Thanks for all the feedback everyone. Yes the tile set needs work. Eliminator's tile set is better done, so hopefully people can play it with that also - I made this tile set try to be different from his.
Ishmaru, re you 3D building idea. Found that 'buildings' don't really work in air zone, but workers can. Too late for my utility subs which are styled on deep sea midget subs, so made the 'harvester' unit a shallow sub that salvages treasure by dropping long cables down with bucket-claws etc. I was actually trying to make it more a mobile base where utility subs can take treasure but that didn't work.
Inspired by this type of thing
(http://2.bp.blogspot.com/_04kZGR_ltmE/S1fiKOe8moI/AAAAAAAAF5I/STnpLkR6csA/s1600/Trieste-DEEP-SEA.jpg)
Source: http://rolexblog.blogspot.com/2010/01/deepest-deep-sea-dive-in-history-us.html
Wciow, please re-link your models, would love to use some if they are suitable. :-)
need more sea monsters, so looking forward to Wciow's and Eliminator's models :-D
First view of "kingdom of the Ocean" faction.
Long lost statue of Neptune (king-god of the ocean) with 'worker' turtles and a hammerhead shark
(http://i39.tinypic.com/2uqgd2c.jpg)
thanks Wciow. The giant squid is great. I'll work out which of the others to include too - the crab can be a deep-sea diver equivalent, able to repair things, and better armored than the hammerhead shark.
MightyMic, good idea, agree entirely. I was going to have most of Neptune's structures be shipwrecks, but it might be best if it's more of an ancient ruins feel. The Dark Ocean tile set will also get its own ancient ruins and pots.
A predator lurks waiting for a frogman to snack on. I had to re-make the tentacles because of bone probs (I am not very good with bones and find it easiest if each tentacle is a separate mesh). The skin is actually redder than it appears - the blue fog used in the underwater tile sets affects the colors. Neptune's faction doesn't have team colors because it represents nature, albeit mythologically controlled.
(http://i40.tinypic.com/20tp85u.jpg)
Great work guys ;D
I like the models, they're all awesome! The giant squid is cool, but the animation needs editing (it's suddenly facing the other direction when it stops :confused:) and it's really a lot stronger than all the other persons (I decimated the CPU with four Giant Squid).
The buildings are pretty cool too, maybe some defensive structures in the next release? You could have a clam with a pearl spit magic stuff at the enemy for the Kingdom of Neptune... or maybe some sort of seaweed? And for the Atlantis Project you could have those bombs that float in the water like on Finding Nemo :D (I think they're technically called Naval Mines, but since this is Atlantis you could call it something else)
(http://ak8.picdn.net/shutterstock/videos/463528/preview/stock-footage-sea-mine-in-the-sea-water.jpg)
This is going to be an awesome techtree once it's finished :thumbup: