MegaGlest Forum
Modding and game content creation => Mods => Topic started by: Coldfusionstorm on 29 July 2012, 13:28:49
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I have been trying to create a model with multiply matrials And i can't seem to get it to export properly.
these are my files(test box'es).
http://www.mediafire.com/?q8z9fb9xr9awbn0
i cannot figure out what im doing wrong. :(.
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If I understand you correctly :|, the result should be something like this ...
(http://i46.tinypic.com/14c45qo.png)
I guess you have to optimize the UV map.
Bake at this optimized UV map, the texture. This texture store. (for example, texture_testbox.png)
Then you will delete all the materials (in object mode) (save possibly earlier). Then create a new material, with the stored texture (texture_testbox.png). (UV-setting at Coorordinates).
Then export only (object mode), done.
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Im sorry, i don't think i understand you.
What doy ou mean with optimized UV-maps?,
And how do i bake UV-maps?.
Futhermore, should i delete matrials? :S, i don't quite understand this, thanks for helping me out Atze
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First. If that what you're doing, because something like that look like the picture?
I thought that baked with the help of UV coordinates (UV Map), a texture. (the bake function in blender) The UV coordinates do not seem to be optimal.
You might look here:
http://www.youtube.com/watch?v=Tj-S5QAac3U
or here:
http://www.youtube.com/watch?v=_YDWOjNr4b4