MegaGlest Forum
Modding and game content creation => Tools => Topic started by: titi on 5 April 2013, 15:20:18
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Maybe I am not the only one who missed the licensechange of makehuman last december!
It might be important for glest modders too, as they now can use this tool to create new characters!
http://www.makehuman.org/doc/node/makehuman_mesh_license.html
Combined with the "decimate" modifier from blender this might result in nice models for MG .
Anyone has experiences with it ?
( This combined with free mocap files .... :angel: ::) :P)
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Anyone has experiences with it ?
In my experience, the models are far, far too detailed, and don't reduce well, making them poorly suited for use in Glest mods.
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Maybe not low poly enough , but .... a good start ;D
http://www.makehuman.org/forum/viewtopic.php?f=6&t=2508
fat zombie walk:
http://www.youtube.com/watch?v=WJeIruItw6w