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Archives (read only) => Vanilla Glest => General discussion => Topic started by: RV-007 on 25 March 2012, 16:34:16

Title: Bringing Glest models to a first person shooter
Post by: RV-007 on 25 March 2012, 16:34:16
Sorry about spamming here in this thread.
I got an idea to promote Glest and any of the affiliated third parties. I want to use the models into a FPS thing. The whole project will be free to enjoy. I don't know much about mapping up FPS, but at least it's something. If I did, it would be "Glest FPS (Credits to the Glest team and communities)". It would be blood, swords, and gore galore. I can't say that some deviation from the Glest title can be prevented.

I made a thread too (don't know if it is the correct title or section.
https://forum.megaglest.org/index.php?topic=8181.0
Title: Re: Bringing Glest models to a first person shooter
Post by: Darrellenior on 7 April 2012, 04:29:15
I had an idea to promote and Glest either party affiliates. I want the models to be used in an FPS thing. The entire project will be free to enjoy. I do not know much about the mapping of the FPS, but it's something. If I did, it would be "Glest FPS (credits Glest Team and local)" to be. There would be blood, swords and gore abound. I can not say that some differences can be prevented by the title Glest. :-*
Title: Re: Bringing Glest models to a first person shooter
Post by: Mr War on 7 April 2012, 09:27:30
Are you able to develop the FPS engine, or is there a modable one you were thinking of using?
Title: Re: Bringing Glest models to a first person shooter
Post by: RV_007 on 21 April 2012, 10:08:48
@Darrellenior, thanks for the formal translation.

@Mr War, I plan to make a stand-alone mod for the doom engine. I chose the doom engine b/c of its popularity. The models will most likely be toned down into sprites, but that should leave more work for the maps and etc.
Title: Re: Bringing Glest models to a first person shooter
Post by: RV_007 on 11 August 2012, 17:32:20
Okay, I started it on a doom forum.
(click to show/hide)
Title: Re: Bringing Glest models to a first person shooter
Post by: tomreyn on 15 August 2012, 11:36:31
Adding a link to said forum post (http://forum.zdoom.org/viewtopic.php?t=33710) for reference.

In the future, please start a new forum topic for every new topic (and please don't revive threads which are 4 years old unless they are sticky).