MegaGlest Forum

Off topic => Off topic => Topic started by: hailstone on 30 March 2013, 09:43:20

Title: Planetary Annihilation development video
Post by: hailstone on 30 March 2013, 09:43:20
Planetary Annihilation development video (http://www.rockpapershotgun.com/2013/03/27/make-it-to-break-it-planetary-annihilations-creation-tech/) talks about rendering, planet generation and pathfinding for the new RTS game.
Title: Re: Planetary Annihilation development video
Post by: Yggdrasil on 30 March 2013, 16:41:39
Thanks for the link. Just finished watching. It's always nice to see such "tech"-demos. There's also some minor discussion about flow fields going on in the 0ad forum:
http://www.wildfiregames.com/forum/index.php?showtopic=17161
Title: Re: Planetary Annihilation development video
Post by: MoLAoS on 30 March 2013, 19:05:08
I've been watching PA lately, though admittedly more for the game than the engine innovations. Its pretty exciting even given the graphics they said they would use being super simple, the models I mean. I'm not sure 0AD is really the place for flow fields. It seems more like something to put into TW.
Title: Re: Planetary Annihilation development video
Post by: GunChleoc on 3 April 2013, 15:56:32
Thanks, that was fun to watch.
Title: Re: Planetary Annihilation development video
Post by: will on 5 April 2013, 07:21:04
Thank you for posting the link