MegaGlest Forum

MegaGlest engine based games => Annex: Conquer the World => Topic started by: titi_son on 19 January 2013, 10:36:40

Title: Annex map: Mountains BetaV2
Post by: titi_son on 19 January 2013, 10:36:40
I made a map for Annex but i had no one to test it until now (no online Players in annex;one time played vs cpu) ...
Pls give me feedback so i can make a final version.

(click to show/hide)

[big]D o W n L o A d[/big] (http://titusgames.de/titi_son/4_mountains_betaV2.gbm)

License of the map: CC0

(click to show/hide)
Title: Re: Annex map: Mountains BETA
Post by: Omega on 19 January 2013, 11:36:42
I can't help but think that the map seems a bit too symmetrical, particularly with the resources.

(both screenshot(or can't i say the screenshot is CC0 because it shows annex?)
Based solely on my knowledge of Wikipedia's policies regarding screenshots of software, I'm under the impression that screenshots tend to fall under the same licensing of the source, unless there is no copyrightable objects visible (which is not the case here). Since the screenshot uses almost entirely Annex media, I'd presume that it would fall under Annex's license, namely CC-BY-SA, meaning that it would also require credit to Ishmaru.
Title: Re: Annex map: Mountains BETA
Post by: Ishmaru on 19 January 2013, 15:20:34
Hey thanks for making this! I think summitry is great for multiplayer games

A little criticism: There are too many mountains piled on top of each other, how about just using cliffs instead with some trees or buildings instead? Also, it may be that your using a low tileset, but the open areas look too plain. Maybe you could add some grass/deadgrass objects to break up the open ground?

(both screenshot(or can't i say the screenshot is CC0 because it shows annex?)
Based solely on my knowledge of Wikipedia's policies regarding screenshots of software, I'm under the impression that screenshots tend to fall under the same licensing of the source, unless there is no copyrightable objects visible (which is not the case here). Since the screenshot uses almost entirely Annex media, I'd presume that it would fall under Annex's license, namely CC-BY-SA, meaning that it would also require credit to Ishmaru.
For consistency reasons lets have it like this.
Title: Re: Annex map: Mountains BETA
Post by: titi_son on 19 January 2013, 16:44:46
I am not very good at making maps beautifully  :D (for example beat_the_enemy in megaglest is from me)
But ok lets try.

EDIT:Thanks for the Hint with the Mountains! That looks much better..

and no thats a high tileset without fog

EDIT2: Uploaded new Version! Does the map look better now?
Title: Re: Annex map: Mountains BetaV2
Post by: Ishmaru on 19 January 2013, 19:07:31
EDIT2: Uploaded new Version! Does the map look better now?

Yes it does. :)
However if you want to refine further, maybe you should remove the outer most layers of mountains and replace them with forests (white, red, or grey objects). Currently because mountains have large g3ds they overhang cliffs and it looks kinda funny. A mountain is about the same size as a brush radius 3 (5x5) so I would leave 3-6 spaces between cliff edge and mountain, and at least one space between forests and mountains .  Also you should have only one type of mountain for consistency.

Also add big blotches or grass/dead grass (blue or orange objects)

Good work so far!

The map is looking better!