => Maps, tilesets and scenarios => Topic started by: MightyMic on 23 March 2012, 15:05:02

Title: Lego Tileset - Alpha
Post by: MightyMic on 23 March 2012, 15:05:02
Lego Tileset (https://drive.google.com/file/d/0B7fSbJpBMQpTbmhyWTBNZWZJYms/view?usp=sharing) - Latest Alpha Release

(click to show/hide)

Here's what I'm working on right now. The tileset's playable but a lot of the files are too large, so I need to see if I can change that.

NOTE: All sounds and water textures were taken from a different tileset (Jungle, I think), so author of Jungle... thanks (but I still plan on making my own textures and sounds ;) )

So play it and tell me what you think. Also, if anybody wants to help, let me know. I can also upload the .blend files if anybody wants to check those out...
Title: Re: Lego Tileset - Prealpha
Post by: ElimiNator on 23 March 2012, 17:10:17
You could have the water texture blue Lego.

Also maybe the big sphere trees could look like this?

(http://i784.photobucket.com/albums/yy127/Elimiator/tree-1.png)
Title: Re: Lego Tileset - Prealpha
Post by: MightyMic on 23 March 2012, 17:29:49
I'm planing on making those... just haven't got around to it yet :D

Also, I think I'm going to scale the palm trees, make a bush, add a couple other flowers (different colors), and possibly add a new tree (other than the spherical one)  ::)

Thanks for the input!
Title: Re: Lego Tileset - Prealpha
Post by: ElimiNator on 23 March 2012, 19:47:55
OK, also maybe make trees un-rotate-able?
Title: Re: Lego Tileset - Prealpha
Post by: MightyMic on 24 March 2012, 00:39:11
Done... and it looks more Lego like :D

Code: [Select]
<rotationAllowed value="false"/> doesn't seem work with resources... or am I doing something wrong? I think that they would look better without rotation

Here are the "gold" and "stone" resources that I have lego_resources (http://www.sendspace.com/file/5hxft6)
Title: Re: Lego Tileset - Prealpha
Post by: Omega on 24 March 2012, 02:46:23
<rotationAllowed value="false"/> should work fine on trees. Make sure you're using it in the tileset XML, not the resource XML. Anyway, looks great, nice job.
Title: Re: Lego Tileset - Prealpha
Post by: MightyMic on 2 April 2012, 03:17:19
[big]Newest Release[/big]

Newest Alpha release include more tree models, new rock models, water texture (made by me), and statue adjustment.
Download (https://drive.google.com/file/d/0B7fSbJpBMQpTbmhyWTBNZWZJYms/view?usp=sharing)

Note: url at the top of the page has been updated as well
Title: Re: Lego Tileset - Alpha
Post by: MightyMic on 19 December 2012, 04:28:38
When I updated to MG 3.7.0 (and subsequently 3.7.1) I deleted my Lego Tileset. I still have the .g3d and .blend files, but if someone has the tileset, I would be grateful if they would upload it. It would save me a lot of time... (and the links are all dead)
Title: Re: Lego Tileset - Alpha
Post by: -Archmage- on 19 December 2012, 05:06:21
I recommend uploading to dropbox next time. That's what I use now.
Title: Re: Lego Tileset - Alpha
Post by: MightyMic on 19 December 2012, 18:26:37
I recommend uploading to dropbox next time. That's what I use now.

I'm using dropbox now too. This was like the first thing I ever made and I didn't really know what I was doing  :P

And never mind about the upload, I found the tileset buried deep into recesses of my utterly slow hard drive
Title: Re: Lego Tileset - Alpha
Post by: -Archmage- on 19 December 2012, 18:53:57
Glad to hear it. *Drags over to MG Refit* :P
Title: Re: Lego Tileset - Alpha
Post by: MightyMic on 19 February 2015, 03:07:42
I've *cough* updated the tileset (now named lego_land).
If you've read my previous posts, you've realized that I deleted my version of the tileset, so I had to go back and create a new xml and sort out all my files. :look: 
btw make sure you have a good file naming convention... otherwise life sucks.

New Link (https://drive.google.com/file/d/0B7fSbJpBMQpTbmhyWTBNZWZJYms/view?usp=sharing)
Title: Re: Lego Tileset - Alpha
Post by: titi on 21 February 2015, 15:34:01
I really like the models in this tileset, they are great!

Something is wrong with latest release:
in the xml I see:
Code: [Select]
<surface partsize="256">
<texture path="textures/surface3a.bmp" prob="0.5"/>
<texture path="textures/surface3b.bmp" prob="0.5"/>
</surface>
 

Ground textures can either be given in new syntax giving one big texture which is cutted into into small pieces of given size like this:
Code: [Select]
<surface partsize="128">
<texture path="textures/way.png"/>
</surface>

Or in old syntax, where you have several tiles, like this:
Code: [Select]

<surface>
<texture path="textures/surface1a.bmp" prob="0.15"/>
<texture path="textures/surface1b.bmp" prob="0.17"/>
<texture path="textures/surface1c.bmp" prob="0.3"/>
     <texture path="textures/surface1d.bmp" prob="0.21"/>
             <texture path="textures/surface1e.bmp" prob="0.10"/>
             <texture path="textures/surface1f.bmp" prob="0.02"/>
</surface>

Don't mix old and new in one tileset!

I miss good textures for the way and I don't see the colored way texture you showed in your screenshot. Another texture which does not show is the cliff texture.
Title: Re: Lego Tileset - Alpha
Post by: MightyMic on 24 February 2015, 23:19:40
Okay, thanks titi. I had seen the partsize in another tileset and wasn't sure if it was needed or not as it wasn't in the wiki.
I have a few question about how this works. Does this need to be a square image? or is it more like a panorama of different sections?

Anyway, this is still an early release. I don't really like how some of the tree go through each other and some of the models need to be completely redone. But it's a start.
Title: Re: Lego Tileset - Alpha
Post by: titi on 27 February 2015, 01:47:03
if you use the new way of texturing you ahve one big picture which is cutted into pieces of the given size. Those pieces are used as tiles in the game.
The big base picture itself should be made tilable and should look a bit repeating ( try it with a photo of you to see whats happening when its not tilable and repeating )

Title: Re: Lego Tileset - Alpha
Post by: titi on 2 March 2015, 12:42:29
Can you upload a newer version with fixed textures ?

hint: you can verify/cleanup your tileset with the following command started from a cmd window:
Code: [Select]
!! before executing this command, first copy your tileset to have a backup!!!

validate:
megaglest.exe --validate-tileset=lego_land

validate&cleanup:
megaglest.exe --validate-tileset=lego_land=purgeunused
Title: Re: Lego Tileset - Alpha
Post by: MightyMic on 11 March 2015, 01:27:24
Thanks titi. I'm testing out the partsize tag. I didn't understand from your previous post, but I understand now.
I did/will use the validate and cleanup. Thanks for the tip though.
I want to update more than just the single *.xml and file before the release, but I'll try and upload an updated version in the next few days.
Title: Re: Lego Tileset - Alpha
Post by: andy_5995 on 11 June 2016, 00:43:23
MightyMic, I am wondering if this tileset is available?
Title: Re: Lego Tileset - Alpha
Post by: -Archmage- on 11 June 2016, 06:12:25
The download link for the Alpha is in the first post.

https://drive.google.com/file/d/0B7fSbJpBMQpTbmhyWTBNZWZJYms/view (https://drive.google.com/file/d/0B7fSbJpBMQpTbmhyWTBNZWZJYms/view)