[url=https://docs.google.com/file/d/0B1TUVKDu5jKRLWV1aHRzU0gza0U/edit]DOWNLOAD - V2.0 BETA - 7Z[/url] -- [url]DEV FILES[/url](uploading...)softcoder@softcoder-linuxu-11:~/Code/megaglest/trunk/mk/linux$ ./megaglest --validate-tileset=jungle
====== Started Validation ======
Filtering tileset: jungle
---------------- Loading tileset inside world ----------------
Found tileset filecount = 97, used = 97
Validation found NO ERRORS for tilesetPath [/home/softcoder/Code/megaglest/trunk/mk/linux//tilesets/] tilesetName [jungle]:
----------------------------------------------------------------
====== Finished Validation ======
will@Pathfinder:~/megaglest$ ./megaglest --validate-tileset=jungle_hd
====== Started Validation ======
Filtering tileset: jungle_hd
---------------- Loading tileset inside world ----------------
Found tileset filecount = 96, used = 96
Validation found NO ERRORS for tilesetPath [/home/will/.megaglest/tilesets/] tilesetName [jungle_hd]:
----------------------------------------------------------------
====== Finished Validation ======
I'm having trouble importing g3ds with Blender 2.63 though....You should take a newer or older Version of Blender because i also ahd some strange Problems with this Version.
Thank you PT, I'm downloading Blender 2.64 now. :)
Beta will come out very soon with multiple new models, enhanced textures, and some animations!
[spoiler=BETA IMAGES][img]http://imageshack.us/a/img132/5072/megaglest20121206131940.png[/img]
[img]http://imageshack.us/a/img831/8578/megaglest20121206131652.png[/img]
[img]http://imageshack.us/a/img703/231/megaglest20121206131810.png[/img]
[img]http://imageshack.us/a/img547/6582/megaglest20121206131705.png[/img]
[img]http://imageshack.us/a/img24/4285/megaglest20121206131820.png[/img]
[img]http://imageshack.us/a/img14/1641/megaglest20121206131914.png[/img]
[img]http://imageshack.us/a/img6/7729/megaglest20121206131659.png[/img]
[/spoiler]MG does only supports 64x64 ground textures so far I know. :(
But, yes, it looks great :)
Of course it has a flowing anim:
http://s784.beta.photobucket.com/user/Elimiator/media/water_zps784c1163.mp4.html?sort=3&o=0
What? Make the anim?
Yep.What? Make the anim?
Yes... that's in MG right?
Nice tileset! :thumbup: Good work. Just a small note, I had to rename the texture "bigrock_replacement.JPG" in "bigrock_replacement.jpg" (V1.0). Linux is unambiguous. ;)
[img]http://img35.imageshack.us/img35/8780/v3x4.png[/img]
Also play some larger test games to ensure there is actually some hardware where performance is acceptable with the increased overhead (which is nice to look it otherwise). This also applies to the other HD variants you're currently working on (which - while I have not tested how usable those are - is a good effort).
I'm on Windows...Windows 7. Is there any issue with the tileset?
Textures are the only area that is being increased, and the ground textures have actually been reduced(now 128*128) from what they were in the 1.0 release(256*256). The polycount of the plant model I just posted is a mere 60 triangles.
Textures are the only area that is being increased, and the ground textures have actually been reduced(now 128*128) from what they were in the 1.0 release(256*256). The polycount of the plant model I just posted is a mere 60 triangles.
I have no idea whether that's many polys for a texture (I guess comparing to the old one would help), but surely decreasing the texture size is going to help those with low spec hardware (like myself) enjoy your work, too. Good luck progressing with 2.0.
<model path="models/birke4_branch.g3d" anim-speed="21" smoothTwoFrameAnim="true"/>
polycount is completly ok!
But ... the ground textures look very bad compared to the rest of the tileset. Please think about making a new version ( I suggest a more yellow/dry ground). And have a close look at the new tilesets desert4 and birchforest whihch use a new terrain texturing system which is much more simple to use and gives great results!
Another thing you might look at is the animation and how I made it in birchforest. There are only 2 frame animations and a new feature:Code: [Select]<model path="models/birke4_branch.g3d" anim-speed="21" smoothTwoFrameAnim="true"/>
What new terrain texturing system is this? I'd like to use the latest and greatest tech.
What new terrain texturing system is this? I'd like to use the latest and greatest tech.
As I said, look at birch forest and desert4 tilesets in the beta. Look at their xml files you will understand.
( here it was introduced: https://forum.megaglest.org/index.php?topic=8907.0)
Looks awesome from that shot.
Looks very good :) . Thats more fun with this new system isn't it ?Thanks, and yes it's a lot simpler for a much more natural and sharp looking outcome! :)
Nice work Arch, looks great with the new ground textures :thumbup:
any updates ? I am curious! :D
First of all, congratulations, :D! this looks much better than old version.
I did not look at the shadows yet ( I will do it tomorrow ),
A problem I saw was that some ( all ?) animations were much too fast for my opinion.
I have put some different numbers here: http://titi.megaglest.org/jungle_hd_2-0b.xml .
Try them maybe you like it.
Something I saw too was that it took quite long to load a bigger map with this tileset. The reason ( I think its the reason ) is that all textures are in one texture image. This has the disadvantage that all objects in fact use a part of a 2048x2048 texture.
But I will ask someone at work how much this affects performance.
As loading is still a bit slow, did you try it with half resolution for the ground textures ? Does it make a really visible difference ?I want it the way it is, this tileset is supposed to be HD. :P
What do you think about of having this in the ingame mod center ?All for it! ;D
<object walkable="false">
<model path="models/palm.g3d" anim-speed="25" smoothTwoFrameAnim="true"/>
<model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
<model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="25" smoothTwoFrameAnim="true"/>
</object>
<object walkable="false">
<model path="models/palm.g3d" anim-speed="26" smoothTwoFrameAnim="true"/>
<model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
<model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="24" smoothTwoFrameAnim="true"/>
<model path="models/palm.g3d" anim-speed="25" smoothTwoFrameAnim="true"/>
<model path="models/big_tree1.g3d"/>
<model path="models/big_tree2.g3d"/>
<model path="models/bigtree3.g3d"/>
<model path="models/bushtree.g3d"/>
<model path="models/palm2.g3d" anim-speed="23" smoothTwoFrameAnim="true"/>
</object>