MegaGlest Forum

Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: MoLAoS on 12 May 2012, 20:31:08

Title: Capturing Units: Choices
Post by: MoLAoS on 12 May 2012, 20:31:08
...
Title: Re: Capturing Units: Choices
Post by: anonymousjim on 13 May 2012, 05:17:58
If it's a problem like that then why not have something like 'steal unit blueprints' or 'clone enemy unit' so it would explain the kill/replace thing?
Title: Re: Capturing Units: Choices
Post by: tomreyn on 29 May 2012, 15:24:31
When discussing engine specific features, please do so in the forum of the very engine. I guess announcements to the modding community are fine in the 'mods' fourms, though, as long as you make it clear which engine and version you're discussing. Thank you!

Edit by Omega: Moved to GAE board.