MegaGlest Forum
MegaGlest => Feature requests => Closed feature requests => Topic started by: victorj on 4 July 2012, 11:30:10
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Please I really want this feature because when my internet disconnect I can go back and continue a game, it happened to me today, and the players told me that the AI had not died. So I ask softcoder when we will have this feature that you wanted?
I admit that I really put a lot of suggestions here, but softcoder not commented on this in recent days, and I think we could have it in the next version as promised. even if it takes a while. :|
Edit (tomreyn): Better title
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[misunderstanded text deleted]
Im pretty sure softcoder did not promise this feature, i do remeber him talking about it at some point(or was it titi?), However it have been up before, im currious about this, is it still in the works?, or put back in the idea box?
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victorj, you come off as demanding and arrogant in this post, please rephrase it unless you want people pissed at you.
I see nothing arrogant to say what softcoder just wanted to do?
Today I was very upset when I disconnected a game, and my (AI) did not die, if I could go back, would have a chance to win.
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In my memory, Softcoder has previously considered to add this option. I don't think he ever promised (as you put it) to implement this. That's very different.
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In my memory, Softcoder has previously considered to add this option. I don't think he ever promised (as you put it) to implement this. That's very different.
About this I was very rigid thinking that he promised, but he wanted then it is possible to find that he will put this feature in the game. :confused:
Or also developers could make an option to delete the AI in map, because it often the AI hinders the game. ;)
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Does even any RTS have such a feature?
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Does even any RTS have such a feature?
Haven't played enough RTSes (Glest is the only RTS whose multiplayer I've tried. Don't play much multiplayer due to a very poor connection that suffers from high latency and drops the connection frequently, something a feature like this could improve on), but pretty much every MMO I've ever played has a way to rejoin. In this case, the AI takes over the units, which are never lost or modified, so it seems to me the control of the units would just have to be transferred to the rejoining player (in the same way they're transferred to the AI when disconnecting). The tricky part seems to be how the player would reconnect.
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Does even any RTS have such a feature?
Haven't played enough RTSes (Glest is the only RTS whose multiplayer I've tried. Don't play much multiplayer due to a very poor connection that suffers from high latency and drops the connection frequently, something a feature like this could improve on), but pretty much every MMO I've ever played has a way to rejoin. In this case, the AI takes over the units, which are never lost or modified, so it seems to me the control of the units would just have to be transferred to the rejoining player (in the same way they're transferred to the AI when disconnecting). The tricky part seems to be how the player would reconnect.
MOBAs all have this feature, but typically RTS games don't. SC2 and SC1 and WC3 don't have this for instance.
Interesting. Still, if the feature is doable, I don't see what harm it could have, regardless of what other games sported such a feature.
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There isn't really any reason why it shuldn't be in a mordern RTS tbh.
BLizzard are just retards for letting it out.(starcraft 2).
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Certainly adding this won't hurt if it's not hard to do.
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I'm sure this feature wont be easy, This would be very usefull, but there should be some things in place to prevent it being annoying.
wait for the player to have fully loaded all the data,(models,textures,xml's, ect,ect).
And a dropback to menu "option" _WITH_ the data saved. No reason to "re"load the same data as long as you are trying to connect to the same game.
So.
1.Drop-out
2.AI-takes control
3.Server acknowledges the client trying to reconnect(some sort of check here to be sure it's the same player,some sort of disconnect password*1). When the game disconnects show a disconnect password/id in the upper right side of the screen*3 until a new game is started.
4. User goes to the internet games lobby. Here he can join new games or join the existing game. if he joins a new game and it start's. he will lose the ability to join the old game.
5.If he try to join a game in progress the game asks for the game-id(the server handling the network connections i presume? ).
6. Server accepts or rejects connection depending on game.
7.Game starts loading for player.
8.All data is loaded game client
9. Game client sends a flag/signal/packet? (*2), to let the the server know im ready for game syncrynosations now.
10. Game syncronises perhaps a pause is in order for the game to be in a "perfect" state of sync before starting again?.
*1 in case you are permantly disconnected and you want a friend to connect
*2(not sure what a coder term would be for this).
*3 Image of said text http://img29.imageshack.us/img29/2166/disconnectid.jpg
Part 2. -- The simple connection --
1.Client drops, when a client becomes aware it is dropped it either drops to main screen with only 2 buttons "leave game" and "reconnect". OR still ingame a screen appears "you have been disconnected, reconnect?" yes/no.
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This is now in svn
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Wauw, This is so amazing, can't wait to try it out!
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There is a more recent thread about this at https://forum.megaglest.org/index.php?topic=8862.0
Closing...