MegaGlest Forum

Modding and game content creation => Mods => Topic started by: Coldfusionstorm on 29 July 2012, 13:28:49

Title: Multiply Matrials And UV-maps. Export problems.
Post by: Coldfusionstorm on 29 July 2012, 13:28:49
I have been trying to create a model with multiply matrials And i can't seem to get it to export properly.

these are my files(test box'es).

http://www.mediafire.com/?q8z9fb9xr9awbn0

i cannot figure out what im doing wrong. :(.
Title: Re: Multiply Matrials And UV-maps. Export problems.
Post by: atze on 29 July 2012, 15:06:05
If I understand you correctly  :|, the result should be something like this ...

(http://i46.tinypic.com/14c45qo.png)

I guess you have to optimize the UV map.
Bake at this optimized UV map, the texture. This texture store. (for example, texture_testbox.png)
Then you will delete all the materials (in object mode) (save possibly earlier). Then create a new material, with the stored texture (texture_testbox.png). (UV-setting at Coorordinates).
Then export only (object mode), done.
Title: Re: Multiply Matrials And UV-maps. Export problems.
Post by: Coldfusionstorm on 29 July 2012, 17:46:12
Im sorry, i don't think i understand you.

What doy ou mean with optimized UV-maps?,

And how do i bake UV-maps?.

Futhermore, should i delete matrials? :S, i don't quite understand this, thanks for helping me out Atze
Title: Re: Multiply Matrials And UV-maps. Export problems.
Post by: atze on 29 July 2012, 19:46:50
First. If that what you're doing, because something like that look like the picture?

I thought that baked with the help of UV coordinates (UV Map), a texture. (the bake function in blender) The UV coordinates do not seem to be optimal.

You might look here:
http://www.youtube.com/watch?v=Tj-S5QAac3U

or here:
http://www.youtube.com/watch?v=_YDWOjNr4b4