MegaGlest Forum
Archives (read only) => Glest Advanced Engine => General discussion => Topic started by: Bloodwurm on 25 May 2012, 15:42:58
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Hi all,
While working on the music playlist feature, I found what seems to be a bug with how the fade in/out of streams is managed.
In a nutshell, an ambient stream is meant to be played while in game (i think it's meant to be related to day/night cycle and possibly even the tileset?), in addition to the music stream. This ambient stream is faded in to max volume in 6 seconds (from game settings). Since the fade code is broken the ambience is never heard and stays at zero volume.
I fixed it locally but I was wondering if it was happening for anyone else? (ie, is it a PC only bug?) The bug should happen on all platforms but just wanted to be sure.
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Can confirm this is indeed broken for me too, on Windows though, unsure about Linux, but I'd say go ahead and push it... will need to be cherry-picked across to the 0.4.x branch too.