MegaGlest Forum
MegaGlest => Feature requests => Topic started by: MightyMic on 18 January 2013, 16:27:34
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I was looking for a scenario to play today, and I noticed that the only thing that gives an explanation of what the scenario is like is the name and difficulty. A brief summary of each scenario would be helpful when looking for one to play
"Defend yourself against hoards of angry ladies" for Amazones (and I don't know if that's even spelled correctly)
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And while we're at it, the scenario is misspelled. It's "Amazons".
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Please offer some detailed ideas of what anyone would like to see regarding this feature. I can code but would prefer a more detailed specification as to what people want to see.
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On the scenario screen, shift up the image, and after the techtree line, have a section for the description. Probably best to make this a text area with a scrollbar, as descriptions could be quite lengthy.
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On the scenario screen, shift up the image, and after the techtree line, have a section for the description. Probably best to make this a text area with a scrollbar, as descriptions could be quite lengthy.
That's pretty much how I was imagining it
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I made 2 Desgin concepts for this:
The first is very similary to the old one:
[url=http://img15.imageshack.us/img15/5338/screen27b.jpg][img]http://imageshack.us/scaled/landing/15/screen27b.jpg[/img][/url]
The second strechs the loading_screen - Image to be background. Could have advantages for complex scenarios like Lord of the Land.
[url=http://img811.imageshack.us/img811/2628/screen27a.jpg][img]http://imageshack.us/scaled/landing/811/screen27a.jpg[/img][/url]
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The second strechs the loading_screen - Image to be background. Could have advantages for complex scenarios like Lord of the Land.
[url=http://img811.imageshack.us/img811/2628/screen27a.jpg][img]http://imageshack.us/scaled/landing/811/screen27a.jpg[/img][/url]
I think I like this implementation the best. It shows the image well and gives plenty of room for a summary :thumbup:
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This design would need a rework of about 90% of the loading - screens. But I like it much more.
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I programmed the changes.
Useage:
if the language-file has a line like
DESCRIPTION=I'm a description.\nI'm the second row of the description.the description is displayed in the scenario menu (or tutorial menu, works both).
link to the patch (http://muwum.org/glest/ScenarioDescription.patch)
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Patch applied in svn rev #:4102
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Thumbs up :)
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Here is a template for creating new loading_screens (the gray part is the loading menu / the green part is the menu)
[url=http://img826.imageshack.us/img826/9261/screen29g.png][img]http://imageshack.us/scaled/landing/826/screen29g.png[/img][/url]